Most users ever online was 263 on 2020-Apr-18 20:02
Users in total:
Newest user:
15 users online:
22,052
Ashlander
IronStandsEternal 9 hours ago

3/6p... you are welcome to join

IronStandsEternal 9 hours ago

3/6p

IronStandsEternal 10 hours ago

2/6p

IronStandsEternal 10 hours ago

6p live game is up in case someone wants to play

D_jaja 10 hours ago

2/3

D_jaja 10 hours ago

3p live up

D_jaja 12 hours ago

2/3

D_jaja 12 hours ago

Ok no interest in 6P live, then maybe 3P?

D_jaja 13 hours ago

How much players?

JaqenHghar0 13 hours ago

pbem for beginners?

D_jaja 14 hours ago

Lets try it... 6P live up

smssf 17 hours ago

hostless 3p live

Silver Den 17 hours ago

Legend, thank you very much

Ihor 17 hours ago

Done

smssf 17 hours ago

hostless 3o

Silver Den 17 hours ago

interested in playing

Silver Den 18 hours ago

can one of the modders kick a player from a 3p live game? The player has been offline for a while but there are players who are

smssf 18 hours ago

any 3p?

Silver Den 18 hours ago

join 3p

travis23 18 hours ago

3plive fast or better

Do, or do not, there is no try.



Community Forum
Search |  


Author
Message
alejsgo
Pawn

Posts: 4
Games: 5
Rank Points: 2
Member since: 2020-Jan-10

Topic: Mother of Dragons: Baratheon balance issues
Posted: 2020-Jan-11 02:35
What about [[Patchface]]? What about vassals? Why are they not enough?

Part of this thread assumes that Targaryen players will attack the Baratheon player and speak as if there is no counterplay. I thought that the new cards for the targaryen player hinge on the option of comboing [Viserys] a two value card with [khal drogo] a 4 value card for a total of 6 value. I thought that playing [Patchface] and targeting viserys will lead to a delayed but inevitable doom for khal drogo? (Note, it is perfect flavor to have Khal win any battle but be doomed to later die from poison. It is also a flavor win for patchface to shame characters so bad that they hide their face.)

About vassals- is this discussion only for 8 player games? Otherwise baratheon gets first vassal pick on the first turn.
pppoe
Squire

Posts: 30
Games: 82
Rank Points: 484
Member since: 2018-Mar-03

Topic: Mother of Dragons: Baratheon balance issues
Posted: 2020-Jan-14 10:41
There are three "stronger" houses in MoD--Targ,Greyjoy and Tyrell,while Baratheon and Stark are espeicially weak.There are indeed some good options for
improving houses in the eastern side of Westeros:
  Baratheon:1 additional ship in port and 1 knight in Storms End;
  Martell:1 additional ship in Sea of Dorne;
  Arryn:1 additional ship in the Narrow Sea;
  Stark:1 additional knight in White Harbor.
  Without these all eastern houses must ally with each other--or it's easy for Targ to win on turn 6-7 when dragons becomes strong.
Frode789
Squire

Posts: 218
Games: 90
Rank Points: 478
Member since: 2014-Jul-17

Topic: Mother of Dragons: Baratheon balance issues
Posted: 2020-Jan-14 18:01
There are three "stronger" houses in MoD--Targ,Greyjoy and Tyrell,while Baratheon and Stark are espeicially weak.There are indeed some good options for
improving houses in the eastern side of Westeros:
  Baratheon:1 additional ship in port and 1 knight in Storms End;
  Martell:1 additional ship in Sea of Dorne;
  Arryn:1 additional ship in the Narrow Sea;
  Stark:1 additional knight in White Harbor.
  Without these all eastern houses must ally with each other--or it's easy for Targ to win on turn 6-7 when dragons becomes strong.

Waaay too many changes. You are just going to add further instabilities.
Use the fewest possible changes from the official rules as possible. Add one new change (for example to bara), and then test it over several games before considering any further changes/additions.

Stark is fine, they were very strong (with GJ) before MoD.
Martell is also fine. They have new areas in the east to explore, much more fun to play. No reason to touch them either. Both these houses are at the edge of the Targ area, so they are much less likely to be attacked early on (and it will be much more high risk play for Targ, as arryn/bara can cut them off).

The weakest houses (at the start of the game that is) in MoD are baratheon and arryn, due to their close borders to Targaryen (which can attack with 3 ships on turn 1 and muster 2 new at the same turn) and no star orders. So I do agree on those needing a few changes.

For Baratheon, we gave them a new ship in port of Dragonstone. So same setup as the vassal for baratheon. This has worked well for us. Baratheon still struggle with some of the old issues from the base game, for example supply starvation (which is even harder now with Arryn controlling MotM). Still, this extra ship makes them more durable during the early game. Also this is far from overpowered, as they are IMO still the hardest house to play. They have a mediocre house card deck, supply problem and are at the center of the map (and can literally be attacked from 5 different houses on their front lines).

I saw you adding a knight to bara, which I would strongly not recommend.
You do not want to buff the bara land presence, that isn't the core problem (their weak sea presence is). Jason (designer of MoD expansion) agreed with this on me, and he would not touch the land units. (we talked a bit about the bara balance at sea being problematic after MoD launch).

