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Ashlander
IronStandsEternal 11 hours ago

3/6p... you are welcome to join

IronStandsEternal 12 hours ago

3/6p

IronStandsEternal 12 hours ago

2/6p

IronStandsEternal 12 hours ago

6p live game is up in case someone wants to play

D_jaja 12 hours ago

2/3

D_jaja 12 hours ago

3p live up

D_jaja 14 hours ago

2/3

D_jaja 15 hours ago

Ok no interest in 6P live, then maybe 3P?

D_jaja 15 hours ago

How much players?

JaqenHghar0 15 hours ago

pbem for beginners?

D_jaja 16 hours ago

Lets try it... 6P live up

smssf 19 hours ago

hostless 3p live

Silver Den 19 hours ago

Legend, thank you very much

Ihor 20 hours ago

Done

smssf 20 hours ago

hostless 3o

Silver Den 20 hours ago

interested in playing

Silver Den 20 hours ago

can one of the modders kick a player from a 3p live game? The player has been offline for a while but there are players who are

smssf 20 hours ago

any 3p?

Silver Den 21 hours ago

join 3p

travis23 21 hours ago

3plive fast or better

I'm honored to serve you, my Lord!



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Visara
Knight

Posts: 185
Games: 221
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Member since: 2016-Jul-10

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2018-Dec-27 22:07
Do you have input for the official boardgame FAQ?
(For 2nd edition with or without Mother of Dragons)

Jason Walden, producer of Game of Thrones, is working on an update of the FAQ file for both normal 2nd edition and the Mother of Dragons expansion. He asked some people to give him input, I'll gather and send your input to him.

Here can you find the 'old' FAQ file:
https://images-cdn.fantasyflightgames.com/filer_public/54/52/5452515d-61a6-47d3-898b-ee4913228b0b/va65_agot2_faq_v1_4.pdf


Visara
Knight

Posts: 185
Games: 221
Rank Points: 674
Member since: 2016-Jul-10

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2018-Dec-27 22:13
These are my contributions.
Much of the stuff will be new to you, becouse they are about Mother of Dragons.


Q: Does the combat strength amount of zero as support count for nothing or something for a House card ability effect?
Example: A house card effect is triggered when it receives support, like Salladhor Saan. Baratheon attacks a land area that does not contain a Castle or Stronghold. The support is given by a Siege engine that has a normal Support Order (+0) at him, so the Siege contributes 0 Combat strength to the battle. Does the Salladhor ability will take place? Will the defending supporting ships combat strength be reduced to zero?
I think it does, but many seasoned players strongly think otherwise.
If the answer is ‘no’, than how about the same situation above with a Support +1?

Q: Can the house card effect from the card Renly Baratheon be used to upgrade a routed Footman? And will it become a routed or a not-routed knight?

If you say “no, that routed Footman cannot be promoted because he does not participate” than I present you this imaginary but possible example and I would like to know if your answer is still ‘no’:
Example: An area controlled by Baratheon contains a Footman and a Support +1 token. A Baratheon Footman from an adjacent area retreats to the area with the Support +1. Now there are 2 Footman in that area with the Support +1 order. One is routed, one is not-routed.
That area gets an attack from Tyrell who uses Mace Tyrell to destroy the not-routed Footman. Tyrell loses the battle. In the area is now a routed Footman with a Support +1. If that Support +1 will be used in a battle where Baratheon plays Renly Baratheon, you tell me whether this Footman participates or not… And if it participates, will it be promoted to a routed or not-routed knight?
I’d say a routed knight. If you promote a wounded Footman to a wounded Knight, he’s still wounded.
So the question could be changed into: Does a Routed unit does not participate at all, or does a routed unit contribute 0 Combat strength?

Q: Mace Tyrell
Existing FAQ:

Q: If Mace Tyrell’s text ability destroys the last remaining defending unit, does the combat still continue? A: Yes
Please add that the Order token in that embattled area will be removed after combat in case Tyrell does not win the combat, and what will happen to ships at a port of the embattled area if Tyrell does not win the combat. If it’s the home area or if a Power token is in place, the ship remains. If the land area is empty now, the ship(s) at port are destroyed.
I know this can be deduced from the rules, but would be good to add.

Q: Arianne Martell
Arianne Martell. It needs more exact explanation in the FAQ:

If Martell, playing Arianne Martell, loses the battle while defending:
-If she has a Power token in the area, she does have to remove it when losing and thus her ships at port will be destroyed because her ships cannot exist if the area attached to the port isn’t controlled by the owner of the ships.
-If she defends her home area and loses, ships in the port will stay intact because of the printed Power token in her Home area.

