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victoria
The Plumber from Asshai 6 hours ago

3p fast if anyone's interested - https://swordsandravens.net/play/7bbaf04c-40ec-45d3-9fd1-29ad8ff80848

st6mm 11 hours ago

Whom i could contact for ingame help?

Sean_Snow 12 hours ago

5/6 20% win rate pbem

Sean_Snow 13 hours ago

Pbem 20% win Rate 3/6

eilon53 13 hours ago

1/3 live

gb730320 15 hours ago

有3p嗎?

Koringhus 17 hours ago

live game?

Soda-can 17 hours ago

Anyone to host 3or6 live?

Soda-can 18 hours ago

die for

iamstrong698 19 hours ago

5/6p live,last seat for the ture warrior

PawcioF 21 hours ago

done

iamstrong698 21 hours ago

can any Mot create a live 6p game with house selecting?

sydneygas 22 hours ago

3p live is up

Soda-can 31 hours ago

One more ⁶/7

Soda-can 35 hours ago

Against The Current: - Almost Forgot [OFFICiAL VIDEO]

snufkin_1301 37 hours ago

4 pl all here lets start

Les sept couronnes 37 hours ago

4/5

Soda-can 38 hours ago

Dosuljsydd?

Les sept couronnes 38 hours ago

3/5

NIghtCrawler 38 hours ago

I created one!

You fight like a dairy farmer.



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Gap1080
Stonemason's Apprentice

Posts: 5
Games: 8
Rank Points: 22
Member since: 2015-Jun-11

Topic: Turn timer for pbem?
Posted: 2015-Jul-13 03:20
I'm sure this is a topic that has been discussed a bunch, I searched the forum with no success, so bear with me.

I'm really into this gaming platform and format. Its tough to get together a 3-6 player group around my home so this online game is great for me. But I have one huge criticism of this game setup. Why is there no turn timer in Pbem games? I have 11 current pbem games going and the majority are locked down by a non moving player. Why should everyone else suffer because someone joined the game and doesn't want to finnish or in some cases doesn't even take there first turn.

Other online board games (terra mystica) implement this option and it keeps the games moving fluidly. I'm talking about an option setting in the game setup for like a 12hr, 24hr, 3 day, 7 day type timer that if you violate the time aloted your auto droped from the game and it continues on without the dead weight. Why has this not been implemented?
JM Grip
The 8th God

Posts: 5,236
Games: 92
Rank Points: 686
Member since: 2007-Sep-28

Topic: Turn timer for pbem?
Posted: 2015-Jul-13 10:22
you need to implement auto action for idle players. You know a good rule set for that? great, please share!
besides, I presume that games with auto moves is the same as kicking a player or it will be aborted anyways.

I do not know the game(s) you are referring to, but I believe this does not work for any kind of game.


TheWarden
Knight

Posts: 558
Games: 123
Rank Points: 647
Member since: 2014-Jul-03

Topic: Turn timer for pbem?
Posted: 2015-Jul-13 11:12
In effect, gap1080, that is exactly what happens. With the kick function, via reporting to judges or something else. Except int these cases it doesn't happen arbitrarily.

Constructive criticism is of course always welcome, but maybe you haven't seen enough games to see that effectively - this is already applied through other means, so to say? The problem is, once you start kicking players. The games are often aborted anyway, since this game doesn't lend itself very well to inactive factions.


Nezrael
Battle Commander

Posts: 56
Games: 252
Rank Points: 1,546
Member since: 2013-Jan-08

Topic: Turn timer for pbem?
Posted: 2015-Jul-13 13:22
As TheWarden stated, kicked players can seriously warp the outcome of a game due to resulting imbalances.
Therefore a majority of the remaining players has to vote for a kick - changing this to an automated process would be a bad idea imo.

Especially in cases like the ones you mentioned, where people already miss their first turn, abort the game and start over is just the better option.
For longer running games that would be a shame to abandon, you can look for a replacement player in the "gaming table" forum section.


dukenukem2014
The King

Posts: 288
Games: 998
Rank Points: 6,883
Member since: 2014-Aug-05

Topic: Turn timer for pbem?
Posted: 2015-Jul-13 20:19
If a player takes no move in 14 days, then game auto aborts.
Is it correct to report a player 2-3 days before this deadline, then ask in the forum to reactivate the game and then with that is the need for replacement player or what are the correct actions to take in what order?
Is kicking even needed when player has quit/inactive for 14 days?


