Most users ever online was 263 on 2020-Apr-18 20:02
Users in total:
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23 users online:
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Ashlander
IronStandsEternal 12 hours ago

3/6p... you are welcome to join

IronStandsEternal 12 hours ago

3/6p

IronStandsEternal 12 hours ago

2/6p

IronStandsEternal 13 hours ago

6p live game is up in case someone wants to play

D_jaja 13 hours ago

2/3

D_jaja 13 hours ago

3p live up

D_jaja 15 hours ago

2/3

D_jaja 15 hours ago

Ok no interest in 6P live, then maybe 3P?

D_jaja 16 hours ago

How much players?

JaqenHghar0 16 hours ago

pbem for beginners?

D_jaja 17 hours ago

Lets try it... 6P live up

smssf 19 hours ago

hostless 3p live

Silver Den 20 hours ago

Legend, thank you very much

Ihor 20 hours ago

Done

smssf 20 hours ago

hostless 3o

Silver Den 20 hours ago

interested in playing

Silver Den 20 hours ago

can one of the modders kick a player from a 3p live game? The player has been offline for a while but there are players who are

smssf 21 hours ago

any 3p?

Silver Den 21 hours ago

join 3p

travis23 21 hours ago

3plive fast or better

What's on your mind?



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mekriff
Pawn

Posts: 1
Games: 7
Rank Points: 4
Member since: 2016-Dec-26

Topic: Variable Length Game Variant?
Posted: 2019-Dec-01 20:59
First I should probably say hello, new to the forum (and haven't actually played in ages), but I was thinking about game length and timing things as I thought about one of the Diplomacy World Championships where the players didn't know how many turns there were until a forced draw (with tiebreaker), and thought "how might we apply this to GoT?"

And the idea boils down to this: add in a card to the third deck (call it "Winter Looming" or "No Really, Winter is Coming", which shuffles the deck and adds another card called "Winter is Here" which forces game end with tiebreaker. Can be used in addition to normal Round 10 game end. Also possible is a roll of the die (likely d10, d12, or d20) where a certain number ends the game.

Pros:
-Keeps players on their toes so that they need to value position in earlier turns more than usual
-If used in conjunction with Round 10 end will guarantee it can only get shorter

Cons:
-requires sleeves (or a great card printer) to do irl
-may require further balancing for faster/slower factions
-Can end games *really* early (although round 3 is only 1/132, and 4 not much higher, can be a buzzkill if it happens)
-If not used in conjunction with guarunteed end can result in *really* long games (technically infinite), which is not great for live games (and potentially bad for pbem as players get tired of each other), or even inevitable 7 castle victories by late game superpowers

Depends how you see it:
-possibility (and if used with Round 10 end, it's pretty likely) of seeing multiple "no x orders" and no "no y orders"
-wildling attack strength probably has a higher average

So I haven't tested this at all, but it seems interesting to me. I'd like to hear y'all's thoughts.
Ser Hodor
Son Of Hodor

Posts: 753
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20

Topic: Variable Length Game Variant?
Posted: 2019-Dec-01 21:49
I kind of like the idea.  The simplest and most small-scale way to implement it would be to add a "game ends immediately" as a loss condition to a wildling card.
Necrarch
Knight of Ni

Posts: 2,038
Games: 135
Rank Points: 1,003
Member since: 2019-Feb-01

Topic: Variable Length Game Variant?
Posted: 2019-Dec-01 22:40
Another option is that you play more than 10. After turn 11, Deck 3 is shuffled. When you shuffle it, simply add the "this turn is the last one" (to play a last turn after the Westeros cards) card to it. Your game will be between 12 and 22 turns.
That is far longer than usual.

Another one is to count the "Winter is coming" cards (very thematic). At your 4th or 5th WiC card, it means Winter is here and that's last turn. More random but rather predictable.



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