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Ser Hodor
Son Of Hodor

Posts: 756
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Member since: 2016-Mar-20

Topic: TV Inspired GoT Variant
Posted: 2018-Mar-30 15:23
Not at all, just commenting that I myself was making a particular effort not to introduce too many new game-breaking elements, or make old cards completely obsolete.

But it's all part and parcel of the exercise.  I think we all intuit that if you're going to introduce Drogon, he should be a little game-breaking in his firepower.
Ser Hodor
Son Of Hodor

Posts: 756
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Member since: 2016-Mar-20

Topic: TV Inspired GoT Variant
Posted: 2018-Mar-30 16:33
Last set of discreet thoughts on LANNISTER:

4: Jaime Lannister - If you are attacking an area that contains a castle or stronghold, this card gains +1 combat strength.

On the show, Jaime has a solid track record with sieges, taking Riverrun and Highgarden with minimal fuss.

3: The Mountain - SSS.

No need to change his MO just because he's undead.

2: Kevan Lannister - FF.

Lanni still needs forts, he is as good a candidate as any.

2:  Bronn of the Blackwater - You may immediately discard 2 power tokens to give this card any of the following: +1 combat strength, a sword icon or a fort icon.

A man who fights for gold fights as well as he is paid.

1: Cersei Lannister - If you win this combat, you may remove one enemy order token from anywhere on the battlefield.

Cersei's ability can be tremendous, but is used very infrequently. Giving her a slight boost in strength makes her threat much more real.

1: Tommen - If your opponent plays a House Card with a higher printed combat strength, you immediately gain power tokens equal to the difference

The people of Westeros don't like it when the high lords bully sweet, pious Tommen.

0: Qyburn - Immediately return the Mountain card from your discard pile to your hand.


I am torn upon the necessity of the part about returning Qyburn to your hand as well.  I think if you use a deck that provides Lanni any other sword/skull icons, it becomes overkill. If the Mountain is the only killer in the deck, keeping both cards cycling through is more balanced.

Some alternates I considered:

2: Pyromancer Hallyne - Immediately destroy all siege engine units participating in this combat (including Lannister units).

This is probably way overpowered, but I like the idea that you can't choose to avoid the friendly fire effect, which means both Lanni and its enemies have to step lightly. And making him a slightly higher strength actually makes him worse, as it means tossing him off on a single unit suicide mission is a bit more costly to your overall hand strength.

1: Cersei, Queen Regent - If you are not being supported in this combat, this card gains a sword icon and a skull icon.

This to reflect her desperation play at the Sept of Baelor.  Ultimately I decided that either of these cards made Lanni too much destructive firepower when combined with the Mountain, and I like the combo with Qyburn better. Also, Cersei's 2nd ed. ability is the best finesse move out there, and I don't want to lose it.  

In totality, my suggestions would probably give Lannister the biggest boost in overall power of any House. In particular because it provides multiple counters to Balon (with Jaime and Bronn's text abilities) that are more direct than Tyrion's (which is only really effective when GJ has saved Balon as its last "big" card).  And I think making Cersei slightly more of a threat is a bigger shift than it looks like.
QggOne
Master Blacksmith

Posts: 406
Games: 56
Rank Points: 212
Member since: 2017-Feb-26

Topic: TV Inspired GoT Variant
Posted: 2018-Mar-30 17:29
I know some cards are inferior or boring compared to others but there are cards which force swaps so that isn't always a bad thing. Nonetheless, you have all shown me a lot of changes have to be made. I don't want things to become too much of a power creep though.

I still want to stick to show characters so no Paxter!

Gonna get a new set of cards to you in ten minutes to look at.


Ser Hodor
Son Of Hodor

Posts: 756
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Member since: 2016-Mar-20

Topic: TV Inspired GoT Variant
Posted: 2018-Mar-30 17:52
It occurs to me that Qyburn's ability to recycle the Mountain should be optional, otherwise it creates a significant impediment to Lanni's ability to get any cards but those two back.

