AhmdElonsndME2MarsRYvr- 49 minutes ago

Any unrated live?

AhmdElonsndME2MarsRYvr- 13 hours ago

Sure , unrated one's*

AhmdElonsndME2MarsRYvr- 13 hours ago

Mens underwear one's where u win or die??

AhmdElonsndME2MarsRYvr- 13 hours ago

Any host free live games??

Irishadam2 17 hours ago

2/3

Irishadam2 17 hours ago

1/3

JaqenHghar0 18 hours ago

3p lice someone?

Phobey 18 hours ago

i was unable as im in a game already, round 9 now, will do several once we finishthe game

AhmdElonsndME2MarsRYvr- 18 hours ago

Where'?

Phobey 18 hours ago

sure 3p ?

AhmdElonsndME2MarsRYvr- 19 hours ago

Maybe some host free live to??

AhmdElonsndME2MarsRYvr- 20 hours ago

Any live games?

Lord Crook 20 hours ago

2/3

Lord Crook 21 hours ago

3 live up

JaqenHghar0 21 hours ago

i missed it 3 times man

Lord Crook 21 hours ago

3 live up

Lord Crook 21 hours ago

were ready

Lord Crook 21 hours ago

fedda?

fedda 22 hours ago

3p live is up

Bob Schillaci 22 hours ago

3p live up

I could be your quote. ;)



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jamie
One Of The Kingsguard

Posts: 61
Games: 173
Rank Points: 912
Member since: 2013-Oct-21

Topic: House Guide - Martell
Posted: 2013-Dec-16 05:45
This is general guideline. I haven't mastered Martell in this system as I play mostly 2nd edition but I'll give some basic guidelines.

1) Overview
Martell is known as a corner house with good defensive position. where your home territory should consist of 4 castles, 4 supply, and 3 consolidate power. Your natural target to 7 castles will be either baratheon or tyrell depending on who makes mistakes. It's best to make friends with tyrell if he respects your home territory and go after baratheon.

2) Home Territory
Starfall, prince pass, boneway, yronwood, storm's end and the others should be your home territory. Should Tyrell insist on prince pass or more territory, consider him to your enemy. Do not declare war but rather, plot your moves until you ready to attack him

3) Opening moves:
Sea of Dorne - March +1
Sunspear - Consolidate Power Special (blue line)
Saltshore - march +0, take starfall but you may consider not leaving a token if you feel having 5 tokens is important for a potential bid. If you suspect tyrell is hostile to you, change the march to CP. This may deter tyrell players from attacking you.

Consolidation - if you and tyrell are friendly, muster one ship in sea of dorne and one fm in sunspear. If tyrell is hostile or insist on prince path, make sure to have 2 ships in East summer sea and 1 in sea of dorne. You can muster 3 ships in WSS but that will signal your intentions to attack bara or tyrell.

If no muster comes, then make tyrell pay and attack his lone ship in WSS. However, consider that attacking with ships will limit your ability to claim your home territory so consider the trade-offs carefully.

3) Consolidation - Consolidate from sunspear, prince path (if friendl ywith tyrell) and port. If bara and you are friendly, then CP from boneway as well.

4) Track Position -
For martell, depending on your alliances, you may not necessary need track position. You can choose to bid minimally on king's court to save for the next cok if you feel you can.
Iron throne - if you attacking or hostile with tyrell, then being ahead of him in iron throne is important but not critical
Fiefdom - Being high is important as your 1 card can save you from loras. It also makes attacking tyrell and others more deadly as you can inflict more casualties.
King's Court - having stars are nice, but generally 1 or 2 is enough.

