Topic: Rationalisation behind Baratheon Power Token spending
Posted: 2018-Aug-27 22:04
Hello
I have read on several discussions here on the forums that Baratheon players often have motivation to keep themselves first on the Iron Throne. I've always wondered what was the reason behind such logic? I would argue that being first on the Iron Throne often comes with negatives -- if the king was able to choose when to issue the orders or in which order players muster their troops then it would have more power, but being first in those two aspects do not equal a better situation some of the times.
Moreover, with the Power Token income that the Baratheons have early game they could easily overpower other players in the rest of the tracks and have a good chance to come ahead and collect both the Blade and the Raven.
Finally by choosing not to bid on the Iron Throne, Baratheons also gain one point on Stannis, which is kind of like having a weaker version of the Blade (but without the commodity of choosing when to use it) and Raven (similarities with the +1 march order token, but weaker) in the early game, while they have all cards.
I would be really interested to know what other, more experienced players think and to understand the rationale behind staying on top of the Iron Throne when playing Baratheon.
Thanks a lot for your time guys!
I think there are several issues being conflated here. But assuming we are talking about specifically a clash in the first Westeros Phase, here's where I stand:
You are right that moving first is sometimes a hindrance rather than a help. Moving last is definitely better at the end of the game, when siege engines are in play and all alliances are abandoned. However, in the early to mid game, being able to raid first is an enormous advantage. It also helps for pulling an expeditionary force of troops out of enemy territory before Gregor/Viper/Edd/Loras/Doran can fall on them, but raiding is my primary concern. It allows you to protect yourself from a southern alliance supporting each other's attacks, but most importantly, as long as you burn first, you should be able to securely CP in either Kings Landing or Kingswood, keeping up your crucial money advantage.
1 extra combat strength for Stannis can also be crucial, particularly for breaking into Narrow Sea/ESS/Blackwater. But on balance I'm not willing to trade that small boost in a single battle for being able to protect not just my crown orders, but supports that can easily be good for 2-4 extra combat strength in multiple battles each turn.
Tiebreaking in Clashes is a valuable diplomatic tool, not to mention the ability to self-deal when everyone skimps on a bid. And it can also be important with Wildling Attacks; in close clashes where several houses are tied (or almost) in cash reserves, it can be a big difference maker that a) you only need to tie any of them to beat them on a particular track
and b) you don't have to save 1-2 tokens to protect against taking the worst of a wildling loss.
The other thing, as ajant mentions, is that even if it is the least important track to stay ahead on, it is generally very cheap for Baratheon to keep it when they start with it. It's rare that a bid of 1 won't retain the throne. It's generally only when Lanni/GJ are fighting, and one of them decides to gamble on it instead of the blade. For everyone else, as much as they might like to have it, it's just too risky to gamble a significant amount of $ on it when doing so could take them right out of contention for the next 2 tracks worth of bidding.
In summary: keep the throne as long as it stays cheap, but don't sweat it once you lose it.