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Mr_you
AhmdElonsndME2MarsRYvr- 28 minutes ago

Any unrated live?

AhmdElonsndME2MarsRYvr- 13 hours ago

Sure , unrated one's*

AhmdElonsndME2MarsRYvr- 13 hours ago

Mens underwear one's where u win or die??

AhmdElonsndME2MarsRYvr- 13 hours ago

Any host free live games??

Irishadam2 16 hours ago

2/3

Irishadam2 17 hours ago

1/3

JaqenHghar0 17 hours ago

3p lice someone?

Phobey 18 hours ago

i was unable as im in a game already, round 9 now, will do several once we finishthe game

AhmdElonsndME2MarsRYvr- 18 hours ago

Where'?

Phobey 18 hours ago

sure 3p ?

AhmdElonsndME2MarsRYvr- 18 hours ago

Maybe some host free live to??

AhmdElonsndME2MarsRYvr- 19 hours ago

Any live games?

Lord Crook 20 hours ago

2/3

Lord Crook 20 hours ago

3 live up

JaqenHghar0 21 hours ago

i missed it 3 times man

Lord Crook 21 hours ago

3 live up

Lord Crook 21 hours ago

were ready

Lord Crook 21 hours ago

fedda?

fedda 21 hours ago

3p live is up

Bob Schillaci 22 hours ago

3p live up

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Nomaris
Maester without a chain

Posts: 2,615
Games: 413
Rank Points: 2,767
Member since: 2017-May-19

Topic: The most valuable resource in 6p games
Posted: 2022-Mar-30 16:38
Just mentioning a "ressource" which was not mentioned before:
Troop positioning

I think that is rather essential and one of the most important things, especially in early game.
Why leave the FM in WH as Stark? Positioning (+cp)
Why move the FM out of Saltshore as Martell? Positioning (+castle)
Why not moving to the Reach in 1st round as Tyrell? Positioning.
Why take FF as Greyjoy (instead of staying in Pyke to CP)? Positioning (+castle).
Well, it is rather interesting issue. But there are indeed some other options for opening and the value of positioning is also conservative...
Stark can choose either to CP in WH or move it to Karhold.
Martell can choose to CP in Saltshore.
Tyrell opening with taking the Reach is OK. At least not an obviously bad choice.
Greyjoy also has an option not to capture FF on turn 1. Instead, he can leave that ft in Pyke to continue CP or move it to Riverrun.

Of course, you can do alternative orders, but my main point is that the openings I mentioned (which are often played) are primarily good because of the troop positioning you reach with them. Everything else is a minor benefit compared to that.

For example, if you don't need a FM in WH (since Greyjoy does not attack you) the opening to move out the FM is actually quiet good (despite the fact that you are low on tokens for a round 2 clash), but if you have to fear gj aggression, having no troops in WH can totally cripple you and you have to hope for mustering (which also strengthens gj).
Hence, I personally don't move out of WH because of my weakened troop position if I did, not because I think it is essential to farm a single token in WH.


Kamil14
Warden Of The North

Posts: 144
Games: 412
Rank Points: 2,099
Member since: 2020-Aug-28

Topic: The most valuable resource in 6p games
Posted: 2022-Mar-30 17:44
When it's normal game, but when it's ToB then march orders +1, 0, -1. Don't matter that much. My main resource is supplie. Without it you're stuck with small force. Whitch proves really dificult.
Ser Hodor
Son Of Hodor

Posts: 758
Games: 1,358
Rank Points: 10,286
Member since: 2016-Mar-20

Topic: The most valuable resource in 6p games
Posted: 2022-Mar-31 22:52
But a small force is not as big of a problem if you have a lot of territory to spread it out over (see: Stark).

While troop positioning is of paramount importance, it seems to me that it is not really a "resource" that you can measure alongside supply, mustering points, power tokens or track positions.  So I'm not sure how it fits into the original post's general question of what do you generally priortize? I can say that in the opening moves, I prioritize position of troops, but what am I positioning them for?  Mostly access to those other resources.

Although there is an element that goes into positioning outside of those resources, which is defensive/offensive potential. In general, in the early game I will make moves with less regard for what icons are in the relevant territories if those territories can secure unraidable support for my core territories (defense), while in the late game I will focus on moves that put my troops in striking distance of additional castles (offense).
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