Another alternative for Mace - "If Tyrell occupies the 5 position on the supply track, this card gains +1 combat strength. If it occupies the 6 position, this card gains +2 combat strength."
QggOne
Master Blacksmith

Posts: 406
Games: 56
Rank Points: 212
Member since: 2017-Feb-26

Topic: TV Inspired GoT Variant
Posted: 2018-Mar-30 17:53
Houses

Stark

Jon takes his place in the lead.

Click for details.

4: Jon Snow – When Night King threat level is 6 or more, this card gains +1 combat strength, a sword and a tower.
3: Yohn Royce – If you win this combat, you may choose the area to which your opponent retreats. You must choose a legal area where your opponent loses the fewest units.
2: Brienne ST
2: Tormund S
1: Sansa – If you win this combat, gain two Power tokens. If you lose this combat take two power tokens from your opponent and any other player supporting them.
1: Davos – If you win this combat increase supply one level. If you lose this combat you can muster into White Harbour Port if you control it.
0: Petyr Baelish – Immediately trade-in your opponents chosen House Card with another House Card of the same combat strength if there is one available. If there is no House Card available trade-in one of your House Cards for another.

Optional Replacements
Click for details.

2: Robett Glover – If the embattled area is Winterfell or an adjacent territory this card gains +1 combat strength and a tower.
2: Lyanna Mormont – If the embattled area is Winterfell or an adjacent territory this card gains +1 combat strength and a sword.
1: Arya – Choose the text or symbols from a discarded House Card from either your opponent’s deck or a supporting player’s deck.
1: Podrick Payne T
0: Bran – After combat has finished you may search any Westeros Deck or the Night Kings Deck and place a card on top.



Targaryen

Danny's Sword wielding card is starting allowing her to switch, should she lose the crown..

Click for details.

4: Daenerys Targaryen S
3: Jorah – If “Daenerys Targaryen” or “Daenerys Stormborn” is in your hand, this card has a tower. If “Daenerys Targaryen” or “Daenerys Stormborn” is in your discard pile, this card has two swords.
2: Tyrion – Any player other than your opponent who grants support to your opponent must grant that support to you instead.
2: Grey Worm – All friendly footmen in this battle have +2 combat strength rather than +1.
1: Missandei T
1: Daario – S
0: Varys – After combat, you may look at your opponent's hand and discard one card of your choice.

Optional Replacements
Click for details.

4: Daenerys Stormborn – If your opponent has a higher position on the Iron Throne Influence track than you, this card gains +1 combat strength.
2: Viserion & Rhaegal – If you are attacking and win this combat, place and resolve a Raid order token in the conquered area.
2: Qhono – If you are attacking, all of your participating Knights (including supporting Targaryen Knights) add +3 to combat strength instead of +2. If you are defending, all of your participating Knights (incl. supporting Targaryen Knights) add +1 to combat strength instead of +2.
1: Ornela – T
0: Drogon – Choose which attacking or defending enemies are killed. For every soldier or ship, discard 3 power tokens. For every knight or siege engine discard 6.



Martell

You were right, the deck looked stale compared to the rest so I’ve made larger changes. In the show Ellaria had Tyene poison Myrcella and remove her from the Game of Thrones. Ellaria can now remove other cards from the game. Daemon Sand gave Oberan his poison spears which killed the mountain despite Oberan losing. He too will carry this trait. The Sand Snakes now have equal strength which seems appropriate. Nymeria challenged Trystane to a fight to the death, hence her new ability.

Click for details.

4: Areo Hotah – ST
3: Ellaria – If you win this battle trade-in one of your opponents House Cards with another House Card of the same combat strength. Remove the traded House card from the game.
2: Obara – S
2: Tyene – Immediately destroy one of your opponent’s footmen. If “Ellaria” is in the discard pile, you may destroy one of your opponent’s knights instead.
1: Trystane – If you control Prince’s Pass after this combat, gain a number of power tokens equal to the printed combat strength of your opponent’s house card.
1: Myrcella - If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
0: Doran – Immediately move your opponent to the bottom of one Influence track of your choice.

