Hello,
This is the Wheel of Time Variant of the Game of Thrones Board game. It takes place in Robert Jordan’s Wheel of Time Universe just before the events of the first book. For those worrying about spoilers, you needn’t. Wheel of Times lead characters do not come from positions of nobility and hence do not appear in control of any of the nations.
I will be playing this via the forum. For those who want to play, please don’t get overly angry if there are some hiccups. It happens.
There should be some imbalance, with this setup but I don’t want there to be a faction that is so poor that no one wants to give them a go. I have made some small changes since the last game. If this game has any imbalances I will continue to change things up and will happily listen to any feedback at the end. I’ve tried my best to map the characters abilities match the characters personalities but it’s not perfect.
The Map:
Here is the basic map.
Due to the Wheel of Time’s geography it was difficult to create a map. There are large numbers of countries, most of which are completely landlocked. Because of this I had to turn the River Erinen into a pseudo-sea.
Here is the basic map ready to be played.
Here is the up to date map.
Even with the Erinen used as a sea, this Wheel of Time map is a little bit static so some two of the Westerland (Westeros) cards have been changed to allow fast travel between areas. They are as follows:
Portal Stones Found: For this turn and the next turn Toman Head and Haddon Mirk are considered adjacent.
Waygates Open: For this turn and the next turn, Noren M’Shar and The Hills of Kintara are considered adjacent and Kinslayer’s Dagger and The Shadow Coast are considered adjacent.
Players with a vested interest in these areas need to take a possible invasions into account.
Other Geographical Features:
The Dark Forest is an empty square. If the Seanchan want to push through there to assault West Andor, then there is little opposition.
The Isle of Madmen has two prized barrels which make a good late game capture. The forces on the Island are quite strong with no castles or strongholds so you’ll have to invade with plenty of knights or good sea support.
Entering the Blight is a dangerous move, but it could prove fruitful. Whenever the round timer moves forward, 1 unit (chosen by the House in question) is destroyed. Because the deaths do not occur immediately, it is considered a legal area for retreat.
The Players:
I’d prefer players who aren’t brand new to the Game of Thrones board game as it may be difficult to both learn the game and work with a variant at the same time.
Please ensure you have the time to take part and make daily checks. I don’t want someone planning a holiday two weeks after joining and then leaving the game stuck. The previous game lasted around 5 months. If you must leave the game, you need to find a replacement. Failure to do so will result in being banned from future games.
Returning players must choose houses which they have not previously played for the time being.