Q: Westeros deck II. The card ‘Dark Wings, Dark Words’ option b: Does this work exactly the same as the card ‘Game of Thrones’?
The rules say that a Port with at least one ship and a adjacent sea without enemy ships, let the player collect 1 Power token when the card Game of Thrones is drawn.
It has always bothered me that this information was not printed at the card ‘Game of Thrones’, but besides my complaint: does a port with ship lets a player collect a Power token for the option B at the card Dark Wings, Dark Words? Option B feels like it is intended to work exactly as the Game of Thrones card, but the rules do not say so.

Q: Can the Iron Bank Order token at Port be resolved if there are enemy ships at the adjacent sea?

This question makes sense, because a Consolidate Power Order token cannot be successfully resolved at Port when the adjacent sea is occupied by enemy ships. The rules don’t mention that this counts for the Iron Bank Order token, so I assume the Iron Bank Order token cán be resolved in this situation and the Consolidate Power Order token cannot. Story wise, it makes no sense that there is a difference between these two (Consolidate at Port and Iron bank at Port)

Q: Can a port exist in an area without a Castle or Stronghold?
That Iron Bank card Pyromancer lets you destroy a Castle, that’s why the question may come up. The rules don’t say a Port can’t exist without a Castle/Stronghold, but after many games it will feel unnatural if it happens. So people may have this question.
A: A Port is connected to a land area, not to the Castle. So yes, the Port and it’s ships will stay intact.

Q: Can a Commander attacks his own Vassal?
Rules say: A Commander cannot enter an area the vassal controls.
So can a Commander attack his own vassal, let the vassal retreat if he wins and leaving the area empty, but the Commander cannot enter the area?
If you say that starting a combat in general is the same as entering an area but the attacker is just not sure if he can stay (waiting for the battle result), than how about Arianne Martell’s ability? It says something like: If you lose this combat, the opponent cannot enter his units into the embattled area. So attacking units enter the area AFTER the battle is finished? Than I conclude that a Commander can attack his own vassal and if he wins, a sort of Arianne Martel effect occurs. And the commander may be able to take control over the now empty area with a second march.
I don’t think this is how you intended it and I would not like it at all, but my argument makes sense I think.

Q: There will be questions about what a Commander and his vassal(s) can do to each other. Raiding each other? Supporting against each other? Two Vassals commanded by the same player, can they march into areas the other vassal controls?
I’d say yes to all, but better address these.

Q: If a Commander commands two Vassals that attack each other, will he get 2 Power tokens?

From the rulebook:
After a combat that involves a vassal is completed, a vassal’s commander may receive a reward for their deft leadership.
I think the answer is ‘Yes, 2 Power tokens’, but I am not sure.

Q: Are the Vassal’s dual-Order tokens affected by Westeros cards?
Example: When the Westeros card that forbids the use of Support Orders is drawn, can the Vassal’s dual Order token ‘Raid-Support’ still be placed and used as a raid?

Q:
Mother Of Dragons rulebook page 5, Ordering Vassals

(…)In turn order, for each vassal a player commands (…)
Turn order of the Vassals or the Players?

Q: Can a Port or Sea area be the chosen area while applying the effect of the Westeros IV cards Word Spreads Quickly & Scattering Dissent? I’d say ‘yes’ since óther Westeros IV cards speak of ‘land areas’ and these cards just talk about ‘areas’. However, it feels a bit like this is not how it was intended.

Q: Can the Power token gift happen at exactly the same time as an action like giving support? Can this work as a trade?

A: No, there is always room for treachery. The gift can never happen at exactly the same moment as any other event, like giving support or picking a house card.
(The bold word any gives the impression that it can occur at the same time, I don’t think the rules ever mention that events cannot happen at the same time.)
From the rulebook: Gifting Power Tokens
Players can now freely gift power tokens to other players at any time.


Q: When a player gets a 7th castle, he instantly wins. How instant is instant? Will all the stadia of the Combat be resolved before someone wins the game? Including retreating enemy units and the uncontrolled castle they may take control of by retreating to?
Imagine a stupid, or unexperienced, or very drunk player (option 3 may sometimes apply to me ? )
He has 6 castles. With 1 march order, he marches 2 units to 2 different areas.
1 unit to an unoccupied castle (gives him 7 castles) and the other unit marches to an non-castle area of an opponent. He wins the combat, and the other player retreats to.. an other unoccupied castle! It could be that 2 players have 7 castles now. Should the players use the tie breaker(s) to decide who won the game? Or is the game ended at an earlier moment?