Optional Replacements
Click for details.

3: Lord Blackmont - If you win this battle you may take your opponents order token to be used as if it were your own.
2: Nymeria – Both this House card and your opponents house cards have their text changed to a sword.
1: Daemon Sand – If you lose this battle trade-in one of your opponents House Cards with another House Card of the same combat strength. Remove the traded House card from the game.
1: Deziel Dalt – S
0: Caloette – Immediately move your opponent down one position Influence track of your choice and then move Martell up one position on that same influence track.



Tyrell

TKoF is now the starting 4 card for Tyrell giving the more ways to build early on without star orders. They can trade him in for old Loras later.

Click for details.

4: The Knight of Flowers: If you win this combat, you may upgrade one of participating Footman (or one supporting Footman of any army) to a Knight or Siege Engine.
3: Margaery – Immediately swap two of your opponents order tokens (excluding march order tokens).
2: Randyll SS
2: Mace – If you win this combat, you may place a special Consolidate Power token in the embattled area regardless of Tyrell’s position on the King’s Court.
1: Dickon S
1: Mira Forrester T
0: Olenna – Immediately remove one of your opponent's Order tokens in any one area adjacent to the embattled area. You may not remove the March Order token used to start this combat.

Optional Replacements
Click for details.

4: Loras – If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
3: Queen Margaery – Gain +1 for every sword your opponents House Card has.
2: Melessa Florent TT
1: Elinor Tyrell T
1: Talla Tarly – If you are defending, this card gains a fortification icon. If you are attacking, this card gains a sword icon.


Greyjoy

Harrag (the guy who Theon kills in S8) now replaces Reek. Drennan looked threatening until Osha seduced and killed him, hence his new weakness.

Click for details.

4: Euron SS
3: Theon – If combat is initiated utilizing ship transport, this card gains a sword and a tower.
2: Yara – If you are attacking, all of your participating Ships (including supporting Greyjoy Ships) add +2 to combat strength instead of +1.
2: Balon Greyjoy – The printed combat strength of your opponent's House card is changed to 0.
1: Dagmar – ST
1: Black Lorren – If you win this combat, gain a number of power tokens equal to twice the number of boats your opponent has in his ports.
0: Aeron Greyjoy - You may immediately discard two of your available Power tokens to discard Aeron and choose a different House Card from your hand (if able).

Optional Replacements
Click for details.

3:  Harrag Sharp – Defence order tokens on Greyjoy ships are treated as support+0 tokens for this battle.
2: Drennan –  If you the opposing House card is male, this card gains +1 combat strength and a tower icon. If you the opposing House card is female, this card has -1 combat strength.
2: Stygg S
1: Adrack Humble – If you are not being supported in this combat, this card gains two sword icons and one fortification icon.
1: Ralf Kenning – This card gains +1 Tower icon for each sea territory adjacent to the embattled territory.


Lannister

Click for details.

4: Jaime – If this battle takes place on land, the player takes control of the Valyrian Steel blade for this battle. If the opposing player was owner of the Valyrian Steel blade gain a sword.
3: Mountain SSS
2: Kevan – TT
2: Bronn – You may immediately discard 2 power tokens to give this card any of the following: +1 combat strength, a sword icon or a fort icon
1: Cersei – If the opposing House card has an effect (rather than a symbol) ignore it and switch one of their remaining House Cards with another House Card of the same combat strength.
1: Tommen – After this combat, if your opponent has more available Power tokens than you gain 3 Power tokens.
0: Qyburn – If the Mountain house card is in your discard pile, immediately return it to your hand. If you lose this combat, you may return Qyburn to your hand.

Optional Replacements
Click for details.

2: Addam Marbrand – If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a tower icon.
2: Harys Swift – If you have a Defence Order token in the embattled area, its value is doubled.
1: Pyromancer Hallyne – Immediately destroy one of your opponents participating Siege Engine units.
1: Bernadette T
0: Maester Pycelle – If you win this combat, you may remove one of your opponent's Order tokens from anywhere on the board.