As for arryn, we "solved" them by just giving them a star. We swapped the position of arryn and tyrell on the KC track at the start of the game.
Tyrell doesn't need star orders in MoD, they are very strong even without it. (also much safer borders).
pppoe
Squire

Posts: 30
Games: 82
Rank Points: 484
Member since: 2018-Mar-03

Topic: Mother of Dragons: Baratheon balance issues
Posted: 2020-Jan-16 04:10
There are three "stronger" houses in MoD--Targ,Greyjoy and Tyrell,while Baratheon and Stark are espeicially weak.There are indeed some good options for
improving houses in the eastern side of Westeros:
  Baratheon:1 additional ship in port and 1 knight in Storms End;
  Martell:1 additional ship in Sea of Dorne;
  Arryn:1 additional ship in the Narrow Sea;
  Stark:1 additional knight in White Harbor.
  Without these all eastern houses must ally with each other--or it's easy for Targ to win on turn 6-7 when dragons becomes strong.

Waaay too many changes. You are just going to add further instabilities.
Use the fewest possible changes from the official rules as possible. Add one new change (for example to bara), and then test it over several games before considering any further changes/additions.

Stark is fine, they were very strong (with GJ) before MoD.
Martell is also fine. They have new areas in the east to explore, much more fun to play. No reason to touch them either. Both these houses are at the edge of the Targ area, so they are much less likely to be attacked early on (and it will be much more high risk play for Targ, as arryn/bara can cut them off).

The weakest houses (at the start of the game that is) in MoD are baratheon and arryn, due to their close borders to Targaryen (which can attack with 3 ships on turn 1 and muster 2 new at the same turn) and no star orders. So I do agree on those needing a few changes.

For Baratheon, we gave them a new ship in port of Dragonstone. So same setup as the vassal for baratheon. This has worked well for us. Baratheon still struggle with some of the old issues from the base game, for example supply starvation (which is even harder now with Arryn controlling MotM). Still, this extra ship makes them more durable during the early game. Also this is far from overpowered, as they are IMO still the hardest house to play. They have a mediocre house card deck, supply problem and are at the center of the map (and can literally be attacked from 5 different houses on their front lines).

I saw you adding a knight to bara, which I would strongly not recommend.
You do not want to buff the bara land presence, that isn't the core problem (their weak sea presence is). Jason (designer of MoD expansion) agreed with this on me, and he would not touch the land units. (we talked a bit about the bara balance at sea being problematic after MoD launch).

As for arryn, we "solved" them by just giving them a star. We swapped the position of arryn and tyrell on the KC track at the start of the game.
Tyrell doesn't need star orders in MoD, they are very strong even without it. (also much safer borders).
  Bara and Stark do need HUGE BUFF or no one wants to play them in 8p games,since their winrate is quite low obviously.
  Arryn is strong enough:it has good cards to defend,3 knights,+4 garrison in the Eyrie,least possibility to be attacked by Targ among eastern houses(Stark,Bara,Martell,Arryn),good power consolidation,and weak neighbours(Stark,Bara).In our games Arryn has quite good performance.No need for huge buff.While Stark/Bara lands often get destroyed by Dragons,Arryn can survive and even get straightly benefited.
JukeboxHero
Stonemason's Apprentice

Posts: 25
Games: 17
Rank Points: 22
Member since: 2017-Jul-18

Topic: Mother of Dragons: Baratheon balance issues
Posted: 2020-Feb-13 15:20
After a few games with modifying Baratheon's set up.  I'm of the opinion the strongest (while still balanced) setup is moving one ship to Blackwater bay. I tried a couple games with giving Baratheon a third ship, but it does make them a little too strong--particularly against Arryn who already struggles a bit.

I agree that Tyrell really doesn't need the star. With Targaryen leering over them, Martell has to be very conscious about exposing it's Eastern Front to the dragon's ships. Still, I really think Baratheon needs the star more, because Arryn's knights really help in the early game, but I think this is all debatable.

If anything, I think a strong argument could be made to have Arryn's ship out of port, but that might make them too strong (and allow a devastating first round Robert Arryn).
stewbr01
Blacksmith

Posts: 6
Games: 70
Rank Points: 209
Member since: 2014-Jun-28

Topic: Mother of Dragons: Baratheon balance issues
Posted: 2020-Feb-22 02:41
Bara definitely needs a buff in an 8p game. I’ve played Bara a couple times in 8ps and, while not impossible, their success (or even their survival) relies heavily on diplomacy.

On House Rules: My group hasn’t been able to agree on giving Bara any additional units, as some feel even one unit change upsets the intended balance of the game.

However we’ve allowed Bara to start with a temporary star token in the first turn to give them the opportunity to either take KL, muster, or fortify their position as intended in the original 6p game. It doesn’t buff Bara as much as I would like, but if the Bara player is savvy, they could at least have a backup stronghold in the event they believe Targ will rush Dragonstone. And If they do rush DS, it’s usually the case that other players will be sympathetic to Bara. Still, if a player hates asymmetrical starts, I can see Bara being not fun at all for them. It should definitely be reserved for those who understand the difficulty or enjoy the added stress.
tyreese
Knight

Posts: 1
Games: 152
Rank Points: 495
Member since: 2015-Dec-04

Topic: Mother of Dragons: Baratheon balance issues
Posted: 2020-Feb-27 00:07
I own MoD but I've only played it 3 or 4 times, never with 8 players so I don't know how weak Bara is yet. However he did look really weak thanks too Martel, Arryn and Tarag. With out a star, I can't even imagine.
toni7100
Stonemason

Posts: 4
Games: 20
Rank Points: 41
Member since: 2017-Dec-03

Topic: Mother of Dragons: Baratheon balance issues
Posted: 2020-Feb-29 10:55
And what about switching Baratheon and Tyrell on the King's court track, moving one of the Baratheon ships in the Dragonstone port, and giving to Arryn a new ship in Narrow Sea?
It may be more difficult for Targaryen at the beginning of the game, but they have Xaro, Viserys+Khal combo and 3 permanent star order.

What do you think?



Please log in to use the reply function.
toast