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MackaSvemirska
Asha Blacktyde 8 hours ago

No.

maygalar 9 hours ago

can a game last until 10 castles instead of usual 7 castles win condition?

ItamarShec 10 hours ago

2/3

ItamarShec 10 hours ago

2q3

ItamarShec 10 hours ago

1/3

ItamarShec 10 hours ago

3p classic game

Rockilles 11 hours ago

2/3

fedda 11 hours ago

game is up

fedda 13 hours ago

3p game is upp

snufkin_1301 29 hours ago

+1 3pl live

snufkin_1301 29 hours ago

+1 3pl live

BDLT56 29 hours ago

finger111 lobby is full waiting on you

omriex7 30 hours ago

1 more for 6p live everyone!

omriex7 30 hours ago

6p live 5/6

Soda-can 30 hours ago

Still 2 more then Sateny plus soft ?

omriex7 30 hours ago

6p live 4/6

finger111 30 hours ago

3/6p live game

sydneygas 36 hours ago

still here folks

sydneygas 36 hours ago

3p live is up

Fox101 52 hours ago

anyone LIve game ?

We don't serve yer kind here!



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Necrarch
Knight of Ni

Posts: 2,185
Games: 141
Rank Points: 1,043
Member since: 2019-Feb-01

Topic: House Analysis - Stark
Posted: 2024-Oct-02 17:04
MC is not critical to Stark, so you can let Grey take MC and not care at all. Actually, apart from Shivering Sea and Narrow Sea, no territory is critical to Stark, even losing Winterfell is quite common but with a good S in Shivering, you can usually retake sooner or later.

Stark's keyword is "resilience". With the biggest natural lands, your troops can pretty much always retreat safely, while inflicting lots of damage with a properly placed Ned or Robb that you'll get back with Roose.


Galaxystranger
Pawn

Posts: 4
Games: 0
Rank Points: 0
Member since: 2024-Oct-02

Topic: House Analysis - Stark
Posted: 2024-Oct-02 17:53
What if Grey took MC and then after no mustering he decides to attack the empty WH

Is it critical to lose WH in this case? It sounds very bad to me because a token is left there.

Also, this move by Grey may be crazy but we are playing offline with friends and we are noobs so many dumb aggressive moves occur
Ser Hodor
Son Of Hodor

Posts: 758
Games: 1,358
Rank Points: 10,286
Member since: 2016-Mar-20

Topic: House Analysis - Stark
Posted: 2024-Oct-07 16:40
With no mustering, his troop should be unsupported and easily attackable.  You want him out as soon as possible, but it should be very doable to kill the troop, and again without mustering, it's a troop GJ can't very well afford to lose.
Necrarch
Knight of Ni

Posts: 2,185
Games: 141
Rank Points: 1,043
Member since: 2019-Feb-01

Topic: House Analysis - Stark
Posted: 2024-Oct-07 20:37
We actually have such an example in current World Cup, with that game :

https://game.thronemaster.net/?game=309602

Greyjoy can look in a good position with 5 castles, but he is actually in a lot of trouble : little troops, no sea control, bad card management (no Balon), little CP generation. If the game goes to turn 10 he'll probably get wiped out or end at least in a very bad spot. If you look better, the main issue for Stark is not Greyjoy, it's Baratheon who seized its seas.

That's actually the main issue in the current meta : most Greyjoy go north first ("Stark left alone is a winning Stark" sums up well the Northern position) to put some pressure on Stark. If Stark consumes too much resource on its western coast and fails defending on the eastern side, he is doomed. On the other side, if he holds well east, he should in the long run be resilient enough to resist to Grey (better CP generation, Eyrie as backup capital, ship support in SS...).



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