mamotato3 57 minutes ago

need 3p more to 6 live

mamotato3 1 h 10 min ago

6p live?

nevo1234 1 h 11 min ago

2/3

The_Hound 1 h 14 min ago

2/3

nevo1234 1 h 19 min ago

can someone make 6p game?

bujanx 1 h 21 min ago

thanks

Lannie85 1 h 22 min ago

Game aborted bujanx

Abbykillu 1 h 26 min ago

we need another 6 live game please with a host

bujanx 1 h 27 min ago

https://www.game.thronemaster.net/?game=189732

bujanx 1 h 27 min ago

any site mod can help ? our game wont let us abort .... we decided to abort and someone has left already and we ust get error

nevo1234 1 h 34 min ago

2/3p one more

mamotato3 1 h 37 min ago

thank you Phasmatis

Phasmatis 1 h 39 min ago

Done.

mamotato3 1 h 44 min ago

create 6p live please

The_Hound 2 h 1 min ago

3p live rated up

mamotato3 2 h 5 min ago

create 6p live please

Dogas2019 2 h 19 min ago

4p up guys

Seanshami 2 h 38 min ago

you the man

Phasmatis 2 h 38 min ago

There you go, have fun!

Seanshami 2 h 44 min ago

can someone create a live game pls

For your sake... WRITE SOMETHING!



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Dies Irae
One Of The Kingsguard

Posts: 111
Games: 199
Rank Points: 960
Member since: 2017-Oct-06

Topic: Tyrell is getting a star in MoD, what new debuts can you think of?
Posted: 2018-Dec-24 12:34
Plenty more things will change in the game, but majority of new things is in the west, so I think it's somewhat reasonable to theorize on this. What do you think would be Tyrell's new preferred opening?

I welcome the Baratheon starless debut discussion too, given that said star comes at Bara's expense, but knowing the amount of factors introduced to the west, anything I can think of feels like guesswork.


JukeboxHero
Pawn

Posts: 4
Games: 10
Rank Points: 6
Member since: 2017-Jul-18

Topic: Tyrell is getting a star in MoD, what new debuts can you think of?
Posted: 2018-Dec-26 03:28
I think it really it has to be two different discussions:

Less than 8 players:
(Assuming the vassals are below Baratheon on the Kings Court track) The iron throne is massively more useful. The vassal system makes NPC houses much more potent, and with Baratheon a) being a centrally located house, and b) being able to dictate the pace of early Westeros cards, they are in a prime spot to take advantage of the vassal system--with the only house that might have a better advantage being Lannister.

8 players:
Baratheon is clearly in the most dire spot of all players. Every neighbor has better cards, or more deadly cards, or a better starting army, or all three. Combine this with the fact that Baratheon *still* has to deal with the neutral force on King's Landing (with no way to do so on the first turn, nor on the second without committing all land forces to do it), before getting their second stronghold, and they will have an exceedingly difficult hill to climb. Diplomacy will have to be central to any strategy--particularly because Targaryen will likely have no interest in an alliance with Baratheon.  Loans will also likely be a major factor for Baratheon because they also get first dibs, but, again, that's a major sacrifice for not being able to take King's Landing.

Tyrell:
This should open a number of new doors for Tyrell to not only get started, but also defend themselves.

Realistically, their best move is to CP* in Highgarden, because a second/third boat will automatically equalize/neutralize the biggest threat from Martell. This leaves the only difficult decision to be what to do in the Marches. Stay and CP for tokens or take Oldtown for future mustering? Given how important tokens are in the expansion, the safer option is likely to CP, but an argument could definitely be made to take Oldtown to beging building up for the move against the other houses.

Begin Rant:
Tyrell, in my opinion, is now in the de facto best position of all houses: good geographic position, good cards, and good starting tracks. They will become the new Starks, I think, able to turtle better than any other house.

Baratheon is really hurt by this... I would really have preferred the addition of another one star position to Kings Court *or* getting rid of the King's Landing Neutral force and replaced it with a footmen for Baratheon or reduced it to 3.

It would be one thing if Baratheon had decent cards, but they really don't, and now Baratheon has to commit an offensive move to get decent mustering. I'd welcome an analysis arguing otherwise, because I'd like to be wrong on this.

There's also the issue of Greyjoy now being to march the boat out of port with the new sea order move and still being able to threaten both Seagate,Riverrun, and the Golden Sound.
Juke of Holland
Pawn

Posts: 1
Games: 0
Rank Points: 0
Member since: 2018-Nov-09

Topic: Tyrell is getting a star in MoD, what new debuts can you think of?
Posted: 2019-Mar-16 15:46
I'm sitting at 2 8-player games right now, not enough to make statistically significant claims, but I think that Baratheon is in a really bad spot as well.

Of course, the game balances itself out if the players know this, but what I have seen in my 2 games with the expansion is that the Baratheon player was in a tight spot and could not expand whatsoever. Sitting at 2 or 3 castles for the entire game, taking a castle left and losing one right.

The first game, Baratheon lost dragonstone at turn 2 without any counterplay possible (the combination of viserys with khal drogo to attack DS after taking Shipbreaker Bay in turn 1). Then the remainder of the game, this player just sat on KL and Crackclaw Point.

We fixed this in game 2 by moving one of the 2 starting ships from Shipbreaker Bay to Blackwater Bay. This made it possible for the Baratheon player to take KL in turn 1 and secondly, to support their ship in Shipbreaker Bay in turn 1, making Saladhor Saan available to play against a ship invasion from the Targaryens.

Even then, the Baratheon player had a hard time for the rest of the game, defending against all the other players as the Eyrie wants Crackclaw Point, the Martels want Storms end, the Tyrells want the Reach and the Targaryens need DS to be able to invade Westeros.

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