Ser Hodor
Son Of Hodor

Posts: 756
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Member since: 2016-Mar-20

Topic: TV Inspired GoT Variant
Posted: 2018-Mar-30 18:31
Thoughts on Ogg's Tweaks:

[quote]Houses

Stark

Jon takes his place in the lead.

Click for details.

4: Jon Snow – When Night King threat level is 6 or more, this card gains +1 combat strength, a sword and a tower.
3: Yohn Royce – If you win this combat, you may choose the area to which your opponent retreats. You must choose a legal area where your opponent loses the fewest units.
2: Brienne ST
2: Tormund S
1: Sansa – If you win this combat, gain two Power tokens. If you lose this combat take two power tokens from your opponent and any other player supporting them.
1: Davos – If you win this combat increase supply one level. If you lose this combat you can muster into White Harbour Port if you control it.
0: Petyr Baelish – Immediately trade-in your opponents chosen House Card with another House Card of the same combat strength if there is one available. If there is no House Card available trade-in one of your House Cards for another.

Optional Replacements
Click for details.

2: Robett Glover – If the embattled area is Winterfell or an adjacent territory this card gains +1 combat strength and a tower.
2: Lyanna Mormont – If the embattled area is Winterfell or an adjacent territory this card gains +1 combat strength and a sword.
1: Arya – Choose the text or symbols from a discarded House Card from either your opponent’s deck or a supporting player’s deck.
1: Podrick Payne T
0: Bran – After combat has finished you may search any Westeros Deck or the Night Kings Deck and place a card on top.

- While gameplaywise, he's identical to Robb, I think it strikes a bum note for Yohn Royce to enjoy such a pride of place in the Stark deck.  I'd consider dropping him to a 2 and promoting either Brienne or Tormund to a 3. The difference in abilities I think would even out (having swords on large cards is much better than on middle/lows).

- Sansa may still be overpowered, especially considering Stark already boasts the most extensive power production network of any house.  I still like my hot potato concept, but I'd at least consider trimming down some of her stealing abilities.

- You really like the card-swapping concept.  I'd need to see it in action to figure out how much of a game-changer it really is.  But my gut says that either the inability to change the combat strength of the opponent's pick makes it mostly a non-factor, in which case it underpowers a player as major as Littlefinger, or it makes a huge difference, in which case there are too many other cards with other Houses duplicating the effect.
Ser Hodor
Son Of Hodor

Posts: 756
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20

Topic: TV Inspired GoT Variant
Posted: 2018-Mar-30 18:40
quote]

Targaryen

Danny's Sword wielding card is starting allowing her to switch, should she lose the crown..

Click for details.

4: Daenerys Targaryen S
3: Jorah – If “Daenerys Targaryen” or “Daenerys Stormborn” is in your hand, this card has a tower. If “Daenerys Targaryen” or “Daenerys Stormborn” is in your discard pile, this card has two swords.
2: Tyrion – Any player other than your opponent who grants support to your opponent must grant that support to you instead.
2: Grey Worm – All friendly footmen in this battle have +2 combat strength rather than +1.
1: Missandei T
1: Daario – S
0: Varys – After combat, you may look at your opponent's hand and discard one card of your choice.

Optional Replacements
Click for details.

4: Daenerys Stormborn – If your opponent has a higher position on the Iron Throne Influence track than you, this card gains +1 combat strength.
2: Viserion & Rhaegal – If you are attacking and win this combat, place and resolve a Raid order token in the conquered area.
2: Qhono – If you are attacking, all of your participating Knights (including supporting Targaryen Knights) add +3 to combat strength instead of +2. If you are defending, all of your participating Knights (incl. supporting Targaryen Knights) add +1 to combat strength instead of +2.
1: Ornela – T
0: Drogon – Choose which attacking or defending enemies are killed. For every soldier or ship, discard 3 power tokens. For every knight or siege engine discard 6.

