In this thread all rules concering the 9-Player PBF-Game should be carried together to give a better overview.
This thread will be continuously updated.
To keep this thread tidy and cleary arranged please dont post questions into this thread. Use the general discussion thread.
Introduction
AFFC PDF-Game stands for "A Feast for Crows" Play-By-Forum-Game and is a fanmade 9-player variant of the "A Game of Thrones" Boardgame.
This custom variant was initially invented by 4 guys (West2Productions) in October 2005.
In August 2012 the user KeyserSoze from BoardGameGeek developed from this idea a map, which was usable for PBF-Games. Furthermore he set up some useful guidelines/rules.
I adopted mainly his rules and used modfied rules suggestions which should create a better balance of the 9 houses (e.g. dragons mechanics changed). After our first game we changed the map and the starting setup a bit to increase the balance furthermore.
Have fun!

Rules
# Basic rules: We use the rulebook of the 2nd edition boardgame. Furthermore we refer to the offical FAQ for the 2nd edition.
# Variants: We play without Tides of Battle cards, without ACOK Westeros Phase Variant (aka Open Westeros) and without ACOK Battle Variant.
# Additional rule: In addition to that we use the Fortifications from the ACOK Expansion.
Rulechanges
#1 New map: 9 Players. More areas.
#2 More units: 12 footmen, 6 knights, 7 ships, 2 siege engines per house.
#3 Dragons:
- Targaryen only. May be mustered for 3 points from either a Knight or Footman.
- They count as tokens rather than units (in the same manner as the Valyrian Blade). They may be used for attacking or defending but not support. They are declared after the neutral support, but before the choosing of housecards.
- Every Dragon adds +2 strength and a sword in the combat in which he is used (you can use more than 1 Dragon in one combat).
- After use, they may not be used again until remustered. If they are involved in a losing combat, then they (any dragons involved) may no longer be remustered for the remainder of the game.
#4 Fortification in Moat Cailin: Moat Cailin starts with an unoccupied Fortification but once claimed cannot be left without control. Any uncontrolled fortifications are destroyed.
#5 Roads: Barren Roads (Goldroad, Roseroad & Kingsroad, but NOT Searoad Marches) can provide faster unit movement, if a player marches into a road area, which is not controlled by another player. Any entering unit can be moved to adjacent land areas, on condition that the consecutive marchs may not trigger a battle. Supply limit has to be fulfilled at end of the march.
#6 Barren lands: There are Barren Lands which grants no bonuses. (The Dreadfort, Moat Cailin, Barrowlands and Mountain of the Moons)
#7 Number of Turns: 14 turns instead of 10.
#8 Power Tokens: Each House has 24 available Power Tokens in its pool.
#9 Wildling track: Wildling strength increases by 3 and tops out at 18.
#10 Home regions: Home regions with a coloured border provide +1 strength when attacking or defending in that territory for the corresponding House.
#11 Supply track: Supply limits have been increased.
#12 Garrisons: Garrisons can be remustered for the expense of two mustering points.
#13 Westeros cards: Deck III contains a Winter is Coming card.
#14 Housecards: Some housecards are changed compared to the 2nd Edition of the boardgame.
#15 Messenger Raven: The messenger raven cant look at the top of the Wildlingcards as it would be hard to realize that with PBF. (not valid for all games)
Initial setup
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