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MackaSvemirska
Asha Blacktyde 9 hours ago

No.

maygalar 10 hours ago

can a game last until 10 castles instead of usual 7 castles win condition?

ItamarShec 11 hours ago

2/3

ItamarShec 11 hours ago

2q3

ItamarShec 11 hours ago

1/3

ItamarShec 11 hours ago

3p classic game

Rockilles 12 hours ago

2/3

fedda 12 hours ago

game is up

fedda 14 hours ago

3p game is upp

snufkin_1301 30 hours ago

+1 3pl live

snufkin_1301 30 hours ago

+1 3pl live

BDLT56 30 hours ago

finger111 lobby is full waiting on you

omriex7 31 hours ago

1 more for 6p live everyone!

omriex7 31 hours ago

6p live 5/6

Soda-can 31 hours ago

Still 2 more then Sateny plus soft ?

omriex7 31 hours ago

6p live 4/6

finger111 31 hours ago

3/6p live game

sydneygas 37 hours ago

still here folks

sydneygas 37 hours ago

3p live is up

Fox101 53 hours ago

anyone LIve game ?

Hail to the Seven Kingdoms, baby!



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First Sword of Braavos
Warden Of The North

Posts: 24
Games: 323
Rank Points: 1,884
Member since: 2013-Nov-09

Topic: Balancing Tyrell
Posted: 2014-Feb-07 09:05
Tyrell should have another ship in a six player game. They have too many disadvantages at the beginning of the game and are also the most vulnerable to the destiny deck. The Redwyne Fleet should be better represented for a more balanced game.


JM Grip
The 8th God

Posts: 5,236
Games: 92
Rank Points: 686
Member since: 2007-Sep-28

Topic: Balancing Tyrell
Posted: 2014-Feb-07 09:37
Only if played with CP* mustering, don't you think?
No mustering is hard if anyone else can muster with orders. same goes for GJ.


mrzygi
Knight

Posts: 52
Games: 107
Rank Points: 724
Member since: 2012-Oct-10

Topic: Balancing Tyrell
Posted: 2014-Feb-07 10:39
But GJ has a sword which balance this situation a bit.

I agree that game with new CP orders and supply as the event in first round gives a major advantage to Martell.

Preceding mustering balance this situation a bit.
ElPopelos
Keeper of the Forbidden Wilds

Posts: 3,874
Games: 179
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Member since: 2013-Feb-01

Topic: Balancing Tyrell
Posted: 2014-Feb-07 10:48
But oreceding Mustering changes the whole game and many people (including me) dont like that option at all.

I think Tyrell with one Ship is totally balanced for games without CP, but its true that Tyrell is screwed in games with 2nd CP* and without Mustering our Clash.

Hesarguable in the worst position on all tracks anyways (no Token, no Stars) and therefore gets screwed hard against an aggressive Martell with a lot of extra mustered ships.


☠ Dele✝ed User

One disappeared.
One came back from the dead.

Topic: Balancing Tyrell
Posted: 2014-Feb-07 13:59
It should have 1 more ship in the port.so he cant attack martells in first round with two. ships.and if mustering not coming on round 2,tyrell can defend wss.
jamie
One Of The Kingsguard

Posts: 61
Games: 173
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Member since: 2013-Oct-21

Topic: Balancing Tyrell
Posted: 2014-Feb-07 15:41
Nah. I dont see any need for changes.

Martell is pretty weak too so this encourages both houses to cooperate too
First Sword of Braavos
Warden Of The North

Posts: 24
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Member since: 2013-Nov-09

Topic: Balancing Tyrell
Posted: 2014-Feb-08 05:33
Martell isn't weak. And without mustering Martell can use Arienne to destroy Tyrells only ship... The queen of thorns has to be timed just right and Martell knows this so just when you think he will use Arienne, he uses hotah to the same affect and wins the battle. I agree that 1st edition CP would be balanced but nobody plays that way online. Martell has arguably the most aggressive house cards and the two stars will break ties in most instances. Tyrell has to use a negative march order every round and without a sword there are no ties to win. An alliance between Tyrell and Martell really only benefits Tyrell. Martell has to take shipbreaker bay if he doesn't attack Tyrell. In most games that is an impossible victory unless you have Stark support and even then Tyrell is more vulnerable.


vonshang
Blacksmith's Apprentice

Posts: 8
Games: 29
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Member since: 2014-Feb-03

Topic: Balancing Tyrell
Posted: 2014-Feb-08 19:37
Tyrell is fine, Tyrell trades good cards, turtling position for worse power projection. Besides that, according to statistics here in 6pl games Tyrell has better win rate than Lannister and even Martell.
jamie
One Of The Kingsguard

Posts: 61
Games: 173
Rank Points: 912
Member since: 2013-Oct-21

Topic: Balancing Tyrell
Posted: 2014-Feb-08 20:49
Tyrell and Martell both have weaknesses but the current system encourages Tyrell to attack Martell most of the time.

In 2nd edition, Martell is a lot stronger and it encourages Tyrell to co-operate with Martell.

Martell isn't weak. And without mustering Martell can use Arienne to destroy Tyrells only ship... The queen of thorns has to be timed just right and Martell knows this so just when you think he will use Arienne, he uses hotah to the same affect and wins the battle. I agree that 1st edition CP would be balanced but nobody plays that way online. Martell has arguably the most aggressive house cards and the two stars will break ties in most instances. Tyrell has to use a negative march order every round and without a sword there are no ties to win. An alliance between Tyrell and Martell really only benefits Tyrell. Martell has to take shipbreaker bay if he doesn't attack Tyrell. In most games that is an impossible victory unless you have Stark support and even then Tyrell is more vulnerable.
First Sword of Braavos
Warden Of The North

Posts: 24
Games: 323
Rank Points: 1,884
Member since: 2013-Nov-09

Topic: Balancing Tyrell
Posted: 2014-Feb-09 07:19
It should have 1 more ship in the port.so he cant attack martells in first round with two. ships.and if mustering not coming on round 2,tyrell can defend wss.
Tyrell doesn't start with a port.