[/quote]


- Tyrion still seems very overpowered. I guess the idea is mainly that he acts as a deterrent from anyone granting your enemy neutral support?

- Grey Worm also overpowered. I think "Kevan with 2 strength" is good enough given the strength of the rest of the deck, but making the ability apply on defense and to neutral support is overkill.

- Otherwise seems pretty well balanced.  Drogon is obviously still an beast of a card, but that's as it should be.
☠ Dele✝ed User

One disappeared.
One came back from the dead.

Topic: TV Inspired GoT Variant
Posted: 2018-Apr-03 00:27
As an addition to the ideas for the House card decks (btw., overpowering even just some cards isn't a good idea, +1 for Ser Hodor), I was thinking about an alternative starting scenario. It could be used from the start or at least is worth trying somewhen later on.

Lannister

1 footman in Lannisport,
2 footmen in Stoney Sept,
1 footman in Harrenhal
1 ship in the Golden Sound
1 Garrison (5) and a Power token in Riverrun.
Position 1 on the Iron Throne track,
Position 3 on the Fiefdom track,
Position 1 on the King’s Court track,
Position 3 on the Supply track,
Position 3 on the Victory track.

Tyrell

1 knight and 1 footman in Highgarden,
1 footman in the Dornish Marches,
1 ship in the port of Oldtown,
1 Garrison (3) and 1 Power token in Oldtown,
1 Power token in The Abor,
1 Power token in Three Towers,
Position 2 on the Iron Throne track,
Position 2 on the Fiefdom track,
Position 2 on the King’s Court track,
Position 3 on the Supply track,
Position 2 on the Victory track.

Martell

1 knight and 1 footman in Sunspear,
1 footman in the Saltshore,
1 ship in the port of Sunspear,
1 Garrison (3) and 1 Power token in Starfall,
Position 3 on the Iron Throne track,
Position 4 on the Fiefdom track,
Position 4 on the King’s Court track,
Position 3 on the Supply track,
Position 2 on the Victory track,

Greyjoy

1 knight and 1 footman in Pyke,
1 footman in Greywater Watch,
1 ship in the port of Pyke,
1 ship in Ironman’s Bay,
Position 5 on the Iron Throne track,
Position 1 on the Fiefdom track,
Position 5 on the King’s Court track,
Position 2 on the Supply track,
Position 1 on the Victory track.

Stark

1 knight in Winterfell,
1 footman and 1 Power token in Castle Black,
1 footman, 1 Garrison (3) and 1 Power token in White Harbor,
1 ship in the port of White Harbor,
Position 4 on the Iron Throne track,
Position 5 on the Fiefdom track,
Position 3 on the King’s Court track,
Position 1 on the Supply track,
Positon 2 on the Victory track.

Targaryen

1 knight and a footman in Dragonstone,
1 footman in the Kingswood,
1 ship in the port of Dragonstone,
1 ship in Shipbreaker Bay,
1 Garrison (4) and 1 Power token in Storm’s End,
Position 6 on the Iron Throne track,
Position 6 on the Fiefdom track,
Position 6 on the King’s Court track,
Position 2 on the Supply track,
Position 2 on the Victory track.

I suggest leaving the neutral forces in King’s Landing and the Eyrie how and where they are.
Ser Hodor
Son Of Hodor

Posts: 756
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20

Topic: TV Inspired GoT Variant
Posted: 2018-Apr-03 02:35

Martell

You were right, the deck looked stale compared to the rest so I’ve made larger changes. In the show Ellaria had Tyene poison Myrcella and remove her from the Game of Thrones. Ellaria can now remove other cards from the game. Daemon Sand gave Oberan his poison spears which killed the mountain despite Oberan losing. He too will carry this trait. The Sand Snakes now have equal strength which seems appropriate. Nymeria challenged Trystane to a fight to the death, hence her new ability.

Click for details.

