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Ashlander
D_jaja 6 minutes ago

2/3

D_jaja 13 minutes ago

3p live up

IronStandsEternal 14 hours ago

3/6p... you are welcome to join

IronStandsEternal 14 hours ago

3/6p

IronStandsEternal 14 hours ago

2/6p

IronStandsEternal 14 hours ago

6p live game is up in case someone wants to play

D_jaja 14 hours ago

2/3

D_jaja 14 hours ago

3p live up

D_jaja 16 hours ago

2/3

D_jaja 17 hours ago

Ok no interest in 6P live, then maybe 3P?

D_jaja 17 hours ago

How much players?

JaqenHghar0 17 hours ago

pbem for beginners?

D_jaja 18 hours ago

Lets try it... 6P live up

smssf 21 hours ago

hostless 3p live

Silver Den 22 hours ago

Legend, thank you very much

Ihor 22 hours ago

Done

smssf 22 hours ago

hostless 3o

Silver Den 22 hours ago

interested in playing

Silver Den 22 hours ago

can one of the modders kick a player from a 3p live game? The player has been offline for a while but there are players who are

smssf 22 hours ago

any 3p?

Don't be shy!



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ajant
Blacksmith's Apprentice

Posts: 148
Games: 34
Rank Points: 88
Member since: 2014-May-31

Topic: Ranking 4 strength cards
Posted: 2018-Apr-29 15:49
It might be fun to rank cards per printed strength levels. For simplicity e can start with strength 4, since every house has one. This is based on 2nd ed. So here goes:

With your 4 card you are usually going for the jugular, so you want to win the combat and then to do as much damage as you can. Having that in mind:

1. Red Viper - 2 swords is max damage you could possibly deal directly by the 4 card, but just in case you do happen to lose, one fortification comes in handy
2. Eddard Stark - similar to Red Viper, but loses due to not having fortification
3. Stannis Baratheon - no swords sucks, but having potential 5 strength is not bad either. I think Bara spends most time on top of the Iron throne track, so his special ability doesn't get into play often enough to get Stannis to the top of the list though
4. Euron Crow's eye - just one sword is not ideal, but still it has the ability to kill knight, boat or footman unlike
5. Mace Tyrell - kills an enemy footman immediately, if one is present, thus increasing your chance of winning the battle, and as added bonus footman is killed even if you lose, which is nice, but you are not really looking to lose when you are using your 4 card, so this is usually not that great of a benefit. Finally if enemy is attacking with just one footman and manages to win, they can't occupy combat area, which also comes in handy from  time to time
6. Tywin Lannister - while it's nice getting 2 power tokens, especially for Lani who doesn't have many areas to cp safely, I prefer other cards skills and bonuses


ChelseaPete
One Of The Kingsguard

Posts: 103
Games: 142
Rank Points: 1,084
Member since: 2017-Oct-27

Topic: Ranking 4 strength cards
Posted: 2018-Apr-29 16:19
I would put Eddard above the Viper because of Roose. Martell has to hold the Viper for the right time, but Stark can play Eddard almost at will. I would also put Mace above Euron and Stannis because Mace is always a 5 when played against a footman, plus he kills the footman whether he wins or loses the combat. So my list would be:

1. Eddard Stark
2. Red Viper
3. Mace Tyrell
4. Stannis Baratheon
5. Euron Crow's Eye
6. Tywin Lannister
ajant
Blacksmith's Apprentice

Posts: 148
Games: 34
Rank Points: 88
Member since: 2014-May-31

Topic: Ranking 4 strength cards
Posted: 2018-Apr-29 16:24
i was looking at cards isolated form other house cards, but you definitely make good point regarding roose


ElPopelos
Keeper of the Forbidden Wilds

Posts: 3,874
Games: 179
Rank Points: 1,271
Member since: 2013-Feb-01

Topic: Ranking 4 strength cards
Posted: 2018-Apr-29 19:26
I kinda disagree with your list here.
Having Swords is nice, but having an addiutional strength is even nicer and more crucial for breaking a defense. Also, Bara can plan with using Stanis and there is really no reason for him to keep the throne.
Because of that:

1. Stanis
2. Mace
3. Red Viper
4. Eddard
5. Euron
6. Tywin


ajant
Blacksmith's Apprentice

Posts: 148
Games: 34
Rank Points: 88
Member since: 2014-May-31

Topic: Ranking 4 strength cards
Posted: 2018-Apr-29 20:47

Having Swords is nice, but having an addiutional strength is even nicer and more crucial for breaking a defense. Also, Bara can plan with using Stanis and there is really no reason for him to keep the throne.

from the games I've watched or participated in, most of the time throne is in bara's hands. usually nobody wants it badly enough to invest heavily into getting it, so bara ends up keeping it by default or with very small bids. that significantly reduces, potentially awesome ability. it's not just that bara needs to not own the throne, but they need to be bellow their opponent and that's not so easy to achieve, when bara's opponent is actively trying to get bellow bara at the same time

as for mace, 4 card is usually played on player's own terms, and that means that, again usually, ability to kill a ship or a knight as well as a footman, or even two, is very valuable. it seems to me that, more knights/ships get killed, especially by 2 sword cards then footman by mace

i agree that best case scenario mace and stannis are the best 4 cards, but average case scenario, sword cards are more useful, at least 2 sword cards


Strongest_Gallic
King's Councillor

Posts: 585
Games: 380
Rank Points: 2,979
Member since: 2015-Jun-01

Topic: Ranking 4 strength cards
Posted: 2018-Apr-29 21:07
Funny you guys put Tywin last. Those 2 tokens come in so handy at times. Also estimating Mace so high? The guy can't even kill a unit and is only dangerous in case your opponent can't calculate... But 4-cards are hard to compare as they interact very much with the rest of the deck (as pointed out before).
I'll have a go anyway:

1. Viper
2. Tywin
3. Stannis
4. Eddard
5. Mace
6. Euron

The difference between the first 4 cards is small. I would at any time sacrifice a footman to get rid of mace (but mostly I just use knights), and Euron is just a very weak 4-card. I value the fact that Viper has also a fortification (more because few cards have 2 swords), besides the fact that he against almost any house surely kills a unit, which puts him over Tywin, whose ability is very important in games with a lot of clashes or in case of "no consolidate power" round. Besides, money is the basics of this game, so it never hurts to have a slight advantage there. Stannis is a very strong card in case you don't want the throne (especially if you had it, because then you can choose to be last), but his strength might also be controlled by others (when you don't get to decide who gets which position on the throne track) and takes a part of his strength from his friend Davos who guarantees an extra 3-card with sword when Stannis is played (but in this case we compare without interaction with other house cards). Eddard's ability to kill possibly 2 units always puts him above Mace imo. But he's a kind of straight forward card with little tactical possibilities (except of course with roose, as pointed out before).
Zsa
Knight

Posts: 83
Games: 79
Rank Points: 685
Member since: 2017-Sep-01

Topic: Ranking 4 strength cards
Posted: 2018-Apr-30 19:54
All 4 strength cards are good because they are ... well your highest strength cards. I would put them in 3 categories: Premium, Good and Meh.


Premium Category - Viper and Eddard
Highest str cards with two swords, you play these usually when you win, and it guarantees kills from your neighbours.
Eddard and the Viper are pretty much the same to me, Viper a slight edge obviously. The tower from the viper rarely if ever comes into play - I personally have not had one game yet where the tower mattered. Add to the mix the fact that the high strength cards of your two neighbors have no swords (only one is ser davos -conditional) and yeah...