5) Few notes:
Your support from sea of dorne is unraidable but be aware of Barathone's card Sallador. The card can neutralize your support so make sure you have 3 ships out in WSS in case bara decides to attack. If bara has superior track position to you esp on the fiefdom, please be aware of your house cards and bara's position to attack.
- If you can take prince path, starfall and boneway, you can establish a 2nd support system around yronwood. That's important.
Duesterwald
Faceless Man

Posts: 2,604
Games: 102
Rank Points: 441
Member since: 2013-Mar-21

Topic: House Guide - Martell
Posted: 2013-Dec-16 09:13
Nicely done.
You can muster 3 ships in WSS Do you mean ESS?

but that will signal your intentions to attack bara or tyrell. Not only that - if Bara occupies Storm's End and there is a Mustering next turn, he will have a ship in Sea of Dorne. I think it would be difficult to get him out again (without compromising ESS).
ElPopelos
Keeper of the Forbidden Wilds

Posts: 3,874
Games: 179
Rank Points: 1,271
Member since: 2013-Feb-01

Topic: House Guide - Martell
Posted: 2013-Dec-16 09:52
hi,
i disagree that an Alliance with Tyrell is better than an Alliance with Baratheon.
Its almost impossible to gain the upperhand against Baratheon, because of two things:
1) in 95% of the Games, Bara will suüpport Bara against you in Battles in the Shipbreaker Bay. In 4% of the games, hes an idiot and only in 1% of the games its justified. The only real way to get the Shipbreaker Bay is either because Baratheon didnt muster enough ships or with a decent use of Arianne when Baratheon has only one ship in Shipbreaker Bay (attacking first from Storms End port and then from ESS).
2) If you cant take Shipbreaker Bay, you have to go over land, but for that you have to take first Kingswood and then Kings Landing against a strong supporting fleet in Blackwater Bay and easy counterattacks from Baratheon.

Allying with Tyrell usually ends up with Martell trying 10 rounds to overwhelm Baratheon (with maybe finally being able to do so) while Tyrell is getting stronger and stronger and backstabbing you in the end in Starfall. I wouldnt recommend that.

if Bara occupies Storm's End and there is a Mustering next turn, he will have a ship in Sea of Dorne. Thats why you either have to put a m+0 or a cp* in Sunspear (to take Storms End/muster into Sea of Dorne). Anyways, a m+1 in Sea of Dorne is a musthave, or Bara will just move into ESS.


Duesterwald
Faceless Man

Posts: 2,604
Games: 102
Rank Points: 441
Member since: 2013-Mar-21

Topic: House Guide - Martell
Posted: 2013-Dec-16 11:20

if Bara occupies Storm's End and there is a Mustering next turn, he will have a ship in Sea of Dorne. Thats why you either have to put a m+0 or a cp* in Sunspear (to take Storms End/muster into Sea of Dorne). Anyways, a m+1 in Sea of Dorne is a musthave, or Bara will just move into ESS.
Yes, the context was, that it is not good to muster both ships from the CP* in ESS.
jamie
One Of The Kingsguard

Posts: 61
Games: 173
Rank Points: 912
Member since: 2013-Oct-21

Topic: House Guide - Martell
Posted: 2013-Dec-16 14:42
Yes, because bara is higher on iron throne. But generally, bara would not take storms end unless martell gave his blessing.

Now martell target should be tyrell but preferably bara. Alliance with tyrell is the most beneficial because each one can consolidate power beside each other.

If tyrell insists on prince path, then strongly consider raging war against ur tyrell.

With that said, its best martell pressure bara. If shipbreaker cannot be attained, consider attacking kingswood and eventually king landing from yronwood or storm

Generally, if martell is able to consolidate his home base, wait for tyrell or bara to make a mistake then pounce.
Duesterwald
Faceless Man

Posts: 2,604
Games: 102
Rank Points: 441
Member since: 2013-Mar-21

Topic: House Guide - Martell
Posted: 2013-Dec-16 18:47
If tyrell insists on prince path In my former games, Prince's Path was never the issue. An alliance was impossible because of Starfall.

If shipbreaker cannot be attained, consider attacking kingswood and eventually king landing from yronwood or storm This I don't understand. Kingswood might just be possible without Shipbreaker Bay. But take King's Landing without raiding the support in Blackwater Bay? I don't see a chance.
jamie
One Of The Kingsguard

Posts: 61
Games: 173
Rank Points: 912
Member since: 2013-Oct-21

Topic: House Guide - Martell
Posted: 2013-Dec-16 18:58
If tyrell insists on prince path In my former games, Prince's Path was never the issue. An alliance was impossible because of Starfall.

