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Moriko
Daredevil Z 2 h 32 min ago

2/3, one more to go

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3p fast

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rated 3p anyone?

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2/3

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23

holtaf 10 hours ago

live 3p created, join up

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omriex are you here?

SerOberynMartell 12 hours ago

Les sept couronnes waiting on you to ready up in live lobby

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One more! I'm hostage baby.

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3/6 LIVE

Soda-can 13 hours ago

It's really incredible to get to do this ²/6

Just do it 15 hours ago

3p live fast+

Daredevil Z 18 hours ago

3p live

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Ready?

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toni7100
Stonemason

Posts: 4
Games: 20
Rank Points: 41
Member since: 2017-Dec-03

Topic: Mother of Balance
Posted: 2020-Dec-13 14:03
Hi everyone, sorry for my bad English.

Thanks to quarantine I had a lot of time to spend studying various opening for each houses, their best strategies and their key territories in a full 8p version.

To me seemed that Baratheon, Stark and Arryn are very slow to maneuver at the beginning of the game.

But while for Arryn it's not a big problem thanks to its hyper-defensive deck and easy turtle position, for Stark and Baratheon is not the same.

Baratheon doesn't have a good opening, and every strength he had in a vanilla 6p game has been deleted (except for PT farming). His position now is trash, with 5/7 houses bordering his natural territories, and his sea surrounded by 3 houses. His fast early game has been destroyed by a nerf in King's Court track.

Stark instead is the same as 6p game, but 40% of his natural land has been given to Arryn, and the chaddest chad Lord Commander of the Iron Fleet Victarion Greyjoy has never been stronger thank to his new shiny naval orders.

For other houses: Greyjoy is still op as fuck, Tyrell is the new Baratheon, Martell has somewhere easy to go (Essos) and Targaryen must be fought in forces to be countered, but his defeat rewards very little. "Pentos delenda est"

Changes I would do:

I) Replace Bara's FM in Dragonstone with a KN
II) Add a barrel from iron's bank token in White Harbour
III) Add a Castle/Fortress in Essos
IV) Replace 1KN in The Eyrie with 2FM
V) Add a FM in Lannisport

What do you think? Are they good or trash for an 8p game?


18HopeCSF
Sword of the Forest

Posts: 244
Games: 586
Rank Points: 3,309
Member since: 2019-Feb-09

Topic: Mother of Balance
Posted: 2020-Dec-14 13:55
I have some experience playing the Mother of Dragons Expansion before quarantine, we made some adjustments and we even played a "Dance with Dragons/Mother of Dragons" version which was a blast!

We found that the best thing to balance the game for Baratheon is to move one of his starting boats to Blacwakter Bay, that way he can start with a valuable support for defense and for taking KL in first turn.

Abou your other changes, we didn't see further imbalances or problems.

* Stark never seemed to need the extra supply you propose in WH, but it wouldn't hurt I think. Keep in mind that, again, Baratheon is the one most screwed by the new positions: he only has 2 available in natural territory (Blackwater and Mountains of the Moon are heavily contested)

* I strongly disagree with the idea of an extra castle in Essos. Targaryen is already powerful enough, only a good alliance and coordination of the table can take you down. With an extra castle... it'd wreck havoc.

* Arryn starts powerful enough about units... But your idea of changing 1 KN for 2FT would give them more movility and a better chance for easy territory consolidation. I like it (But I love playing with Arryns so my opinion is biased ). Maybe you could do this with the KN at Vale of Arryn, so as to give the player the choice of what to move, instead of an easy spread from The Eyrie.

* About Lanni... I'll let that fall in other hands. In my table we NEVER suffered the infamous GY-Lanni imbalance, partially because we play with ToB and also because I think it has to do with diplomacy more than anything. In my group, despite wanting to win there's a friendship tie, so even if someone has the chance to wipe another player it's never done and it becomes like a vassal relationship.


toni7100
Stonemason

Posts: 4
Games: 20
Rank Points: 41
Member since: 2017-Dec-03

Topic: Mother of Balance
Posted: 2020-Dec-15 22:49
Thinking about what you told me, maybe bara needs both these buffs, in order to prevent targaryen attacking him from sea or Arryn from land with his initial strong chivalry.

Talkin about Arryn my only doubt is that in this way you'll have 2 armies of 2 pieces, but your initial limit is a 2-army and a 3-army, and you risk to being stuck if you don't move both armies, and you don't CP on turn 1 that would be awful for arryn.

As for the castle in Essos (That would be a stronghold in Myr or Rhoyne) is not meant to buff Targaryen, but to tempt westerosi houses to attack Targaryen, I mean, if I attack the most powerful house in the game, if I'm lucky/smart enought to succed I want a big compensation. even if 2 or 3 houses cohoperate to destroy the Targaryen they will have 3 castels for all of them, which is quite unuseful compared to 2-3 castles obtainable attacking any other house, with a relative minor effort. Maybe in Rhoyne the stronghold would be good, 2/3 dragons start there, and a siege engine could also help kill them.

When I'll find a version of AFFC&DwD I'll think also to balance out with housecards.
The Stranger
One Of The Kingsguard

Posts: 9
Games: 101
Rank Points: 846
Member since: 2014-Nov-07

Topic: Mother of Balance
Posted: 2020-Dec-16 19:49
Sorry. Wrong thread
zwc098
Knight

Posts: 27
Games: 105
Rank Points: 575
Member since: 2017-May-09

Topic: Mother of Balance
Posted: 2020-Dec-19 09:33
In Mother of Dragons expansion, Bara and Stark are the weakest houses. Targ and Martell are strongest houses, while GJ is third, followed by Tyrell.In real games, Targ is usually attacked by 3 houses, but he still has good winrate as long as his dragons survive and start moving together on turn 7 or 8.

Possible buff/nerf for houses:
One more ship in port of Dragonstone for house Bara
Move Arryn's starting ship to the narrow sea
Add a castle in the twins
Downgrade the stronghold in Varlantis to nerf both Targ and Martell
18HopeCSF
Sword of the Forest

Posts: 244
Games: 586
Rank Points: 3,309
Member since: 2019-Feb-09

Topic: Mother of Balance
Posted: 2020-Dec-21 14:56
Sorry, just saw again the thread...

Thinking about what you told me, maybe bara needs both these buffs, in order to prevent targaryen attacking him from sea or Arryn from land with his initial strong chivalry. As I said, in our games the modification of Bara's ship seemed enough to ensure Baratheon's survival. I'd suggest to test it before giving him a 2nd buff. I played as Targaryen once against an agressive Bara and I can assure it's not easy to keep him at bay while checking on Stark and Martell who push slowly but firmly from the other two sides.

Keep in mind too that Targaryen has no interest in wiping Baratheon, nothing to gain from it besides the wrath of the rest so usually ends up in a peace agreement whic benefits both.


Move Arryn's starting ship to the narrow sea I'd love that, because I love House Arryn. But doing that would be extremely dangerous for Baratheon because CCP would be very hard to retake.

Add a castle in the twins For Arryn that would be great too, and maybe for Starks. But you'd be leaving too many castles very near Greyjoy's influce track. I'm currently playing a Play by Forum (Aegon's Landing, go check it out) where The Twins has a castle and port, but Moat Cailin is empty. That would be an option... another would be to convert "The Fingers" in a castle and rename it, or split that zone in 2.



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