Good Category - Mace, Stannis and Tywin
Mace: I also think Mace's ability to kill a footman in victory/defeat and basically provide 5 str in any fights where a footman is directly attacking or defending is very good. In a lot of cases, especially low mustering games, you'll have single footmen holding territories, or footmen with other units holding territories. That's where Mace really shines. The fact that you also need to be careful not to leave footmen in Tyrell's attack reach, and not attack with your own footmen is very powerful on its own.
You can say "It's easy to deal with Mace, just learn to count and don't use footmen". Sure, but those very safeguards are constraints placed on yourself and your actions which are there until the card is used.

Stannis: He's good, but not amazing in my book. In most cases, you incurr a penalty for dropping the throne, one that in a lot of cases may not be worth it, in my opinion.
You can ensure you land behind any player you want on the IT track, but only on the first clash. Once you don't have the throne anymore, this is out of your hands. Still, conditional 5 strength is nice.

Tywin: I agree that Tywin seems undervalued to me. His ability could be the best out of the lot if you have frequent clashes.
If you don't though, and you're forced to use him while sitting on a stockpile of tokens, his ability is useless. But overall, a good to very good ability.


Meh Category - Euron
Euron: Meh
Ser Hodor
Son Of Hodor

Posts: 753
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20

Topic: Ranking 4 strength cards
Posted: 2018-Apr-30 20:56
1. Viper
2. Eddard
3. Mace
4. Tywin
5. Euron
6. Stannis


Swords are immensely valuable, especially on higher strength cards, so give me that first and foremost.  Zsa is bang on about how Mace changes how your opponents structure their entire defense, and in my experience his conditional 5 str comes into play more frequently than Stannis's.  And it doesn't require you to forfeit turn order to do it - until the final turn rolls around, I almost never want to sacrifice raiding before my opponents for the sake of +1 str in a single battle.

Tywin's ability is also one that is sometimes completely usless, but it can be clutch when Feast For Crows comes around.  And can be sneakily clutch when warring with GJ - in that scenario, Lanni tends to lack for safe CP areas, but the ability to gain from Tywin while GJ experiences drain from Aeron can close the gap.  

Euron's fine.  His sword is nothing special, but it can punish Stark/Lanni for gambling on their high cards in battles that aren't certain, which is something.
Nomaris
Maester without a chain

Posts: 2,446
Games: 389
Rank Points: 2,611
Member since: 2017-May-19

Topic: Ranking 4 strength cards
Posted: 2018-May-01 11:32
1. Red Viper
2. Eddard
3. Stannis
4. Mace
5. Euron
6. Tywin

I strongly value swords on high level cards to prevent card baiting.


nikrui10
One Of The Kingsguard

Posts: 32
Games: 162
Rank Points: 971
Member since: 2016-Aug-17

Topic: Ranking 4 strength cards
Posted: 2018-May-01 18:06
1. Red Viper
2. Eddard
3. Mace
4. Stannis
5. Euron
6. Tywin

I agree with Ajant for the top of this ranking.

Euron and Tywin could become useful at time, of course they are not versatile as the other top cards.

The differences between Mace and Stannis are subtle: both could be a card strenght 5, but Mace could be it with every other opponents, everytime i'm attacking (or being attacked) an army with a footman (who is immediatly destroyed). Stannis is a 5'strenght card against every other player only if i am at the bottom of the iron throne's track... and he has no sword.
Ser Hodor
Son Of Hodor

Posts: 753
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20

Topic: Ranking 4 strength cards
Posted: 2018-May-01 21:53
Yeah, I'm surprised you guys like Stannis as much as you do.  90% of the time, I would gladly change his ability for Euron's single sword.  Though that is in part because Bara lacks sword cards - Mel's is useless on such a low card strength, Brienne typically needs to be played for the fort (being the only one in your deck), and Davos's only comes into play when your hand has been whittled down, making him easier to anticipate.

Putting him above Mace, who has killing ability even in defeat, is crazy to me.
Nomaris
Maester without a chain

Posts: 2,446
Games: 389
Rank Points: 2,611
Member since: 2017-May-19

Topic: Ranking 4 strength cards
Posted: 2018-May-01 23:41
Yeah, I'm surprised you guys like Stannis as much as you do.  90% of the time, I would gladly change his ability for Euron's single sword.  Though that is in part because Bara lacks sword cards - Mel's is useless on such a low card strength, Brienne typically needs to be played for the fort (being the only one in your deck), and Davos's only comes into play when your hand has been whittled down, making him easier to anticipate.

