I tried to list all differences between the 2nd edition and this site, focusing the not implemented functions.
If you can think of something I missed, just reply and I will update this post.
Differences - Here it comes:
- Placing Orders
In the First Edition of Game Of Thrones - The Board Game there is no rule forcing you to use all available Order Tokens.
This was even explicitly mentioned in the official FAQ:
Q: Do you have to place an order in each of your areas with units in them if you can?
The Second Edition rule regarding placing orders in such restricting manner is not implemented here (yet).
- House Cards:
If you use the 1st ed. House Cards, Loras Tyrell has a special quirk: If he kills a Footman, and that unit was the last opposing one, the combat is over instantly, without calculating strength of supporting units/house cards. The party which has units left wins.
Another difference is the order, in which text abilities are resolved. While in 2nd edition, the Iron Throne track order is applied, it is the Fiefdoms track in the online version.
If Wildlings win, they always kill Westerosi units. Each player must sacrifice two mustering points worth of units, the lowest bidder even four. This is done exactly in turn order, the lowest bidder does not need to go first.
If the Wildlings lose, the highest bidder always chooses a house card to be returned to him.
The Wildlings do not automatically attack, when their strength reaches 12
- Westeros Event Cards
Also the cards of the third Westeros deck are quite different. The cards are:
Wildling Attack - Same as in 2nd
Storm of Swords - No defence orders
Sea of Storms - No raid orders
Feast for Crows - No consolidate power orders
Rains of Autumn - FOOTMEN do not provide support
Last Days of Summer - Same as in 2nd
- Tie breaker in the end
The order is:
1) Number of areas containing a stronghold or a castle
2) Number of controlled land areas
3) Position on the Supply track
4) Position on the Iron Throne track
- Siege engines
The other option "2nd ed. Siege Engine Limit" only toggles if it is possible to have [b]two Siege Engines (like in 2nd edition) or three, like in 1st edition with the expansion.
- Player Elimination
- If you lose all your land units and areas which are able to muster units, you lose and are eliminated from the game at the end of the turn. Your ships (should any remain) become neutral forces.
- If you stay away for too long, the other players can vote to kick you out of the game. If a player gets kicked, all their orders will turn into Defense Orders, and all their units become neutral units. The Defense Orders are removed at the end of turn. In PBEM games it is often fairer to search for a replacement player in the forum.
- Players cannot support neutral forces or other players, who are attacking neutral forces.
- There is no possibility to not support oneself in a battle. You always support yourself. Keep this in mind when planning to play Asha Greyjoy, or Roose Bolton.
Further game options from the 2nd edition perspective:
- Battle Variant:
- King's Court:
- Westeros Phase:
- Greyjoy Start Position:
- House Card Return:
- Map Setting:
The 6 - player map has only a slight change: You cannot cross from Three Towers to Prince's Path directly.
The old 5-player map has less areas in the south. You should have a look at it, by either joining or watching a 3-, 4-, or 5-player game. This map is used for all games but 6-player games.
When there are 4 players, the fourth house is Tyrell instead of Greyjoy.
A 3 player game on the 1st edition map should not be played with 2nd edition winning condition, because it is very easy for Lannister and Baratheon to get 7 castles.
- Knight's Limit:
- Raid & CP Orders:
- Wildlings Strength:
- Winning Condition:
6 players -> 6 areas
5 players -> 7 areas
4 players -> 7 areas
3 players -> 8 areas
- Dynamic Winning Condition:
- Drowned Pyke:
- Equal Mustering Points:
- Preceding Mustering:
- Strengthened Oldtown: