laosiji 1 h 47 min ago

1/3

CKyou2 2 h 40 min ago

Starting

CKyou2 2 h 46 min ago

Ready

CKyou2 2 h 49 min ago

1 more for 3p live game

CKyou2 3 hours ago

Let's go!

CKyou2 3 hours ago

Back... 1 more

Renato De Westerr 3 hours ago

more 1p live fast

Renato De Westerr 3 hours ago

live fast 3

CKyou2 3 hours ago

2/3

CKyou2 3 hours ago

Live coming

Renato De Westerr 4 hours ago

why can open live 3p game?

sydneygas 9 hours ago

need one more

sydneygas 9 hours ago

another 3p is up

sydneygas 10 hours ago

one more needed folks

D_jaja 10 hours ago

2/3

sydneygas 10 hours ago

new 3p live and rated is up

Daredevil Z 13 hours ago

anyone join?

samofdorne 15 hours ago

What happened to the live game 3 or 4? We were good to go, now the game is gone?

laosiji 16 hours ago

5/6

CKyou2 20 hours ago

3p live up.. with active host

Write something, become famous.



Community Forum
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tworiverstabac
One Of The Kingsguard

Posts: 353
Games: 158
Rank Points: 757
Member since: 2014-Nov-24

Topic: most balanced 6p settings
Posted: 2017-Oct-17 20:57
What do YOU think are the most balanced settings for a 6p game, on this site?

I like to use 2nd ed settings, but with 1st ed house cards, and 1st ed orders (special cp doesnt muster, raid +1 can raid 2 things but not defense).

I find the gj 2nd ed cards to be a bit OP, and consolidate muster would be bad for gj without his op cards.

Also, consolidate muster overloads the map with men, and the consequences of getting men killed are less under this option.

Curious what everyone thinks.


ElPopelos
Keeper of the Forbidden Wilds

Posts: 3,874
Games: 179
Rank Points: 1,271
Member since: 2013-Feb-01

Topic: most balanced 6p settings
Posted: 2017-Oct-17 21:03
So you basically want a 1st-Edition-setting?

You have to add EMP to that and oou are gucci for a nice game.


tworiverstabac
One Of The Kingsguard

Posts: 353
Games: 158
Rank Points: 757
Member since: 2014-Nov-24

Topic: most balanced 6p settings
Posted: 2017-Oct-17 22:04
EMP? Everything but house cards and orders are 2nd ed (gj starting position,  knight limit, westeros cards, etc.)


tworiverstabac
One Of The Kingsguard

Posts: 353
Games: 158
Rank Points: 757
Member since: 2014-Nov-24

Topic: most balanced 6p settings
Posted: 2017-Oct-18 01:57
oh equal muster points. I dont find that necessary. Gj is nerfed by the start position, and bara is nerfed by martell existing


ElPopelos
Keeper of the Forbidden Wilds

Posts: 3,874
Games: 179
Rank Points: 1,271
Member since: 2013-Feb-01

Topic: most balanced 6p settings
Posted: 2017-Oct-18 08:54
oh equal muster points. I dont find that necessary.
Oh, then you didnt have played a lot of 1st-Edition-games.

Having EMP is absolutel crucial for the Lannister/GJ-balance. If ou dont downgrade GJs knight, he can freely take Riverrun in round 1 and then proceed to stomp Lannister.
I wrote an entire guide about that balance with EMP and the positions are even for that: https://www.thronemaster.net/?goto=community&sub=forum&fid=3&tid=3843#top


And if you dont believe me, feel free to check the stats:

Without EMP, Lannister has a winrate of 7,8% and Greyjoy of 31%
With EMP, this equals out to 14,5% and 19%, with only Stark standing out.


tworiverstabac
One Of The Kingsguard

Posts: 353
Games: 158
Rank Points: 757
Member since: 2014-Nov-24

Topic: most balanced 6p settings
Posted: 2017-Oct-18 21:52
i have played hundreds of 1st ed games. if lanni plays support +1  in the sept, marches a knight into the sept and a foot into rr (defense +2 in sea, change to raid if gj supports from ironmans), gj can only take rr if he marches all three of his men into rr and uses the blade & balon/victarion. which is a bad move considering stark will be bearing down on seaguard/ greywater, and gj forgoes flints and seaguard, so limited muster available if he goes down that path.

maybe emp would be okay if it didnt impact bara. the only real way to balance the game would be to downgrade gj knight, and include house arryn in the vale.

As it stands stark is to powerful. if gj gets nerfed, its harder for them to assault stark. it is also hard for bara to assault stark with martell breathing down his neck, as taking over baratheon is the best way to win as martell.

perhaps it is time for us experienced players to develop our own seven player game, test it via play by forum, and then maybe one day it gets coded into the site as an option.

we must be the solution!



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