Topic: 4 player Southern Rumble
Posted: 2025-Mar-29 17:24
We just played our Southern Rumble. I made a few pictures while playing. We ended up playing 2 games because I won the first one quite decisively.
I used a different site (an I made an account) so, hopefully you'll be able to see the pictures for the 2 games.
https://postimg.cc/gallery/SynLPgx
Since this was a game with other people I discussed everything with them. We ended up playing with a slightly different set of rules than we discussed here.
1) Unavailable area's
Pyke, Dragonstone, as well as the entire North was unavailable.
A friend of mine felt like turning the North into a single huge Sea Area (so every side could sail back and forth) and this actually ended up mattering in the second game.
In the end I think that my option of being able to march from Bay of Ice to The Narrow Sea was more elegant. But we also did this mostly because my friend felt like the Northeast and West should be able to reach each other with ships.
2) Neutral forces
We ended up playing with the suggested 6 force on Storm's End. The usual 5 on King's Landing. I won the first game quite quickly, which is why we played a second one. In the second one we ended up placing a 4 Neutral Force on Moat Cailin.
The southern players ended up never capturing Storm's End. The consensus among everyone was that perhaps a 5 would have allowed it to be opened up.
> How the games went;
1)
I started both games as House Arryn, which was a novel experience and pretty exciting. House Arryn starts on the 4th place of the King's Court track so you get no special orders. This meant I opened up both games by fully gambling on a Mustering coming up.
The funny thing was that in Game 1 Mustering didn't come up until round 3 or 4. In Game 2 Mustering came a bit sooner, but it still felt late. It's pretty fun that House Arryn starts with slightly superior units, but they can't muster, yet.
> Overall feeling
Due to my aggressive playing everyone else did feel like Arryn should be slowed down a little. This might be due to me having much more experience. Maybe I overdid it a little, but on the other hand it was the only viable play (because I had no special Orders).
After the first game everyone did feel like there should be a Neutral Force on Moat Cailin and in the second game we ended up removing the castle in Harrenhall (I welcomed the challenge, but I'm not sure if it would be fair in a game where everyone is evenly matched)
The thing is that it didn't quite become the 'Southern Rumble' that the game was referred to as. It ended up being more of a side by side 1v1.
Arryn spent both games just fighting Lannister. Tyrel and Martel ended up in a slugging match both games.
There needs to be something to drive people South. I'm thinking that it would be neat to perhaps downgrade Seagard to a regular Castle. Remove Moat Cailin or give it a 6 Neutral Force and I think I would perhaps add a Stronghold to the Reach to make sure people have a real reason to march south.
Perhaps I would remove the border between Blackwater Bay and Shipbreaker bay so that it's easier for Martel and Arryn to contest that center (and KL).
Perhaps a different player should be Arryn next time, because I was a much more advanced player. Perhaps it is worth considering a more beginner-friendly version where we don't use the 3/4-player tile (so that Arryn can also Muster units) and having Arryn have a Knight and 2 Footmen, like the rest.
We did have fun just fighting each other and going back and forth, so it was a very succesful day. Next time I play the Board Game I'm thinking of doing the Feast for Crows Expansion OR doing a 5 player game with Vassals.