Most users ever online was 263 on 2020-Apr-18 20:02
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nofacade
Nicky 32 minutes ago

3/6 for 6p live

GeneralVer 32 minutes ago

3/6 live up

GeneralVer 38 minutes ago

3p live up

Nicky 59 minutes ago

Live game anyone?

Sean_Snow 5 hours ago

3p up for u

potato 5 hours ago

come on 3p ,man

potato 6 hours ago

3p

MrMX 9 hours ago

sean, would you be up for a 3p?

Sean_Snow 12 hours ago

1 more for 6. Come save us

Sean_Snow 12 hours ago

Some one save us. 5 of 6

konrad98ft 12 hours ago

come on gues sweet last spot

konrad98ft 12 hours ago

5/6

konrad98ft 13 hours ago

3/6*

konrad98ft 13 hours ago

3.6

konrad98ft 13 hours ago

let's switch to 6p. we just finished one, so it will get full quickly

omriex7 13 hours ago

3p live 2/3

Sean_Snow 15 hours ago

Redo up

Soda-can 16 hours ago

3/6

Sean_Snow 16 hours ago

6up

Soda-can 16 hours ago

I never asked for this.



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Wallygator7070
Blacksmith's Apprentice

Posts: 9
Games: 25
Rank Points: 102
Member since: 2022-Jul-29

Topic: Teamplay 3v3 or 2v2v2 for balancing
Posted: 2022-Sep-28 09:57
Hi all,

Kinda new here, so pardon me if this has been already discussed (I did my search though).

Since, all house have their strength and weaknesess maybe it would be good idea for balancing game for competitive purposes by Introducing Team Mode.

Core ideas:
1. Team wins when one of the house in the Team gets 7th castle/fortress
2. Team members cannot be directly adjacent to each other - orherwise it would be race for vacating the castles for your Team mate.
3. Natural teams would be then:
   a. Team 1: Stark, Lanni, Martell
   b. Team 2: Greyjoy, Tyrell, Baratheon

Key questions:
1. Would this be viable in generally?
2. What other rules and restrictions should apply?
3. Team 1 would have obvious advantage in stars/special orders, Team 2 would have battle advantage - would these be balanced by other factors or still any of teams would be imba?
4. Are any other team compositions viable?

Any thoughts appreciated.
Necrarch
Knight of Ni

Posts: 2,053
Games: 135
Rank Points: 1,003
Member since: 2019-Feb-01

Topic: Teamplay 3v3 or 2v2v2 for balancing
Posted: 2022-Sep-28 10:53
Last time I saw this done, it was
- Win with Sum of castles instead of 7 for one person (avoid a win by giving castles)
- Adjacent teams, because unless there will be sandwiches (Lanni between G/T/B is dead turn 3 in your setup).

Was West vs East : Grey / Lanni / Tyrell VS Stark / Bara / Martell.


Strongest_Gallic
King's Councillor

Posts: 586
Games: 384
Rank Points: 3,006
Member since: 2015-Jun-01

Topic: Teamplay 3v3 or 2v2v2 for balancing
Posted: 2022-Sep-28 13:27
https://www.thronemaster.net/?goto=community&sub=forum&fid=2&tid=24807#top

That's how it was done in the old days. There's a whole discussion there to take ideas from. The first post lists the final rules.


Ser Hodor
Son Of Hodor

Posts: 756
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20

Topic: Teamplay 3v3 or 2v2v2 for balancing
Posted: 2022-Sep-28 22:11
Last time I saw this done, it was
- Win with Sum of castles instead of 7 for one person (avoid a win by giving castles)
- Adjacent teams, because unless there will be sandwiches (Lanni between G/T/B is dead turn 3 in your setup).

Was West vs East : Grey / Lanni / Tyrell VS Stark / Bara / Martell.

Curious how this works out, because my first thought is that by avoding sandwiches you also make it completely impossible for anyone to take a sea territory (other than Bay Of Ice).  Without that, entire dynamic is changed to an overland grind. And seems to favor the West side considerably. They have extra, non-capital Strongholds (Riverrun + Oldtown + Seagard vs King's Landing in the east) plus the only sea access to enemy territories (i.e. Winterfell and Starfall).

I wonder if switching the allegiance of the southerners (Stark/Bara/Tyrell vs Greyjoy/Lanni/Martell) would yield a better balance?

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