Q: When Targaryen uses the Viserys ability to discard Khal Drogo, will Khal Drogo be removed from the game?
Maybe mention that the Viserys - KhalDrogo combo doesn't make KhalDrogo get removed from the game, becouse Khal Drogo isn't played. People may not be sure about this.

Q: What final combat strength will the 'A Dance With Dragons' card Mance Rayder give?
A Dance With Dragons cards Mance Rayder says that your final combat strength is equal to the position of the Wildling Threat token.
My suggestion: tell in the FAQ whether that means the combat strength becomes 1,2,3,4 etc or a combat strength equal to the Wildling Strength. I am sure people will make mistakes with this.


JR90
Queen in the North

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Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2018-Dec-28 18:58
Hello. Very nice initiative
I have a question regarding the question of mace
That area gets an attack from Tyrell who uses Mace Tyrell to destroy the not-routed Footman.
Are you sure Mace kills the 'alive' unit or does he kill the routed one? I was a little lazy to look for any example I ever came across.


Visara
Knight

Posts: 185
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Member since: 2016-Jul-10

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2018-Dec-28 23:05
The Mace Tyrell card text is:
"Immediately destroy one of your opponent's attacking or defending Footman units".
That sounds to me like Tyrell destroys the unit, so he'll pick the not-routed unit.


Buffiaris
Master Stonemason

Posts: 16
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Rank Points: 54
Member since: 2018-Aug-28

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2018-Dec-29 12:47
A commander cannot make his vassals fight against each other. In the rules it states that a vassal cannot enter an area controlled by it's commander or by another vassals of it's commander. So he cannot make two vassals attack each other. Plus he only gets a token if he wins the battle so even if he could he would still take one token from the vassal that won.
Dies Irae
Battle Commander

Posts: 122
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Member since: 2017-Oct-06

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2018-Dec-29 13:18
May I ask for a source for this request or is it a personal arrangement between you two?
Visara
Knight

Posts: 185
Games: 221
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Member since: 2016-Jul-10

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2018-Dec-29 14:24
There is no official request. We have some email correspondence, he told me he is working on an update for the FAQ and if I had more input than I already gave him. So that's why I posted it, maybe some people from this community have some good idears for the FAQ.


Frode789
Squire

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Member since: 2014-Jul-17

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2018-Dec-29 21:23
I talked with him previously. As to avoid duplicates etc:


The interactions between Targaryen and two wilding cards, the “preemptive raid” and “a king beyond the wall”. As for the king card, does Targaryen simply get another “silence at the wall” (nothing happens) card here?

- Working as intended. Yes, essentially nothing happens to them. I will be sure to add this question to the FAQ.

Preemptive raid: If Targaryen is chosen as the lowest bidder, can be still choose option B (which will mean nothing happens).

- Yes. This was already going to be an item on the upcoming FAQ, so I’ll share my ruling.
“When resolving the lowest bidder penalty for the Preemptive Raid Wildling card, can a player choose one of the effects if he cannot fully fulfill it?
Yes. Either effect can always be chosen, even if its resolution would result in no change. Once chosen, an effect must be completed to its fullest extent possible.”


Can Targaryen buy the unit cards that provides siege engines? For example if they buy the card with 2 SE + 1 FM, do they simply get the single footman?

Yes, much like the Preemptive Raid question, a player can always choose to enact an effect (such as a loan card), even if they do not benefit fully from the result. They simply do as much as they are able.

If someone uses pyromancer card on Braavos, the “-1 PT loan discount” token from Braavos is removed from the game? But I’d assume the loans can still be bought.

Hmm. That’s an interesting situation that’s simply never come up for me. My initial reaction is that the token is not removed from the game; the token is connect to the area, not necessarily the castle there. So as long as the area exists, so does its token. But I’ll have to think on that further before answering definitively.

If the Westeros event (that forbids the use of consolidate tokens) comes, neither loan tokens or vassal mustering side (so that token would simply be a +1 def token) can be used, correct?

No. The vassal mustering and loan tokens are not consolidate power tokens.

Why is there a degradation side of the consolidate and supply tokens? I’ve only found one event that can degrade an area, and that is the pyromancer card, that degrades a castle. What other events can degrade a castle/stronghold/supply/consolidate?

