Topic: Counter an agressive greyjoy
Posted: 2018-May-03 17:28
I am not an expert and have not been playing very long, but hopefully I can add something. I was in that situation before and read up on a lot of the strategy discussion to try and prepare for next time.
The annoying thing is that, against a Greyjoy player who makes no mistakes, you have a very very difficult time winning. You're mostly dependent on luck, and can't give him anything to capitalize on.
Here is a game I played where I had a decent chance of knocking GJ out of the picture until I very foolishly did not take Pyke. Once again, someone more experienced and skilled than me feel free to submit a better example of how to fight a Greyjoy.
https://game.thronemaster.net/?review=1&force=1&game=158112 This is also with me agreeing to ally with him, and him backstabbing me on turn one, which led to sub-optimal play that first turn.
The main strategies for opening that I've seen are to CP* on Lannisport, Raid or Defense +2 on the ship, and March+1 on Stoney Sept. However, you can also March - 1 on Lannisport, March +1 on Stoney Sept, and Defense/Raid/Support on the ship. The big advantage, of course, is that you can change your order to throw off whatever Greyjoy is doing, and also that you can muster troops. So, going off that...
You can muster ships in the Golden Sound to try and counter Greyjoy at sea. This is necessary for a naval battle, which is still an uphill fight. You can also build a siege engine which will basically guarantee you taking back Riverrun (holding it is a different story). The most important thing is not to give Greyjoy access to the Golden Sound and Riverrun at the same time. If he has those, he can not only stop your mustering with impunity (assuming you fall behind him on the IT track and don't have a ship in port) and also muster ships into the bay. Of course, the flip side of that is that if you can seize Riverrun, he leaves IMB open, and there's a mustering, you can muster ships into the bay and take advantage of move order to take Pyke before he can do anything else about it. There are also some strategies that suggest taking a ship into the Sunset Sea if he attacks your ship first turn - with the Defense +2 order you can bait out one of his stronger cards, which is good. From the Sunset Sea, you can raid his support, or force him to waste a support raiding your lone ship. He also will then be divided (assuming he doesn't get a 2nd turn muster), with one ship in the Golden Sound, one in Pyke Port. This is still not ideal but it's something. Try and avoid using Tywin and Gregor early - you'll need Gregor to deliver a really crushing defeat, and use Cersei (you can see one of my few really good moves in that game was where I used Cersei) to really throw off their game if you can ensure a victory (Stoney Sept support and
Alliances are also very crucial. Try and strike up something with Tyrell (if possible, avoid showing too much weakness during your fight with Greyjoy, as Tyrell is fond of coming up north to "help out" ). You can also get Tyrell to put down supports in WSS for you in Sunset Sea (this dependent on Martell as well). Allying with Stark is usually fine, as they have only things to gain from it and can quietly grow stronger while you and Greyjoy pummel each other. Baratheon can also help you with tiebreaks.
Another big problem is power tokens, which I found myself running out of a lot during my prolonged fight with Greyjoy. It's really difficult to set up a reliable PT farm, so try and get those whenever you can, as you'll likely lose the IT track or the raven. Losing either one to Greyjoy is very bad, and hard to avoid, as he can safely PT farm in Pyke port/GWW.
Hope any of that helped.