The_Hound 1 h 4 min ago

3p live rated up

exile13 1 h 8 min ago

5/6

The_Hound 1 h 15 min ago

3p live rated up

exile13 1 h 27 min ago

4/6

exile13 1 h 32 min ago

3/6 for live rated game

Astral 1 h 37 min ago

rated

Astral 1 h 37 min ago

6p live?

woopee08 2 h 13 min ago

live for 3p unrated pls

The_Hound 2 h 32 min ago

3p live rated up

Saretta91 2 h 33 min ago

3 live pls

woopee08 2 h 39 min ago

thanks

kniet 2 h 42 min ago

6p live unrated open

VyrieOfAstora 2 h 49 min ago

can we have a 6p live unrated?

Philip Thompson 3 hours ago

Vivacious type /votekick [first letter of house name]

Ser Aritra 3 hours ago

2/3

VyrieOfAstora 3 hours ago

Can we have a 6p live unrated?

JR90 4 hours ago

whats the number of the game?

Vivacious 4 hours ago

Can anyone help, we have a guy that won't let us finish on last turn, since he is not winning.

Ser Aritra 4 hours ago

//

Ultimate-Thinker 4 hours ago

Join the game "STAY FOCUS" we start in 3 minutes

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Dies Irae
Man Of The Kingsguard

Posts: 96
Games: 180
Rank Points: 810
Member since: 2017-Oct-06

Topic: Tyrell is getting a star in MoD, what new debuts can you think of?
Posted: 2018-Dec-24 12:34
Plenty more things will change in the game, but majority of new things is in the west, so I think it's somewhat reasonable to theorize on this. What do you think would be Tyrell's new preferred opening?

I welcome the Baratheon starless debut discussion too, given that said star comes at Bara's expense, but knowing the amount of factors introduced to the west, anything I can think of feels like guesswork.


JukeboxHero
Pawn

Posts: 4
Games: 10
Rank Points: 6
Member since: 2017-Jul-18

Topic: Tyrell is getting a star in MoD, what new debuts can you think of?
Posted: 2018-Dec-26 03:28
I think it really it has to be two different discussions:

Less than 8 players:
(Assuming the vassals are below Baratheon on the Kings Court track) The iron throne is massively more useful. The vassal system makes NPC houses much more potent, and with Baratheon a) being a centrally located house, and b) being able to dictate the pace of early Westeros cards, they are in a prime spot to take advantage of the vassal system--with the only house that might have a better advantage being Lannister.

8 players:
Baratheon is clearly in the most dire spot of all players. Every neighbor has better cards, or more deadly cards, or a better starting army, or all three. Combine this with the fact that Baratheon *still* has to deal with the neutral force on King's Landing (with no way to do so on the first turn, nor on the second without committing all land forces to do it), before getting their second stronghold, and they will have an exceedingly difficult hill to climb. Diplomacy will have to be central to any strategy--particularly because Targaryen will likely have no interest in an alliance with Baratheon.  Loans will also likely be a major factor for Baratheon because they also get first dibs, but, again, that's a major sacrifice for not being able to take King's Landing.

Tyrell:
This should open a number of new doors for Tyrell to not only get started, but also defend themselves.

Realistically, their best move is to CP* in Highgarden, because a second/third boat will automatically equalize/neutralize the biggest threat from Martell. This leaves the only difficult decision to be what to do in the Marches. Stay and CP for tokens or take Oldtown for future mustering? Given how important tokens are in the expansion, the safer option is likely to CP, but an argument could definitely be made to take Oldtown to beging building up for the move against the other houses.

Begin Rant:
Tyrell, in my opinion, is now in the de facto best position of all houses: good geographic position, good cards, and good starting tracks. They will become the new Starks, I think, able to turtle better than any other house.

Baratheon is really hurt by this... I would really have preferred the addition of another one star position to Kings Court *or* getting rid of the King's Landing Neutral force and replaced it with a footmen for Baratheon or reduced it to 3.

It would be one thing if Baratheon had decent cards, but they really don't, and now Baratheon has to commit an offensive move to get decent mustering. I'd welcome an analysis arguing otherwise, because I'd like to be wrong on this.

There's also the issue of Greyjoy now being to march the boat out of port with the new sea order move and still being able to threaten both Seagate,Riverrun, and the Golden Sound.

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