If shipbreaker cannot be attained, consider attacking kingswood and eventually king landing from yronwood or storm This I don't understand. Kingswood might just be possible without Shipbreaker Bay. But take King's Landing without raiding the support in Blackwater Bay? I don't see a chance.

If tyrell wants starfall, then it's considered war then. In that situation, just put a CP on saltshore. A smart tyrell player will realize u gearing up for war and may reconsider taking starfall immediately and consider other options.

Yes, taking kingswood is difficult but fighting over bara's territory, puts pressure on bara. If martell has troops to spare, it's not a bad idea. And yes, taking king's landing is pretty hard but honestly, i rather fight bara then tyrell unless tyrell is blatantly open.
szczudel
Stonemason's Apprentice

Posts: 117
Games: 16
Rank Points: 14
Member since: 2014-Oct-03

Topic: House Guide - Martell
Posted: 2014-Oct-12 22:47
I had tried ultra-offensive strategy for Martel. Enough said it did not work due to randomnes of Westeros cards and i lost twice. It was basing on hoping on early Mustering instead CoK. What i was doing i was taking all Castles/strongholds, that Martel can possibly take in first round and trying to hold Bara in Check.

This is Impossible due to permament Reinforcment Order from Sea near Kings Landing (holding main Bara fleet). If Bara Will not go North to engage Stark than being all-out-offence does not work.

Player ends up being not strong enough to conquer Bara and wide open to Tyrell who is almost never bothered by Lanni (overoccupied by GJ).

I will try playing in a more balanced way now. The result will be probably better - but it just does not feel right NOT to try a rush approach with Martell :/
☠ Dele✝ed User

One disappeared.
One came back from the dead.

Topic: House Guide - Martell
Posted: 2015-Feb-05 20:43
I like to play as Martell, because I feel they can potentially be the hardest house to win with. Im currently in a game as them and am having difficulty leaving my Dornish territory. I've allied with Tyrell and amd trying to push north, but as stated above, its hard if Bara has the seas locked and loaded with supports. I managed to take SE, but Kingswood is a different story. With the Reach owned by Tyrell. Tyrell is working the western front leaving me to Bara. Stark has been tame, so IM assuming they are allies.

My only option now is to take the Reach from Tyrell in order to give me room to move, because its turn 7 and we havent hada supply. I know ridiculous. I told Tyrell what I was planning 2 turns ago. Hopefully he understands :p

Long story short, Martell is difficult to play as if you dont have a firm grasp as to how to win as them. I take House Martell from the books as reference. Slow and steady little sand snakes. Wait for the right opportunity and STRIKE!!

:End Rant:
Mightypeon
Squire

Posts: 45
Games: 99
Rank Points: 396
Member since: 2016-Jan-18

Topic: House Guide - Martell
Posted: 2016-Feb-19 21:35
My two cents of marties strengths and weaknesses:

1: Marty has a very nice card deck with a lot of distributed swords, a nice top card, a great troll card and a great card for emergency defense.

2: Martys home territory is pretty crumpy for collecting influence in, but can get filled up with footmen a lot quicker then Stark can fill up the north.

3: If you rush someone early on, rush Tyrell not Bara. Tyrell is far easier to rush due to not having Salador and not being able to muster additional units via orders until the first clash.

4: It should take you 4 turns top to fill out your territory (dont be afraid to have a footman in salty shore collecting power, its only one CP but is a CP you may not get otherwise), if you dont have war with either Bara or tyrell, CP+ in Starfall (protecting it with a raid order in ESS) and get those important early extra footmen.

5: The big weakness of marty is that you can only influence tyrell and baratheon. If Stark, GJ or Lannister start winning, there is nothing you can do about it other then not attacking Baratheon (in case of a winning stark) or not attacking Tyrell (winning GJ or Lannister). This is the actual problem of martell. One rarely loses because one gets wiped, on loses because someone else wins. This is imho what makes Bara pretty strong, the only one he cant do anything about is Greyjoy.

