Topic: TV Inspired GoT Variant
Posted: 2018-Mar-26 18:08
Houses
Stark
The Starks are now a risky family to play as with less defensive options. The Roose Bolton regenerator is gone but that doesn’t make the Starks weak. Jon and Sansa are strong cards. Lyanna and Robett are good trade-in options should the Stark player get stuck in a battle for the North. Arya is an extremely flexible card.
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4: Sansa – If you win this combat, gain two Power tokens. If you lose this combat take two power tokens from your opponent and any other player supporting them.
3: Jon Snow – When Night King threat level is 6 or more, this card gains +1 combat strength, a sword and a tower.
2: Brienne ST
2: Arya – Choose the text or symbols from a discarded House Card from either your opponent’s deck or a supporting player’s deck.
1: Davos – If you win this combat increase supply one level. If you lose this combat you can muster into White Harbour Port if you control it.
1: Tormund S
0: Bran – After combat has finished you may search any Westeros Deck or the Night Kings Deck and place a card on top.
Optional Replacements
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2: Lyanna Mormont – If the embattled area is Moat Cailin or further north this card gains +1 combat strength and a sword.
2: Yohn Royce – If you win this combat, you may choose the area to which your opponent retreats. You must choose a legal area where your opponent loses the fewest units.
1: Podrick Payne T
1: Robett Glover – If the embattled area is Moat Cailin or further north this card gains +1 combat strength and a tower.
0: Petyr Baelish – If you lose, move Stark up an influence track with the number of positions equal to that of the combat strength of your opponents house card.
Targaryen
The Targaryen’s take the black pieces on the board. Drogon can lay waste to enemy forces but at the expense of the respect and support of the local citizens. If more cavalry are being used then Qhono can be swapped in for Grey Worm. Tyrion can help stop other houses grouping up to destroy Targaryen.
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4: Daenerys Targaryen – If your opponent has a higher position on the Iron Throne Influence track than you, this card gains +1 combat strength.
3: Jorah S
2: Tyrion – Any player other than your opponent who grants support to your opponent must grant that support to you instead.
2: Grey Worm – All friendly footmen in this battle have +2 combat strength rather than +1.
1: Missandei T
1: Daario – S
0: Varys – After combat, you may look at your opponent's hand and discard one card of your choice.
Optional Replacements
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4: Daenerys Stormborn – S
2: Viserion & Rhaegal – If you are attacking and win this combat, place and resolve a Raid order token in the conquered area.
2: Qhono – If you are attacking, all of your participating Knights (including supporting Targaryen Knights) add +3 to combat strength instead of +2. If you are defending, all of your participating Knights (incl. supporting Targaryen Knights) add +1 to combat strength instead of +2.
1: Ornela – T
0: Drogon – Choose which attacking or defending enemies are killed. For every soldier or ship, discard 3 power tokens. For every knight or siege engine discard 6.
Martell
Ellaria is a lot weaker than Oberyn but this deck should be more balanced overall. Trystane can now provide Martell with a large influx of power tokens but you have to control the Prince’s Pass to gain them.
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4: Ellaria – S
3: Areo Hotah – TT
2: Trystane – If you control Prince’s Pass after this combat, gain a number of power tokens equal to twice the printed combat strength of your opponent’s house card.
2: Obara – S
1: Tyene – Immediately destroy one of your opponent’s footmen.
1: Myrcella - If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
0: Doran – Immediately move your opponent to the bottom of one Influence track of your choice.
Optional Replacements
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3: Lord Blackmont - If you win this battle you may take your opponents order token to be used as if it were your own.
2: Daemon Sand – S
2: Nymeria – If you win this battle switch one of your opponents House Cards with another House Card of the same combat strength.
1: Deziel Dalt – S
0: Caloette – Immediately move your opponent down one position Influence track of your choice and then move Martell up one position on that same influence track.
Tyrell
Tyrell deck is already relatively strong, with their main handicap being their positions on the tracks. Mace offers Tyrell the chance to muster even if Clash takes a long time to appear. Margaery disrupts opponent’s defences. Queen Margaery can be swapped in if you face an aggressive Lannister.
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4: Margaery – Immediately swap two of your opponents order tokens (excluding march order tokens).
3: Loras – If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
2: Randyll SS
2: Mace – If you win combat, you may place any Consolidate Power token in the embattled area regardless of Tyrells placement on the King’s Court.
1: Dickon S
1: Mira Forrester T
0: Olenna – Immediately remove one of your opponent's Order tokens in any one area adjacent to the embattled area. You may not remove the March Order token used to start this combat.
Optional Replacements
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4: Queen Margaery – Gain +1 for every sword your opponents House Card has.
3: The Knight of Flowers: If you win this combat, you may upgrade one of participating Footman (or one supporting Footman of any army) to a Knight or Siege Engine.
2: Melessa Florent T
1: Elinor Tyrell T
1: Talla Tarly – If you are defending, this card gains a fortification icon. If you are attacking, this card gains a sword icon.
Greyjoy
Greyjoy (now in the yellow) has a slightly weakened deck. Yara replaces Victarion but with a little less firepower and Balon isn’t as monstrous as his original card. Black Lorren now gives the Grejoy player better access to power generation if you can find an easy victory.
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4: Euron SS
3: Theon – If combat is initiated utilizing ship transport, this card gains a sword and a tower.
2: Yara – If you are attacking, all of your participating Ships (including supporting Greyjoy Ships) add +2 to combat strength instead of +1.
2: Balon Greyjoy – The printed combat strength of your opponent's House card is changed to 1.
1: Dagmar – ST
1: Black Lorren – If you win this combat, gain a number of power tokens equal to twice the number of boats your opponent has in his ports.
0: Aeron Greyjoy - You may immediately discard two of your available Power tokens to discard Aeron and choose a different House Card from your hand (if able).
Optional Replacements
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3: Reek T
2: Drennan T
2: Stygg S
1: Adrack Humble – If you are not being supported in this combat, this card gains two sword icons and one fortification icon.
1: Ralf Kenning – This card gains +1 Tower icon for each sea territory adjacent to the embattled territory.
Lannister
House Lannister can be attacked on more fronts than any player other player and hence need a strong deck to help them survive. Qyburn should help keep House Lannister’s biggest killer coming back for more.
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4: Cersei – If you win this combat, move your opponent down one space on the Iron Throne influence track. If they are already at the bottom of the Iron Throne track, switch one of their remaining House Cards with another House Card of the same combat strength.
3: Mountain SSS
2: Jaime – The player takes control of the Valyrian Steel blade for this battle. If the opposing player was owner of the Valyrian Steel blade gain a sword.
2: Bronn – S
1: Tommen – After this combat, if your opponent has more available Power tokens than you gain 5 Power tokens.
1: Kevan – S
0: Qyburn – If the Mountain house card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Qyburn to your hand.
Optional Replacements
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4: Queen Cersei – If you have a Defence Order token in the embattled area, its value is tripled.
2: Addam Marbrand – If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a tower icon.
1: Harys Swift – Immediately downgrade one of your opponents participating Knight or Siege Engine units to a Footman.
1: Bernadette T
0: Maester Pycelle – If you win this combat, you may remove one of your opponent's Order tokens from anywhere on the board.
Feedback
I would some feedback on the cards and the trade-in system. Is there anything that looks dangerous for in-game balance? Anything that stands out as a terrible idea? What could/should be changed?