The Best. Nymeria is shit, and Areo and the 2s are nothing special. But the Viper is the best 4 card in the game, Arianne is the best defensive card in the game, and Doran is an absolute gamechanger that you don’t even have to win with to see the results. Martell sucks at protecting units in defeat, but it’s as good as any at killing units on offense This makes them not the greatest candidates for baiting opponents’ high cards - it helps that neither neighbor’s 3-4 cards are especially threatening to lose to when you are picking the battle, but Doran makes people more inclined to expect trickery. On the other hand, they are an extremely dangerous one to bait against.
KEY CARDS: The Viper down through Nymeria don’t require any special instructions for use, but Doran and Arianne are very special cards. Doran can be deployed to devastating effect at essentially any time, and the more frequently you can use him, the more impossible it becomes for your opponent to gain any advantage. The flip side to this is that because Martell has essentially 1 useful fort, you have to sacrifice units to keep cycling your cards. And that can be a problem, for reasons we will elaborate on when we talk about board position. The main issue with Doran is that you want to use him often but not early; the worst thing that can happen is that you take away all your enemy’s precious star orders and then have a clash immediately afterward, rendering it pointless. The next worse thing is to have a clash without Doran in your, or at least close at, hand. One of Doran’s greatest assets is that he has a deflationary effect on the Clash bidding. You can take some chances on mid-range bids on fiefdoms especially, knowing that a) your opponents will be reluctant to go all-in to buy a blade that you can immediately take away from them, and b) if you come in second place to Tyrell or Baratheon, that is essentially as good as winning – just cheaper. And when it comes to the King’s Court, you can gamble on lower bids, knowing that as long as you don’t come in dead last, you can secure yourself one more star order – at your opponent’s expense, no less.
What I’m getting at here is that Doran can have just as much value in your hand as he does when played. You never want to play him as your first card, or really even 2nd, and if he gets the Patchface treatment, you need to make a plan to cycle your cards and get him back quickly. As long as you have him, any opponent plotting an invasion is pretty much required to have at least the blade and a couple stars (and likely a staunch ally to boot), so that they aren’t left holding their pecker as soon as they gain a single foothold.
Arianne also has uses and implications that go way beyond the obvious – not that her obvious use isn’t enough to make her a premium card. The first thing that jumps out is that she is a counter to Loras, which is certainly important. But also, she can save Sunspear – along with any ships in the port – from invasion unless the opponent has a follow up march ready to move in again afterward. Oftentimes Baratheon and Tyrell will not even bother to try to launch their final offensives in turn 10 against the Dornish, since doing so would require wasting a precious march order that doesn’t gain them a castle even when they win.
And she also has offensive implications. Martell can have a devil of a time overtaking an opponent’s sea area, but once they do, they can weather a counterattack just by playing her and having a -1 march ready to move back into the empty area, or CP* ready to muster into it. This can be an enormous headache for Baratheon or Tyrell.