Nicky 20 minutes ago

3/6 for 6p live

GeneralVer 20 minutes ago

3/6 live up

GeneralVer 26 minutes ago

3p live up

Nicky 46 minutes ago

Live game anyone?

Sean_Snow 4 hours ago

3p up for u

potato 5 hours ago

come on 3p ,man

potato 6 hours ago

3p

MrMX 9 hours ago

sean, would you be up for a 3p?

Sean_Snow 12 hours ago

1 more for 6. Come save us

Sean_Snow 12 hours ago

Some one save us. 5 of 6

konrad98ft 12 hours ago

come on gues sweet last spot

konrad98ft 12 hours ago

5/6

konrad98ft 12 hours ago

3/6*

konrad98ft 12 hours ago

3.6

konrad98ft 13 hours ago

let's switch to 6p. we just finished one, so it will get full quickly

omriex7 13 hours ago

3p live 2/3

Sean_Snow 15 hours ago

Redo up

Soda-can 15 hours ago

3/6

Sean_Snow 16 hours ago

6up

Soda-can 16 hours ago

Think you are funny? Prove it!



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bloodandbloom
Warden Of The North

Posts: 49
Games: 319
Rank Points: 1,895
Member since: 2019-May-28

Topic: Arryn opening move
Posted: 2021-Oct-10 13:06
(Are we allowed to discuss the new blue house? Please take this down and reprimand me if so)

There is NO OTHER opening move for Ayrrn except 0 march in port, -1 march in The Eyrie, and consoliate in the Vale. It’s not just the best move- it’s the only realistic move all things considered.

Am I missing sonething perhaps? Wish to hear your views all
Strongest_Gallic
King's Councillor

Posts: 586
Games: 384
Rank Points: 3,006
Member since: 2015-Jun-01

Topic: Arryn opening move
Posted: 2021-Oct-10 17:11
You could also consolidate in Eyrie, or both in Eyrie and the Vale...
In the end, looking at their house cards, their strength is money, so money is what you need. It's an extremely vulnerable starting position, so diplomacy and excellent strategy will be the key.
It's all very much in favor of the south houses, if you ask me.
Very curious to see the first Arryn and Stark wins in these 7p's, but maybe with a good alliance between the 2...


Necrarch
Knight of Ni

Posts: 2,053
Games: 135
Rank Points: 1,003
Member since: 2019-Feb-01

Topic: Arryn opening move
Posted: 2021-Oct-11 00:59
Even Bara will have a harder time. I think Grey and Martell are the big winners here, Tyrell already had shitty stats.


zwc0098
Master Blacksmith

Posts: 19
Games: 59
Rank Points: 303
Member since: 2017-Jul-23

Topic: Arryn opening move
Posted: 2021-Oct-13 15:35
You could also consolidate in Eyrie, or both in Eyrie and the Vale...
In the end, looking at their house cards, their strength is money, so money is what you need. It's an extremely vulnerable starting position, so diplomacy and excellent strategy will be the key.
It's all very much in favor of the south houses, if you ask me.
Very curious to see the first Arryn and Stark wins in these 7p's, but maybe with a good alliance between the 2...
It's very unrealistic for Stark to win without capturing the vale anyway.. 3 seas that cannot support each other(1 of which even not able to hold) with Capital easy to be attacked. I can't see how can Stark win in another way.
PMeisterGeneral
Knight

Posts: 114
Games: 141
Rank Points: 686
Member since: 2019-Apr-27

Topic: Arryn opening move
Posted: 2021-Oct-18 14:43
I'd go one step further and suggest that the addition of house arryn is the single biggest nerf to stark that thronemaster.net has ever seen. Time will tell but I wouldn't be surprised if it now makes more sense for greyjoy to attack lannister immediately as there is no longer such a burning need to prevent a CLA win for Stark on 4~5 castles.


