Topic: Thronemaster "home made" version to rebalance 6p
Posted: 2021-Dec-09 13:14
I honestly don’t get why you d want to overpower Tyrell even more. It’s already the strongest house after gj. None of you has significantly weaker Tyrell stats, so what stats do we base ourselves on for balancing? It’s true that Tyrell is a more difficult house to play, as they are the only house that can easily pick a fight with any other house, which makes their play more complicated. But once you got the hang of it, it’s actually one of the easiest houses to win with.
Yes, Martell could possibly come for you, but so can bara with Martell and Stark (both bad idea, but so is the martell rush in general) and Greyjoy with Lannister and Stark (alread In Round 1). I don’t see the benefits of changing too much. Personally I take more pride in a difficult victory than in an easy one. Lannister and Tyrell are the most challenging (hence my favourite) houses to play, why would we change that? To make the game more accessible? It’s an advanced strategy game, no?
My point is that the imbalance is a part of the beauty of this game. The fact that every house has its typical weaknesses and strengths. The fact that Tyrell and Stark come to help when Lannister bashes on gj. The fact that bara has to make sure he doesn’t get isolated in the centre and therefore has to be on the lookout for allies. The fact that martell sometimes has to turtle and wait for his chance which might never come.
Every possible individual choice of any player, brings FAR MORE imbalance to the game than the fact whether Tyrell has an extra unit or a better house card.
That said, I’ll come with some arguments:
-change fm into knights: that brings a very strong imbalance to the game in the centre of the field (giving them the possibility to hoard pt AND take Reach). So strong that it would force martell to do the rush and gj to ally lannister. Bara is usuall slow to take up his place in midfield. Imagine lanni being under pressure and tyrell getting some musters and all the space to grow too strong to stop in just a couple of rounds.
-change house cards: Tyrell has already a very powerful deck. It would just overpower them even more in late game.
-give them an extra ship: I already feel a bit reluctant towards the extra ship for Lannister (if gj comes with Vic, it just fucks your supply and the way to expand for Lannister is anyway on land and by fighting a lot). If you make a house like Tyrell not needing to worry about their defense early game. You just give them the freedom to go harder on land and grow strong faster. This weakness on sea gives Tyrell the incentive to want to ally martell and giving him Shipbreaker Bay in return. Or to ally bara to sandwich martell and share the burden of Doran. It also gives gj the freedom to try to establish dominance, before getting sandwiched by 3 houses.
The deal with Tyrell is that you have to expand to grow strong. Giving them extra weapons to turtle better (like extra barrels) just goes against their dna.
I would like to bring something else to your attention though: when I started on this website, I had to negotiate at the beginning of every south alliance, who got Starfall and who got Prince’s Path. This still seems logical to me. If you really feel like you should have extra territory as Tyrell, you can just negotiate it?