So it’s quite obvious through consistent analysis that there is bias that appears to favor some houses which affects the overall health of the game. With that being said there are two houses in particular that struggle with consistent victory, namely Lannister and Tyrell. Here, we will be focusing on Tyrell and how to balance their reliance on favorable event cards early in the game.
For the sake of this discussion, we will be assuming...
1) Martell musters two boats on his first turn
2) Martell is looking to attack Tyrell if event cards are favorable
The Problem
As we all know, Tyrell has the weakest starting influence positions out of any house which is made up for by starting location. They are quite isolated and are able to take Oldtown first turn while having a relatively safe PT generation territory in The Arbor. However, to alleviate this strong start location they are unable to muster while their biggest early game threat is given said ability and if used well, can be abused. A Martell player should always be looking to take West Summer Sea turn 2 if no muster/clash(where Tyrell obtains sword) appears in the events. In the case where neither of these possible situations occur, Tyrell is a sitting duck to a turn 2 Martell all-in where Martell takes WSS, plays Viper, and kills Tyrell’s boat. Currently, this battle is typically done in a manner where Martell is only required to attack in with two of his ships (3(M) vs. 2(T)) allowing him to leave one boat behind for a follow-up land invasion. This set of coupled moves occurs quite frequently and usually will result in a Martell win if Baratheon does not intervene.
The Proposed Solution
Tyrell starts with two ships in Redwyne. I’ve thought about this change a lot and I honestly could not see any unhealthy balance changes associated with it. This solution does not allow Tyrell to expand quicker or generate pressure on the map in the early stages of the game. In the case of unfavorable event cards, this change allows Tyrell to defend WSS against a turn 2 Martell all-in with 3 instead of the current amount of 2. Now you may see this and think, “Martell can still win this fight if he attacks with 3 boats instead of two”, and you’re right. But this means that in order for Martell to create a sea link between himself and WSS, he would need to muster again, delaying his all-in by one turn. This also allows Tyrell to keep a boat in the case of Viper slaying his other for that essential raid/retake in the following turns.
In Conclusion
This change seems to bring more balance to an unfavorable Tyrell start. As the game currently stands, Tyrell is extremely reliant on favorable early event cards or Martell’s mercy. To alleviate this, the proposed solution was to give Tyrell a minor early game buff which will not greatly impact their mid to late game powerhouse status. Obviously this change may effect Martell’s overall win rate which means it may require some more balancing to be done in that regard, but I believe to first step is to remove this “gamble” that Tyrell plays at the start of every game.
Thoughts?