4: Areo Hotah – ST
3: Ellaria – If you win this battle trade-in one of your opponents House Cards with another House Card of the same combat strength. Remove the traded House card from the game.
2: Obara – S
2: Tyene – Immediately destroy one of your opponent’s footmen. If “Ellaria” is in the discard pile, you may destroy one of your opponent’s knights instead.
1: Trystane – If you control Prince’s Pass after this combat, gain a number of power tokens equal to the printed combat strength of your opponent’s house card.
1: Myrcella - If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
0: Doran – Immediately move your opponent to the bottom of one Influence track of your choice.

Optional Replacements
Click for details.

3: Lord Blackmont - If you win this battle you may take your opponents order token to be used as if it were your own.
2: Nymeria – Both this House card and your opponents house cards have their text changed to a sword.
1: Daemon Sand – If you lose this battle trade-in one of your opponents House Cards with another House Card of the same combat strength. Remove the traded House card from the game.
1: Deziel Dalt – S
0: Caloette – Immediately move your opponent down one position Influence track of your choice and then move Martell up one position on that same influence track.


The Martell deck seems vastly overpowered by these changes.  Removing a card from the game is a game-breaking turn, and adding it to a deck that already has Doran is definite overkill.  Aside from which, I don't understand the reasoning for how poisoning represents "removing someone from the Game Of Thrones" any more than other characters that behead or stab or burn people to death.

At most, I would include that ability as an alternate 0 card, and make it dependent upon winning the battle, a la Cersei.  Also Tyene's ability on top of the already healthy supply of swords makes them even more destructive, and the Blackmont, Caleotte, and Salt abilities are also very strong. Along with Trystane, who is not exceptionally dominant on his face, but plugs the biggest hole in the Martell position, they seem to be far and away the strongest House in this conception.

Generally, I think Doran and Arianne give Martell about enough in terms of unique abilities.  It's okay that the rest of their deck is fairly straightforward.
Ser Hodor
Son Of Hodor

Posts: 756
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20

Topic: TV Inspired GoT Variant
Posted: 2018-Apr-03 03:04

Tyrell

TKoF is now the starting 4 card for Tyrell giving the more ways to build early on without star orders. They can trade him in for old Loras later.

Click for details.

4: The Knight of Flowers: If you win this combat, you may upgrade one of participating Footman (or one supporting Footman of any army) to a Knight or Siege Engine.
3: Margaery – Immediately swap two of your opponents order tokens (excluding march order tokens).
2: Randyll SS
2: Mace – If you win this combat, you may place a special Consolidate Power token in the embattled area regardless of Tyrell’s position on the King’s Court.
1: Dickon S
1: Mira Forrester T
0: Olenna – Immediately remove one of your opponent's Order tokens in any one area adjacent to the embattled area. You may not remove the March Order token used to start this combat.

Optional Replacements
Click for details.

4: Loras – If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
3: Queen Margaery – Gain +1 for every sword your opponents House Card has.
2: Melessa Florent TT
1: Elinor Tyrell T
1: Talla Tarly – If you are defending, this card gains a fortification icon. If you are attacking, this card gains a sword icon.


Tyrell is the toughest of these to reevaluate.  Their deck is already quite strong and well balanced. I'd lean toward starting them with an extra ship as the main way or shoring them up, as their weaknesses are in their starting position and troops, not cards.  To keep up with the power creep of the other houses, I might make Mace a little stronger, or maybe give their a second fort to one of the 1 cards, but otherwise their 2nd edition deck is still quite competitive.

I also think that losing one fort icon weakens them more than you'd think.  A large part of the strength of Tyrell's deck is that their forts are situated exactly where you want them - as opposed to say, Areo, where you feel wasteful expending a 3 card to protect a single unit in a losing battle.

Margaery's power is interesting, but putting it in the same deck with QOT seems to enable too much fuckery.
Ser Hodor
Son Of Hodor

Posts: 756
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20

Topic: TV Inspired GoT Variant
Posted: 2018-Apr-03 03:26


Greyjoy

Harrag (the guy who Theon kills in S8) now replaces Reek. Drennan looked threatening until Osha seduced and killed him, hence his new weakness.

Click for details.