CobisTaba
One Of The Kingsguard

Posts: 1,228
Games: 206
Rank Points: 975
Member since: 2013-Dec-23

Topic: Turn timer for pbem?
Posted: 2015-Jul-13 22:32
You should message a player before kicking or reporting, but if you did that then yes you can do so. Earlier too by the way, after a day or two/three sent a message and if still not back after two more (without notice that is) you are fine to kick and ask for replacement.

Kicking shows on their profile and thus wants other MoT's about them basicly. Your choice if you feel that is needed. If younkick early enough re-open is not needed but you can ask for it as long as all players are present, sure.
Duesterwald
Faceless Man

Posts: 2,604
Games: 102
Rank Points: 441
Member since: 2013-Mar-21

Topic: Turn timer for pbem?
Posted: 2015-Jul-14 09:18
you are fine to kick and ask for replacement.
Replacement after kick does not yet work reliably. Either kick *or* ask for a replacement. Do not do both yet!
Gap1080
Stonemason's Apprentice

Posts: 5
Games: 8
Rank Points: 22
Member since: 2015-Jun-11

Topic: Turn timer for pbem?
Posted: 2015-Jul-17 08:59
you need to implement auto action for idle players. You know a good rule set for that? great, please share!
besides, I presume that games with auto moves is the same as kicking a player or it will be aborted anyways.

I do not know the game(s) you are referring to, but I believe this does not work for any kind of game.

You believe so, huh. You should play more games. Get out a bit.

I get the idea if that if a player is droped out of the game and it continues that it drasticaly changes the game balance.

But through my other gaming experience the speed at which a game would progress correlates/leads to increased activity with players, more game start more games end. Game play doesn't lock up or bog down. Instead of 30+ days to finnish 1 pbem it would be closer to a week.

My feeling is that players know there games will wait for them. Whats there rush to log on and play there turn. Obviously other waiting players have no affect on them. Give them a reason to play in an expedited manner.
JM Grip
The 8th God

Posts: 5,236
Games: 92
Rank Points: 686
Member since: 2007-Sep-28

Topic: Turn timer for pbem?
Posted: 2015-Jul-17 09:55
You didn't answer my question. Maybe we are talking about different things.
You suggested a timer (for each move? for the whole game?).
In your opinion, what should happen if this timer runs out?


CobisTaba
One Of The Kingsguard

Posts: 1,228
Games: 206
Rank Points: 975
Member since: 2013-Dec-23

Topic: Turn timer for pbem?
Posted: 2015-Jul-17 13:27
My feeling is that players know there games will wait for them. Whats there rush to log on and play there turn. Obviously other waiting players have no affect on them. Give them a reason to play in an expedited manner.
Couple of things:

1) PBEM games are meant to allow 2 days for a move, not 12h (one of your suggestions). So if that is where we disagree, that explains. You just should not expect a PBEM to finish within a week.
2) That has a reason too, people should be allowed a weekend off, have RL stuff to do and not log in for a day, etc. Or heck, think over your move, because it's a though one.
3) Oh and how to do diplomacy? I sometimes stall my move for 12 hours or more if I need to wait for someone to answer me. I need that answer to make my move so have no choice but to wait a while. Diplomacy is a huge part of GoT, you wish to take that out?

4) PBEM games can be relativly fast tough, just host a game and ensure only 'fast' or 'very fast' players join that game, without having any kicks. If you do, my experience is that almost no PBEM aborts and rarely they end up stalling longer then needed.
5) If someone takes over 2-3 days for a move without reason (ie. announcing it, etc.) then send them a message. If they ignore it, kick them. You can do so now, players in a game can regulate the speed of a game.

I just do not see how a timer for the game would help much if it still allows for the whole principle of a PBEM game. I just do not see how the profile speed + kickrate is too little to go on, unless you indeed want PBEM games of under a week and that is not realistic. Go play LIVE then.
Gap1080
Stonemason's Apprentice

Posts: 5
Games: 8
Rank Points: 22
Member since: 2015-Jun-11

Topic: Turn timer for pbem?
Posted: 2015-Jul-17 19:41
You didn't answer my question. Maybe we are talking about different things.
You suggested a timer (for each move? for the whole game?).
In your opinion, what should happen if this timer runs out?

