Ser HodorSon Of Hodor
Posts: 758
Games: 1,358
Rank Points: 10,286
Member since: 2016-Mar-20
Topic: House Analysis - Tyrell
Posted: 2022-Nov-05 05:29
One thing I've come to realize over time is that Tyrell is the house who benefits the most from holding the Iron Throne. Or rather, they enjoy all the benefits that come with it (breaking ties, protecting their CP and supports with preemptive raids), but have ways to avoid the major drawback of your opponents having the last march of the round. Between Loras's potential to add one, and QOT 's to remove one from the opposition without needing to reach the area holding the march or win her battle, you have options to allow you to march both first and last in a turn.
Beyond that, I have found a surprising amount of success sailing all the way to the great white North, when conditions are favorable. It generally requires swooping into a GJ/Lanni war to bail out whichever party is on the ropes. The losing party is not going to say no to letting you hold on to Sunset Sea if it gives them a shot at locking down Golden/Ironman, and their gratitude should hold until they have fully eliminated their opponent. It will likely take them a few turns even with your help, on top of which, if they've been hard pressed they are likely to weak on track positions and too broke to reach a position of real strength even if an inopportune Clash should arise.
Meanwhile, Stark is often not on guard against a green crusade, and Bay of Ice is not very easy to take back once lost. And their deck provides none of the protections against the special threats that QOT and Loras pose that Martell, Lannister and Baratheon cards can muster. It's not easy to build the bridge all the way across the board, but once you do, you can roll through the entire North faster than you'd think.
Not something you can really plan for from the start of the game, but when the conditions are right (basically meaning that both Lanni/GJ and Martell/Bara are warring with each other), it's a ton of fun.