You’re correct, there are no effects (currently) that utilize the degradation of power or supply icons. But something needed to go on the back of those tokens, so I figured why not at least give players that as an option should someone want to play around with the idea.


If someone passes a vassal, can the next house still only chose one? Scenario: 4p game with Targaryen. Throne holder passes, then the next 2 player choses one each, and the Targaryen player get to command two vassals. Correct?

Using your 4p game as an example, it would go like this:
1.  Baratheon (1st player on the IT track) receives a set of vassal order tokens.
2.  Martell (2nd player on the IT track) receives a set of vassal order tokens.
3.  Stark (3rd player on the IT track) receives a set of vassal order tokens.
4.  Targaryen (4th player on the IT track) receives a set of vassal order tokens.
5.  Baratheon does not want a vassal, so passes his set of vassal tokens to the next player, Martell.
6.  Martell only wants one vassal (though they could have chosen two), so chooses Arryn as a vassal and passes his other set of tokens to Stark.
7.  Stark also only wants one vassal (though they too could have chosen two), so chooses Lannister as a vassal and passes his other set of tokens all the way down to Targaryen.
8.  With two sets of tokens, Targaryen now automatically (they have no choice here) takes Tyrell and Greyjoy as vassals.
Hope that clarifies it for you. But let me know if it does not.

Just for the heck of it, here’s another totally different scenario to help illustrate the possibilities (4p game, no Targaryen):
1.  Baratheon (1st player on the IT track) receives a set of vassal order tokens.
2.  Martell (2nd) receives a set.
3.  Stark (3rd) receives a set.
4.  Tyrell (4th) does not receive a set, as there are none left to give.
5.  Baratheon does not want a vassal, so passes his set of vassal tokens to the next player, Martell.
6.  Martell also does not want any vassals, so passes his two sets to Stark.
7.  Stark sees two vassals he likes, so chooses Lannister and Greyjoy as a vassal and passes his other set to Tyrell.
8.  With one set, Tyrell now has to take Arryn as vassals.

As for power tokens, that makes no sense as a tiebreaker anymore, as you can even gift power tokens, making it king-making. That should be removed as a tiebreaker all together.

You’re entirely right about power. Strictly from the standpoint that you can exchange power freely, this is an issue. As such, I am going to have to remove the power tiebreaker completely in the FAQ update. I think I’ll then just remain with the other 3 categories. Thank you very much for pointing this out.
Dies Irae
Battle Commander

Posts: 122
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Member since: 2017-Oct-06

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2018-Dec-30 08:29
Maybe it would make sense to point out how if a victorious siege engine gets Arianne'd, it doesn't technically retreat and thus doesn't die. I find it obvious and yet an unthinkable amount of people doesn't.

I'm not a native speaker, so it would probably be better if someone else phrases the potential faq entry.
SerIgnasi
Master Stonemason

Posts: 6
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Member since: 2016-Mar-11

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2018-Dec-31 19:53
If the Targaryen player uses Viserys in a combat and then he chooses Khal Drogo to add to his combat strenght, then is Khal Drogo removed from the game?

I sincerely don't know. In the play today we had this problem and resolved that Khal Drogo isn't discarded, since Khal Drogo wasn't technically played.
Visara
Knight

Posts: 185
Games: 221
Rank Points: 674
Member since: 2016-Jul-10

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2019-Jan-01 18:54
If the Targaryen player uses Viserys in a combat and then he chooses Khal Drogo to add to his combat strenght, then is Khal Drogo removed from the game?

I sincerely don't know. In the play today we had this problem and resolved that Khal Drogo isn't discarded, since Khal Drogo wasn't technically played.
This will be addressed in the upcoming FAQ.
Khal Drogo is not removed from the game, since he isn't played. All his text abilities are ignored, he is just discarded to add is house card strength.


CobisTaba
One Of The Kingsguard

Posts: 1,228
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Member since: 2013-Dec-23

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2019-Jan-07 16:49
After playing our first game (8 players) yesterday, I do have a few questions or things that can help being clarified. Also, one question that isn't directly for a FAQ, but does seem game breaking . To most questions I'm sure of the answer, but think if you wish to clarify, you can. Some however, are a response to the answers above.