6: Another reason to go after Tyrell first (together with Bara) if you are successfull, then Bara will border you, Lanni/GJ and stark. you however will only border Bara. Guess who can effectively backstab the other in a more easy fashion?
earthshaker
Warden Of The North

Posts: 175
Games: 284
Rank Points: 1,976
Member since: 2015-Jan-15

Topic: House Guide - Martell
Posted: 2016-Feb-23 04:19
A few things:

1) Going after tyrell isn't necessary set in stone. If tyrell offers prince path, and tyrell can prevent gj from wiping out lanni, there's benefits to going after bara.

just try to be flexible
Mightypeon
Squire

Posts: 45
Games: 99
Rank Points: 396
Member since: 2016-Jan-18

Topic: House Guide - Martell
Posted: 2016-Feb-23 14:13
I find it pretty hard to go after Bara early, unless Tyrell cooperates with you and queen of thorns his support in Blackwater bay.

Stark can be an ally against Bara as well, but typically they prefer to build up the north early on.

Given that Bara is a pretty easy opponent after shipbreaker bay falls, and given that taking shipbreaker bay immidiatly propels martell in a potentially winning position, Stark doesnt get much out of helping you, unless Baratheon was agressive against him before that.
Harakon
Grandmaester of Reports

Posts: 3,634
Games: 903
Rank Points: 3,430
Member since: 2014-Aug-24

Topic: House Guide - Martell
Posted: 2016-Feb-23 14:39
The Stark MArtell ALliance against BAratheon is only holding until Baratheons fleet is destroyed. After that both can attack or retake shipbreaker bay easier than against Baratheon with Salla.


Mightypeon
Squire

Posts: 45
Games: 99
Rank Points: 396
Member since: 2016-Jan-18

Topic: House Guide - Martell
Posted: 2016-Feb-23 18:47
Indeed, the only case in which it could hold longer is if Greyjoy went north against Stark, but if Greyjoy went north, it means that Greyjoy is not eating Lannister which in turn means Tyrell is a far easier target compared to Bara.

A Lannister which is not at war with Greyjoy can be a pretty appealing partner for Martell, both would have Bara and Tyrell as primary antagonists, and helping Lannister can entice them to backstab Greyjoy when this is convenient.
blondin
Hand Of The King

Posts: 46
Games: 707
Rank Points: 4,198
Member since: 2014-May-08

Topic: House Guide - Martell
Posted: 2016-Apr-23 21:01
Martell is a corner house but its strong defensive position allow to regulate the board. My most interesting games as Martell are the ones where GJ try to rush Lanni as it often happens.
I try to convince Bara to help Lanni while acting non-agressively towards him and offer a non raid deal on ironwood. As Stark has no opponents on North, Bara will not plan to invade you, Stark being a massive threat.
In the same time, I offer full alliance to Tyrell and give all the positive signals I can to convince him to push in Sunset. Once he's there, there's no real threat of backstabbing.
As you have 2 friendly neighbors, you can CP hard (you need to negotiate PP in the beginning with Tyrell), get the throne, neglect sword track and only one star is necessary to cp* and get tokens.
With the throne, you can try to balance the fights on the other side of the board and even take the wildlings casualty if needed as you can afford that with your strong defensive position.

I will respect my alliance with Tyrell that will end around turn 6-7 and then, you can use the spares tokens to get sword and rush the easier target.

I'm currently having a pbem in this configuration and seeing GJ wiped by Lanni and Tyrell is always a lot of fun :
https://game.thronemaster.net/?game=77489&review=1

Martell Tyrell alliance is a real benefit for the both houses and you have to be patient to prepare a massive offensive in the last 3 turns. Early rushes on Tyrell will get you alone against the world with a lot of difficulties to have good track positions.
ajmyk
Blacksmith

Posts: 20
Games: 37
Rank Points: 201
Member since: 2014-Feb-23

Topic: House Guide - Martell
Posted: 2016-Jun-06 09:58
I find it pretty hard to go after Bara early, unless Tyrell cooperates with you and queen of thorns his support in Blackwater bay.

Stark can be an ally against Bara as well, but typically they prefer to build up the north early on.

Given that Bara is a pretty easy opponent after shipbreaker bay falls, and given that taking shipbreaker bay immidiatly propels martell in a potentially winning position, Stark doesnt get much out of helping you, unless Baratheon was agressive against him before that.

If I'm stark, I want Martell in the shipbreaker bay, at the end it will be far easier to go south. Tyrell will also fight Martell if he takes Dragonstone.
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