Putting him above Mace, who has killing ability even in defeat, is crazy to me.

Mace doesn't work against ships, but Stannis does. And you can directly control his ability, by choosing to go last.


Zsa
Knight

Posts: 83
Games: 79
Rank Points: 685
Member since: 2017-Sep-01

Topic: Ranking 4 strength cards
Posted: 2018-May-01 23:48
Mace doesn't work against ships, but Stannis does. And you can directly control his ability, by choosing to go last. Yeah, that's the big point about Stannis, it allows Bara to break into the Stark or Martell sea. Last Baratheon game, I did that where I bid 0 on the throne and placed myself appropriately on the IT track. The gambit worked, but I regretted doing that afterwards
Ser Hodor
Son Of Hodor

Posts: 753
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20

Topic: Ranking 4 strength cards
Posted: 2018-May-02 02:17
Yeah, I'm surprised you guys like Stannis as much as you do.  90% of the time, I would gladly change his ability for Euron's single sword.  Though that is in part because Bara lacks sword cards - Mel's is useless on such a low card strength, Brienne typically needs to be played for the fort (being the only one in your deck), and Davos's only comes into play when your hand has been whittled down, making him easier to anticipate.

Putting him above Mace, who has killing ability even in defeat, is crazy to me.

Mace doesn't work against ships, but Stannis does. And you can directly control his ability, by choosing to go last.

You can control Mace's ability by choosing where to play him, so I'm not sure I follow that distinction.  But sure, Stannis working at sea is a point in his favor.  That Mace's ability doesn't require you to be at a (more permanent) disadvantage elsewhere to take effect is a point in his.  Also I think the sea factor is mitigated by Tyrell not needing to establish sea dominance to win the way Greyjoy/Martell/Baratheon do.
Jester
Blacksmith

Posts: 66
Games: 23
Rank Points: 160
Member since: 2018-Mar-03

Topic: Ranking 4 strength cards
Posted: 2019-Mar-21 14:54
1. Red Viper
Bursting through enemy's defenses and support hubs is much more successful if you hinder his ability to counterattack all at once.

2. Eddard Stark
Ditto. Oberyn's a bit more flexible due to fort, especially if you play with TOB cards.

- gap -

3. Mace Tyrell
A bit predictable skill, but very hard to avoid since footmen form the backbone of most armies. This skill affects the board even in lost battles, so I'm giving Mace a tiebreaker.

4. Euron Greyjoy
Single sword is more versatile than Mace's ability (shreds anything), but Mace kills AND affects the battlefield immediately. It's also much easier to defend against one sword icon than two. Euron isn't as reliable killer as I'd like.

5. Stannis Baratheon
It should read: you get +1 as long as someone else holds the Iron Throne. It wouldn't change balance too much since Baratheons tend to keep the Throne for most of the game; it's in their best interest really. But once you fall behind, Super Stannis is pure awesome, especially at seas (crucial to Baratheon).

6. Tywin Lannister
Not that important if you play against new players - they usually bid like crackheads in Las Vegas. I feel Tywin's skill gets much better against seasoned and calculating opponents though.
Ser Hodor
Son Of Hodor

Posts: 753
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20

Topic: Ranking 4 strength cards
Posted: 2019-Mar-21 17:45
Another thing - Tywin's value is diluted in Thronemaster games by the lack of full Wildling implementation.  In a "real" game, with more frequent Wildling attacks and more unpredictable consequences, hoarding tokens becomes much more important. Especially when you still hold the raven and have gotten to peek, you can see a big one coming.

Also, the more I play, the more I value Tywin during Feast For Crows.  Especially if it comes when everyone is already low.
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