1) When Targaryan is bidding for the wildlings, they cannot bid for someone else, correct?
2) You can give tokens after showing what everyone has bid, but you cannot add these to your correct bid, correct?
3)For preemptive raid, wouldn't it be better if Targaryan would have to choose to kill 2 units, as indeed otherwise two of the 8 normal wildling cards (25%) have no negative effect for him.
4) i am surprised by the vassal example if someone passes. My reason being: normally when resolving orders, you resolve one order at a time. My reasoning thus would be different, applying that logic to vassals. My reasoning would have been player 1 passes on a vassal, player two selects a vassal, player three select a vassal, player four selects a vassal and now player 1 can choose again if he wants the last vassal. Probably not, but he can. And only NOW player two can pick the second vassal, meaning he might not be able to pick two vassals he wants.
5) Gifting power tokens now removes the max. limit of power tokens from the game, as long as people have a strong alliance. In our game Baratheon had 20 tokens and gifted me three, asking them back when he had room again. I know this asks for a trustworthy relationship, but is this realized?
6) When a Targaryan unit is routed and moves into an area with a loyalty token, he gets that token, correct? Even if it's just routed units.
7) When using the Arryn card that removes the lowest card from the game, that can included the card just played in battle, correct? As that is discarded during combat phase?

Then my game-breaking issue. See this link https://boardgamegeek.com/thread/2118867/first-turn-targaryen-attack-baratheon

There is an opening for Targaryan that basicly removes Baratheon from the game in turn one, without Baratheon being able to stop it. Even if he activly protects against it, he's dead. That makes absolutly no sense. So my question is, why was this designed this way? And why don't we fix this with placing 1 Baratheon ship in Blackwater Bay from the start?

This also opens up a turn 1 take of KL again, making the game somewhat more fair for Baratheon. Otherwise he's the only house without a star AND without the option to take more then 1 uncontested small castle. And heck, Arryn has a similar position but starts with three knights and the option to take Cracklaw Point. A castle he can easier defend that Bara can defend Storms end.
Frode789
Squire

Posts: 218
Games: 90
Rank Points: 478
Member since: 2014-Jul-17

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2019-Jan-09 07:04
After playing our first game (8 players) yesterday, I do have a few questions or things that can help being clarified. Also, one question that isn't directly for a FAQ, but does seem game breaking . To most questions I'm sure of the answer, but think if you wish to clarify, you can. Some however, are a response to the answers above.

1) When Targaryan is bidding for the wildlings, they cannot bid for someone else, correct?
2) You can give tokens after showing what everyone has bid, but you cannot add these to your correct bid, correct?
3)For preemptive raid, wouldn't it be better if Targaryan would have to choose to kill 2 units, as indeed otherwise two of the 8 normal wildling cards (25%) have no negative effect for him.
4) i am surprised by the vassal example if someone passes. My reason being: normally when resolving orders, you resolve one order at a time. My reasoning thus would be different, applying that logic to vassals. My reasoning would have been player 1 passes on a vassal, player two selects a vassal, player three select a vassal, player four selects a vassal and now player 1 can choose again if he wants the last vassal. Probably not, but he can. And only NOW player two can pick the second vassal, meaning he might not be able to pick two vassals he wants.
5) Gifting power tokens now removes the max. limit of power tokens from the game, as long as people have a strong alliance. In our game Baratheon had 20 tokens and gifted me three, asking them back when he had room again. I know this asks for a trustworthy relationship, but is this realized?
6) When a Targaryan unit is routed and moves into an area with a loyalty token, he gets that token, correct? Even if it's just routed units.
7) When using the Arryn card that removes the lowest card from the game, that can included the card just played in battle, correct? As that is discarded during combat phase?

Then my game-breaking issue. See this link https://boardgamegeek.com/thread/2118867/first-turn-targaryen-attack-baratheon

There is an opening for Targaryan that basicly removes Baratheon from the game in turn one, without Baratheon being able to stop it. Even if he activly protects against it, he's dead. That makes absolutly no sense. So my question is, why was this designed this way? And why don't we fix this with placing 1 Baratheon ship in Blackwater Bay from the start?

This also opens up a turn 1 take of KL again, making the game somewhat more fair for Baratheon. Otherwise he's the only house without a star AND without the option to take more then 1 uncontested small castle. And heck, Arryn has a similar position but starts with three knights and the option to take Cracklaw Point. A castle he can easier defend that Bara can defend Storms end.

