1) Overview
Martell is known as a corner house with good defensive position. where your home territory should consist of 4 castles, 4 supply, and 3 consolidate power. Your natural target to 7 castles will be either baratheon or tyrell depending on who makes mistakes. It's best to make friends with tyrell if he respects your home territory and go after baratheon.
2) Home Territory
Starfall, prince pass, boneway, yronwood, storm's end and the others should be your home territory. Should Tyrell insist on prince pass or more territory, consider him to your enemy. Do not declare war but rather, plot your moves until you ready to attack him
3) Opening moves:
Sea of Dorne - March +1
Sunspear - Consolidate Power Special (blue line)
Saltshore - march +0, take starfall but you may consider not leaving a token if you feel having 5 tokens is important for a potential bid. If you suspect tyrell is hostile to you, change the march to CP. This may deter tyrell players from attacking you.
Consolidation - if you and tyrell are friendly, muster one ship in sea of dorne and one fm in sunspear. If tyrell is hostile or insist on prince path, make sure to have 2 ships in East summer sea and 1 in sea of dorne. You can muster 3 ships in WSS but that will signal your intentions to attack bara or tyrell.
If no muster comes, then make tyrell pay and attack his lone ship in WSS. However, consider that attacking with ships will limit your ability to claim your home territory so consider the trade-offs carefully.
3) Consolidation - Consolidate from sunspear, prince path (if friendl ywith tyrell) and port. If bara and you are friendly, then CP from boneway as well.
4) Track Position -
For martell, depending on your alliances, you may not necessary need track position. You can choose to bid minimally on king's court to save for the next cok if you feel you can.
Iron throne - if you attacking or hostile with tyrell, then being ahead of him in iron throne is important but not critical
Fiefdom - Being high is important as your 1 card can save you from loras. It also makes attacking tyrell and others more deadly as you can inflict more casualties.
King's Court - having stars are nice, but generally 1 or 2 is enough.
5) Few notes:
Your support from sea of dorne is unraidable but be aware of Barathone's card Sallador. The card can neutralize your support so make sure you have 3 ships out in WSS in case bara decides to attack. If bara has superior track position to you esp on the fiefdom, please be aware of your house cards and bara's position to attack.
- If you can take prince path, starfall and boneway, you can establish a 2nd support system around yronwood. That's important.
