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Mt.Hunter
Squire

Posts: 1
Games: 39
Rank Points: 332
Member since: 2008-May-22

Topic: Winning conditions - implemented
Posted: 2012-Jun-16 12:12
Hi JM!

Just to be sure. What are the implemented winning conditions and how are they changed depending on selected game options?
Especially: castle/town, supply level, power marker, influence pathes

Thanks
JM Grip
The 8th God

Posts: 5,236
Games: 92
Rank Points: 686
Member since: 2007-Sep-28

Topic: Winning conditions - implemented
Posted: 2012-Jun-16 12:38
good question.

castles/strongholds needed for instant win:
3 players: 8
4-5 players: 7
6 players: 6

2nd Edition Winning Condition:
7 castles/strongholds undependant of players

Dynamic Winning Condition
Winning condition will adapt to active players. Example: You started to play with 4 players (7 cities to win). 1 player is killed. You need 8 cities to win now! "2nd Edition Winning Condition" is ignored in this case.

Who wins after game round 10?
1) the player with most cities (castles/strongholds are equal)
2) on tie: highest position on supply track
3) on tie: highest amount of available power
4) on tie: highest position on iron throne track


JM Grip
The 8th God

Posts: 5,236
Games: 92
Rank Points: 686
Member since: 2007-Sep-28

Topic: Winning conditions - implemented
Posted: 2012-Jun-20 09:23
Oh, i just recognized that you cannot create games with "2nd Edition Winning Condition" and "Dynamic Winning Condition" option combined.



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