1) No they cannot.
2) What do you mean? Please clarify.
3) I asked Jason about this specifically. He said that you can chose an option that does nothing. So this was intended. Targaryen has another "silence at the wall" card (the influence bid card), and with preemptive raid, Targ can chose the influence option even though it does nothing.
4) This is intended as well.. It is supposed to be more powerful staying closer to the top of the Iron Throne track. So being able to select two vassals when someone passes, is good. That means staying on positions other than pos 1, also is important.
5) It does not. You still are limited to the pax PT of 20!! When someone gifts you tokens, you put them into the power pool, and take the same amount of tokens (of your own tokens!) from the power pool, if able. Meaning, you do not take his power tokens into your own bank! Also, if you have no more power tokens to take (from your power pool), you can't accept the bribe.
6) Yes. As long as it is outside of combat, Targaryen gains control and would get the loyalty token.
7) The card for arryn is resolved after combat. So yes, you may remove the card that was used during that battle, if that is the lowest STR card in his discard pile.
CobisTaba
One Of The Kingsguard

Posts: 1,228
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Member since: 2013-Dec-23

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2019-Jan-09 12:03
2) What do you mean? Please clarify.
Sorry, I meant the current (not 'correct') bid. ie. we bid for the sword, I see I have bid too little to win it. At that moment someone can give me more tokens, but I cannot add those to an allready revealed bid amount.

5) It does not. You still are limited to the pax PT of 20!! When someone gifts you tokens, you put them into the power pool, and take the same amount of tokens (of your own tokens!) from the power pool, if able. Meaning, you do not take his power tokens into your own bank! Also, if you have no more power tokens to take (from your power pool), you can't accept the bribe.
That is not what I meant or said. What we did in our game is the following:
1) We see game of thrones comes up and Baratheon is at 20 tokens allready.
2) He gifts me (Lannister) 5 tokens, removes these from his stack, adds them to his pool.
3) I take these 5 tokens from my pool as I am still below 20.
4) We do Game of Thrones, he goes back up to 20 tokens.
5) Next clash, he spends some tokens and goes to 13 again.
6) Baratheon asks me his 5 tokens back. I choose to do so.

As said, I can still deny this, so it asks for a trustworthy alliance, but it does work.

-------------------

To be clear, I think I know the answer to most questions. You did not need to answer them for me . However, you asked input for the FAQ and some things can be helped with clarification.

--------------------

New question I do wonder about: how does Balon (GJ) work with viserys? Is the printed combat strenght of the added housecard also changed to zero? As far as we normally understand how Balon works, it's not as Balon triggers first and only after that, the other card is added. However, not sure if that's an intended counter to Balon.

Note: I would prefer if it does counter Balon as GJ has come out of this the strongest and if he gets all three seas, even Targaryan has a hard time stopping him without risking all dragons.
deranger
Squire

Posts: 121
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Member since: 2016-Mar-30

Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2019-Jan-09 20:04
Sorry, I meant the current (not 'correct') bid. ie. we bid for the sword, I see I have bid too little to win it. At that moment someone can give me more tokens, but I cannot add those to an allready revealed bid amount. No, you can't do that. It's not in the rules and also doesn't make any sense.
As said, I can still deny this, so it asks for a trustworthy alliance, but it does work. The banking with other players is an interesting point. That raises the question as to whether GoT is resolved immediate. It's nice that none of the westeros cards are resolved immediately after showing, so you can give away tokens you know you'll get back from GoT.
New question I do wonder about: how does Balon (GJ) work with viserys? Viserys reads "...add its printed combat strength to your combat strength.." while Balon reads "the* printed combat strength of your opponent's House card is reduced to 0." Since Viserys says [add to] combat strength, not [add to] printed combat strength Balon only nullifies Viserys own printed cs of 1.
CobisTaba
One Of The Kingsguard

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Topic: Plz give input for the FAQ at FantasyFlightGames
Posted: 2019-Jan-10 14:36
The banking with other players is an interesting point. That raises the question as to whether GoT is resolved immediate. It's nice that none of the westeros cards are resolved immediately after showing, so you can give away tokens you know you'll get back from GoT.
This is indeed my answer too, especially as GoT is always in deck II of the Westeros cards. You must resolve deck I first and thus in that time you can gift the tokens.

Viserys reads "...add its printed combat strength to your combat strength.." while Balon reads "he printed combat strength of your opponent's House card is reduced to 0." Since Viserys says [add to] combat strength, not [add to] printed combat strength Balon only nullifies Viserys own printed cs of 1.
I agree this could be a logical reading. However, two things:
1) Is this the intended effect? It could be an oversight, hence the question. It makes Balon a super useless card against Targaryan. Could be fine (and GJ needs that nerf) but want to make sure.
2) Visarys does say "add the printed combat strength of". You could argue that this printed combat strength of the other (extra) card is now zero due to Balon. So while you do add it to the combat strenght, the added strength would then ben zero.
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