First Sword of Braavos
Warden Of The North

Posts: 24
Games: 323
Rank Points: 1,884
Member since: 2013-Nov-09

Topic: Balancing Tyrell
Posted: 2014-Feb-09 07:24
With the 2nd edition rules and ports, Tyrell has the lowest percentage of winning.


First Sword of Braavos
Warden Of The North

Posts: 24
Games: 323
Rank Points: 1,884
Member since: 2013-Nov-09

Topic: Balancing Tyrell
Posted: 2014-Feb-10 01:40
Tyrell is fine, Tyrell trades good cards, turtling position for worse power projection. Besides that, according to statistics here in 6pl games Tyrell has better win rate than Lannister and even Martell.
that is their average between 1st edition rules and second edition rules. When everything is set for the second edition play style, Tyrell has the worst win ratio. You guys need to pay better attention before writing your responses. After some research come back and write a response about the game we play online and leave second edition house cards for a different conversation. Post garbage in your own forums and not mine.


First Sword of Braavos
Warden Of The North

Posts: 24
Games: 323
Rank Points: 1,884
Member since: 2013-Nov-09

Topic: Balancing Tyrell
Posted: 2014-Feb-10 01:46
Tyrell and Martell both have weaknesses but the current system encourages Tyrell to attack Martell most of the time.

In 2nd edition, Martell is a lot stronger and it encourages Tyrell to co-operate with Martell.

Martell isn't weak. And without mustering Martell can use Arienne to destroy Tyrells only ship... The queen of thorns has to be timed just right and Martell knows this so just when you think he will use Arienne, he uses hotah to the same affect and wins the battle. I agree that 1st edition CP would be balanced but nobody plays that way online. Martell has arguably the most aggressive house cards and the two stars will break ties in most instances. Tyrell has to use a negative march order every round and without a sword there are no ties to win. An alliance between Tyrell and Martell really only benefits Tyrell. Martell has to take shipbreaker bay if he doesn't attack Tyrell. In most games that is an impossible victory unless you have Stark support and even then Tyrell is more vulnerable.

Just saying a thing does not make it true. Baratheon at the beginning of any game is harder to defeat than Tyrell. Baratheon can take Storms end so much easier than Tyrell can take starfall I'm not even sure why this isn't as obvious to you as me. Martell cannot attack anyone but Bara and Tyrell and when bara plays a normal playing style and Stark is refusing to help or worse allies with Baratheon then what is Martell to do? Really what? You have absolutely no evidence to support your theory so think and then respond. What your doing is just annoying.

Besides that, you argue that Tyrell would want to cooperate with Martell. Fucking duh! I already said Tyrell Martell alliance only helps Tyrell. The problem is that Martell has no reason to ally with Tyrell and many more reasons to make the house an enemy.....


vonshang
Blacksmith's Apprentice

Posts: 8
Games: 29
Rank Points: 121
Member since: 2014-Feb-03

Topic: Balancing Tyrell
Posted: 2014-Feb-12 04:57
Tyrell is fine, Tyrell trades good cards, turtling position for worse power projection. Besides that, according to statistics here in 6pl games Tyrell has better win rate than Lannister and even Martell.
that is their average between 1st edition rules and second edition rules. When everything is set for the second edition play style, Tyrell has the worst win ratio. You guys need to pay better attention before writing your responses. After some research come back and write a response about the game we play online and leave second edition house cards for a different conversation. Post garbage in your own forums and not mine.

Well it's good then that I have played 2nd edition over 2 years(hundreds of games). I can plainly tell you that in 2nd playing Lannister(way to much OP GJ cards) and Martell(cannot get power, must bluff on the threat of Doran to not get Blized by Loras) is WAY HARDER than Tyrell.
antigonus
Master Blacksmith

Posts: 4
Games: 86
Rank Points: 303
Member since: 2014-May-04

Topic: Balancing Tyrell
Posted: 2014-May-12 00:01
I play tyrell using the second edition map but without a lot of 2nd edition rules, which is common on this site. I usually am one of the big three by turn 5. You are right that they don't win early games. Neither does stark, and if Baratheon goes kings landing, they also wait for late game to really bloom. that does not make them inbalanced, because I can destroy anyone with stark if I can hold out until turn 5 without losing the bay of ice or the narrow sea, and Tyrel's land borders make it really easy to move from the bottom to the top when other players start losing units. If you play them smart, and don't play to their weaknesses, then they are a lot like Lanni, where sometimes it is just a 50/50 chance of surviving early. know your enemies, pick up on their play styles and talk to them to see how they think, and you should be able to make an informed decision that will boost your odds. then hold you borders and wait to slaughter the first person who shows weakness amongst your three neighbors. At least that is how I play Tyrell, and they clean house pretty well in my games.
GameOfDrones
Knight

Posts: 57
Games: 82
Rank Points: 598
Member since: 2014-Jan-18

Topic: Balancing Tyrell
Posted: 2014-Jun-03 01:51
still your arguments are not convincing.

tyrell has to rely on other houses, thus other players. Whereas other houses like GJ can be pretty strong and fight all neighbours at once, if they have luck with westeros cards.

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