My fealing is, if a player times out, based on a set drop/kick timer that was chosen when the game is created, they should be droped/kicked from the game as an auto function in the game. This time should be chosen by the host agreed to by the players who join the game.
Gap1080
Stonemason's Apprentice

Posts: 5
Games: 8
Rank Points: 22
Member since: 2015-Jun-11

Topic: Turn timer for pbem?
Posted: 2015-Jul-17 19:57
My feeling is that players know there games will wait for them. Whats there rush to log on and play there turn. Obviously other waiting players have no affect on them. Give them a reason to play in an expedited manner.
Couple of things:

1) PBEM games are meant to allow 2 days for a move, not 12h (one of your suggestions). So if that is where we disagree, that explains. You just should not expect a PBEM to finish within a week.

I agree to an extent, with reguards to the 12hr timer, I'm not a fan of this option either, but some fans are, and by offering multiple settings 12hr, 24hr, 3 day, 7 day, or even unlimited. Gamers have the oportunity to understand before joining a game what they are agreeing to. Thus players dont get stuck in bogged down games unless they choose to.

My fealing on aborting games and players voting to kick other players is that these options should only be worst case scenarios in any sense. The fact that its just thrown around at ease to abort a game that just begins, seems to be a fundamental flaw. If I join a game I expect to finnish said game, especially when finishing games  (beginer level) equals ability to join white and blue games.

Lastly voting to kick players does not work in every case. I have 2 current games that votes have been cast to kick a certain player. But it seems that the numbers to kicks said players have already resounded themselves to the 14 day auto abort and checked out of said games.
CobisTaba
One Of The Kingsguard

Posts: 1,228
Games: 206
Rank Points: 975
Member since: 2013-Dec-23

Topic: Turn timer for pbem?
Posted: 2015-Jul-17 21:12
Lastly voting to kick players does not work in every case. I have 2 current games that votes have been cast to kick a certain player. But it seems that the numbers to kicks said players have already resounded themselves to the 14 day auto abort and checked out of said games.
True I guess, but my experience is that they do respond if you PM them (not just whisper) on the webiste and send them link to game. Ask them to vote and they generally will.

Also, what I think would help much more is just a reminder e-mail to people (ignoring profile settings, so always sent even if they normally do not get e-mail for games) when they are stalling for 2 days and one more after 7 days. I suspect that to actually help a decent amount if the e-mail is worded correctly (ie. pointing out they could get sanctioned if not playing and such).

It also removes the obligation from players to send a PM to people (which there now is but little people do). And why i think it would work? Because in about 75% of the cases where I as judge sent such a message, people started moving again
dukenukem2014
The King

Posts: 288
Games: 998
Rank Points: 6,883
Member since: 2014-Aug-05

Topic: Turn timer for pbem?
Posted: 2015-Aug-04 07:59
I have an unusual situation:
player told in open-chat, that he can't make a move couple of weeks.
That might mean that game might get an auto abort after 2 weeks.
Is it correct to wait those 2 weeks and if game get aborted then ask from Forum to reactivate Game with Replacement player?


Lannie85
Protector Of The Realm

Posts: 6,063
Games: 871
Rank Points: 6,222
Member since: 2014-Feb-25

Topic: Turn timer for pbem?
Posted: 2015-Aug-04 09:15
Perhaps an idea to create a /votepause option, majority needed? Every player would find that helpfull (except unwilling losing players maybe) to not get games autoaborted while one player is on vacation.

Could create another thread but reacting on dukenukem's issue here.


CobisTaba
One Of The Kingsguard

Posts: 1,228
Games: 206
Rank Points: 975
Member since: 2013-Dec-23

Topic: Turn timer for pbem?
Posted: 2015-Aug-04 12:01
I have an unusual situation:
player told in open-chat, that he can't make a move couple of weeks.
That might mean that game might get an auto abort after 2 weeks.
Is it correct to wait those 2 weeks and if game get aborted then ask from Forum to reactivate Game with Replacement player?

First of all, I agree with Lannie that a Pause option would be very helpful. For the time being, send Duesterwald (admin) a PM when the game needs to be reactivated and ask him to remove the kick for the last player active as he would get an auto-kick from the auto-abort. It's a bit of a workaround, but now the only solution.
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