Hi, I like messing around with variants and I was looking to make a short four player option that could run at a fraction of the speed of the original.
If you have a custom map four player game, how best do you make a game that runs much faster than the norm.
• Obviously lowering the round counter to 7 or 8 will help.
• Would it be wise to have all four sides starting out with quite a large force? This would make mustering less important.
• Would decreasing the number of castles and strongholds help or hinder?
• It seems right to decrease the number of victory points needed to win. Possibly to 5 or 6?
• Should the number of overall locations be lowered as well?
• Should seas still play a large role? Could an upgraded siege type ship help with the combat?
• Could changes to the Westeros deck help speed things up?
• Should the Wildling deck remain?
If you have a custom map four player game, how best do you make a game that runs much faster than the norm.
• Obviously lowering the round counter to 7 or 8 will help.
• Would it be wise to have all four sides starting out with quite a large force? This would make mustering less important.
• Would decreasing the number of castles and strongholds help or hinder?
• It seems right to decrease the number of victory points needed to win. Possibly to 5 or 6?
• Should the number of overall locations be lowered as well?
• Should seas still play a large role? Could an upgraded siege type ship help with the combat?
• Could changes to the Westeros deck help speed things up?
• Should the Wildling deck remain?