Necrarch
Knight of Ni

Posts: 2,053
Games: 135
Rank Points: 1,003
Member since: 2019-Feb-01

Topic: Arryn opening move
Posted: 2021-Oct-18 14:55
Honestly, I feel that this 7p version a more "fun" and party play oriented game, more than a competitive and balanced game, a bit like 4p or 5p (or probably even 8p MoD).

It's probably better to see this that way than to think it like 3p and 6p are, i.e. really balanced.


bloodandbloom
Warden Of The North

Posts: 49
Games: 319
Rank Points: 1,895
Member since: 2019-May-28

Topic: Arryn opening move
Posted: 2021-Oct-20 07:14
I agree with PMGeneral. The CLA 6p heavily favours Stark, such that GJ has no choice but to sail north in most cases. Addition of Arryn seems to balance this out quite a bit
RedWombat
Battle Commander

Posts: 139
Games: 144
Rank Points: 1,135
Member since: 2019-Oct-06

Topic: Arryn opening move
Posted: 2021-Dec-14 22:23
I got my first Arryn victory, by going aggressively after Stark.
Opening: Port M+0, Eyrie M-1, Vale CP.
This way Arryn can take the Narrow Sea from Stark with certainty, if Stark plays the standard opening (which Stark, until now, always does).

GJ also went north, so Stark had no chance and was eliminated.

Stark was targeted, because it was difficult to see a split of the sea areas that would satisfy both Stark and Arryn.
It will be interesting to get some perspectives on how to make a lasting peace with Stark while going after Bara.


Gordalicious
Warden of the Gordon

Posts: 43
Games: 347
Rank Points: 2,089
Member since: 2018-Sep-29

Topic: Arryn opening move
Posted: 2021-Dec-15 23:51
Here's an idea that requires strong diplomacy skills and trust. If Stark is willing to cooperate (and have some more "fun" as Necrarch puts it), it is feasible to take SBB. This opening is dependent on Bara making the mistake of marching both ships to BWB.

Opening (Arryn): Port (M+0), Eyrie (M-1), Vale (CP)
Opening (Stark): At least 2 marches (ideally 3), with Shivering Sea (M+1)

First March: As I noted before, bara must begin by marching both ships to BWB. Stark then marches one land unit. Arryn sails to sea.

Second March: If bara does take this approach, likely he will be done with marches. Stark then marches another land unit. Arryn can then march knights to CCP, and decision of Fingers/MotM.

Third March: Stark (strength of 2) attacks Arryn (S 1) at sea.

Here is where Arryn and Stark need to work out specific cards, but the cards can be of even strength so that Stark wins. To bolster Arryn, I think Robb vs Little finger would work beautifully. Arryn is allotted 6 power tokens, Stark chooses the retreat to SBB, and Bara is left stunned. This also makes the move appear as if Stark is hostile towards Arryn, and causes more confusion for Bara. On the other hand, Arryn's card strength is rapidly depleted and is one patchface away from being down to 2's and below. So it could be advantageous to simply use a 1 v 1.

Granted, this move hinges solely on Bara's mistake of moving both ships but certainly could happen. Furthermore, since you are still beginning in the only logical start for Arryn, while Stark likely begins with 2 marches, you can be flexible and adapt to game script. Stark beginning with 3 marches makes them very susceptible to GJ heading north.

Ideally the next turn will have a clash and Arryn should be able to take throne and either sword or raven..and both if lucky. This scenario may be incredibly rare, but I'm curious if this would enable a stronger alliance between Stark and Arryn. Would love to hear from y'all if it pans out! (I'm in the middle of trying it and was lucky enough to have the clash come up)
Cesiu
Stonemason

Posts: 6
Games: 15
Rank Points: 42
Member since: 2019-Aug-05

Topic: Arryn opening move
Posted: 2023-Jan-14 01:33
You can't play arryn b deck with bara a deck so either littlefinger is not in the game or patchface is not. What kind of custom rules is this?

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