4: Euron SS
3: Theon – If combat is initiated utilizing ship transport, this card gains a sword and a tower.
2: Yara – If you are attacking, all of your participating Ships (including supporting Greyjoy Ships) add +2 to combat strength instead of +1.
2: Balon Greyjoy – The printed combat strength of your opponent's House card is changed to 0.
1: Dagmar – ST
1: Black Lorren – If you win this combat, gain a number of power tokens equal to twice the number of boats your opponent has in his ports.
0: Aeron Greyjoy - You may immediately discard two of your available Power tokens to discard Aeron and choose a different House Card from your hand (if able).

Optional Replacements
Click for details.

3:  Harrag Sharp – Defence order tokens on Greyjoy ships are treated as support+0 tokens for this battle.
2: Drennan –  If you the opposing House card is male, this card gains +1 combat strength and a tower icon. If you the opposing House card is female, this card has -1 combat strength.
2: Stygg S
1: Adrack Humble – If you are not being supported in this combat, this card gains two sword icons and one fortification icon.
1: Ralf Kenning – This card gains +1 Tower icon for each sea territory adjacent to the embattled territory.


At a glance, it doesn't look like you have given GJ much of a boost (which makes sense, as there is a general consensus that they are the most overpowered in 2nd ed.).  But I think when looking at things holistically, the minor boosts serve to give the Ironborn more useful sword icons, which plugs the biggest hole in their deck.  Along with removing Stark's strong defensive options, I think even with a lack of big shiny new abilities, Greyjoy may come out even stronger than before.
QggOne
Master Blacksmith

Posts: 406
Games: 56
Rank Points: 212
Member since: 2017-Feb-26

Topic: TV Inspired GoT Variant
Posted: 2018-Apr-05 17:57
Stark

I think it strikes a bum note for Yohn Royce to enjoy such a pride of place in the Stark deck.  I'd consider dropping him to a 2 and promoting either Brienne or Tormund to a 3. The difference in abilities I think would even out (having swords on large cards is much better than on middle/lows).
In fairness at least half of the troops in the North are from the Vale now. Yeah, it would make sense for either Tormund or Brienne to take 3. With Stark supposed to be a more risky deck now, keeping the towers away from the low cards is a good thing (albeit not for Stark).


Sansa may still be overpowered, especially considering Stark already boasts the most extensive power production network of any house.  I still like my hot potato concept, but I'd at least consider trimming down some of her stealing abilities.
The problem with Sansa being in other decks is that you can tell which card an opponent would be playing based on the back of the card (I am making these with people able to create the cards themselves). You are right though, her current ability isn’t good. She needs something else.

You really like the card-swapping concept.  I'd need to see it in action to figure out how much of a game-changer it really is.  But my gut says that either the inability to change the combat strength of the opponent's pick makes it mostly a non-factor, in which case it underpowers a player as major as Littlefinger, or it makes a huge difference, in which case there are too many other cards with other Houses duplicating the effect.
I do, it can be tested easily with a pbf. We can also fairly easily just make a few changes to remove the mechanic.

I think this Littlefinger card is, if anything, a little on the strong side. He effectively counters a number of Stark threats like Balon as, unlike the Martells, he trades the card used against you in battle. If there are no trade-ins the card allows Stark to prepare his/her deck for the upcoming battles. Choosing between him and Bran should be a difficult choice, do you want better house card controls or better board controls.

Targaryen

Tyrion still seems very overpowered. I guess the idea is mainly that he acts as a deterrent from anyone granting your enemy neutral support?
Yes, careful players are not likely to hand Targaryen an easy victory so I don’t think he’ll be that crazily overpowered. He should help block Stark and Martell grouping up on you in the sea though.

Grey Worm also overpowered. I think "Kevan with 2 strength" is good enough given the strength of the rest of the deck, but making the ability apply on defense and to neutral support is overkill.
I’ll remove neutral support. Hopefully that’s enough. Considering he is supposed to represent the Unsullied it’s also silly for him to boost neutral support in a thematic sense.

