GIANZAPPARIAKnightPosts: 112
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Member since: 2015-Jun-14
Topic: Tyrell/Martell alliance and Princes's Path
Posted: 2016-Aug-31 15:44
Don't know why I am going to write this... I like arguing some GoT filosophy, even if I think it's pointless now...
but that's a problem shared with baratheon and greyjoy. they have a stronghold with a crown, respectively pyke and dragonstone, which are the only safe places with a crown where they can consolidate.
Almost absolutely true, but I have the feeling that Martell, if doesn't have PP, is the house who gains less power.
If I have to explain it, I would say that Martell, Greyjoy and Baratheon, in the late game, may have 1 safe territory where to place CP (Sunspear, Pyke and Dragonstone) and 1 territory than could be raided (Kingswood, the Boneway and Seagard) BUT, I feel that it's not the same in the early game. And this could make the difference. *Lighting a cigar*
Early game for Martell: if a Martell doesn't have PP, it's hard to get power... In round 1 Sunspear has almost always a special CP order to muster new units (and Martell is probably going to leave a token in Salt Shore), in round 2 it has a march and MAYBE, if no mustering occurs, Sunspear has a CP to gather power in round 3... Of course, you could muster a ship in port, but personally I often need those 6 ships somewhere else.
Early game for Baratheon: round 1 CP in Kingswood, and the same happens in round 2 if Tyrell doesn't get The Reach. Then, if a Game of Thrones occurs after round 2-3, it starts raining power tokens thanks to KL.
Early game for Greyjoy: it's no easy to collect power, but you can do it from the ship in port and/or Greywater Watch since round 1, then I think it's almost the same for Greyjoy and Martell, but I feel like I am missing something... Maybe the fact that Greyjoy is a house that's more likely to invade other houses' territories, so a Game of Thrones can really bring a great amount of tokens... and tuna.