I'll respond to the rest later.


QggOne
Master Blacksmith

Posts: 406
Games: 56
Rank Points: 212
Member since: 2017-Feb-26

Topic: TV Inspired GoT Variant
Posted: 2018-Apr-06 17:26
Martell

Removing a card from the game is a game-breaking turn, and adding it to a deck that already has Doran is definite overkill.
Would swapping the abilities of Ellaria and Sand fix this? Forcing you to lose with a 3 or win with a 1 would make the cards harder to use. By himself, I don’t think Sand is too strong. To get him into play you have to lose either Trystane or Myrcella who are both extremely important to Martell.

Tyene's ability on top of the already healthy supply of swords makes them even more destructive
Yeah, I think it needs tinkering.

Generally, I think Doran and Arianne give Martell about enough in terms of unique abilities.
Given their poor winrate in the standard game, I think Martell need a little help and the loss of the Viper makes this even more important.

Tyrell

I also think that losing one fort icon weakens them more than you'd think.
I totally get it but they can trade-in a tower relatively easy or gain Talla’s slightly

Margaery's power is interesting, but putting it in the same deck with QOT seems to enable too much fuckery.
I think you might be right. Maybe make switch the Margaery abilities so it’s not immediately useable? Or maybe it just needs changed.


Zsa
Knight

Posts: 83
Games: 79
Rank Points: 685
Member since: 2017-Sep-01

Topic: TV Inspired GoT Variant
Posted: 2018-Apr-06 19:05
I like the idea of new cards, and I have a few suggestions and comments myself. These comments relate to the last list you posted on the third page.

Stark
a) Sansa Stark : I would make Sansa's ability trigger conditionally. Right now if you win or lose, you still gain 2 power tokens. I say it would make the card more interesting to use if you had to win or lose to trigger the effect.
b) Petyr Baelish : I'm a bit confused on the wording. "If there is no House Card available trade-in one of your House Cards for another." Do you mean return this card to the deck and choose another one? I would change the wording on that card, and the effect a bit as well. Make it so Petyr is discarded, or you have to pay 1 or 2 power tokens to activate the second part. Otherwise, if you're fighting a player with no duplicate Str cards, you play Petyr every time, and can choose what house card you want after your opponent has revealed. It is a very powerful repetitive effect, and annoying to the other player as well.
c) Davos : Really like the ability to mess with supply from Ser Davos. I would also make this card conditional on either winning or losing, and I'd remove the WH mustering or put it on another card.

Targaryen
Not much to say here, it looks like a balanced deck, nice conditional cards. Grey Worm can be a monster strength card, but it is conditional on footmen.

Martell
a) Ellaria: Ellaria's ability is confusing. Which card are you removing. When you say "remove the traded card from the game", you're trading one card for another, so you're actually trading both cards. Removing a card from the game is interesting, and the ability is conditional, but I'm not a big fan of all these "trade-in" cards.
2. Tyene : destroying one of your opponent's knights is a bit too much. I would suggest removing that part. You already have 2 big abilities that deter people from attacking Martell, you add a third one, and it really makes people even more wary than they already are to engage Martell. I don't think this card would be good for the game. I understand that vengeance and scorched earth tactics are their thing, but the game will suffer which I think is more important.

Tyrell
a) Margaery : she has an effect that is too powerful to give to a house that already has the QoT.


Greyjoy
a) Theon : I like Theon's effect, but you'll run into situations where it is not clear whether the battle was initiated by ship transport or not. Say you attack Greywater Watch from Flint's Finger, and you have a boat in IMB. You could say your units traveled by boat to Greywater. The game makes no discrimination between your troops' travel path as long as the move is valid.


Lannister
a) Cersei : her ability is also not clear. What happens if you can't trade the house card? I've mentioned it previously, but I'll mention it again, this "trade in" of cards is not a great mechanic in my opinion . And what if the other card you trade it in for has text as well, do you ignore that as well?
b) Love Bronn and Jaime, those are nice cards.

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