Order:
1st Round:
[spoiler]
Tyrell: Ser Loras
Greyjoy: Balon
Stark: Roose
Tarly of the Reach: Arianne
Lannister: Doran
Martell: Victarion
[/spoiler]
2nd Round:
[spoiler]
Martell: Queen of Thorns
Lannister: Riverrun
Tarly of the Reach: The Reach
Stark: Winterfell
Greyjoy: Yronwood
Tyrell: The Raven, 1st position KC track
[/spoiler]
3rd Round
[spoiler]
Tyrell: Valerian Steel Blade, 1st position Fiefdoms track
Greyjoy: 2nd position KC track
Stark: 3rd position KC track
Tarly of the Reach: Iron Throne, 1st position IT track
Lannister: 4th position KC track
Martell: Crackclaw Point
[/spoiler]
4th Round:
[spoiler]
Martell: Stannis
Lannister: Ironman's Bay
Tarly of the Reach: Aeron Damphair
Stark: Salladhor Saan
Greyjoy: Tyrion
Tyrell: Oldtown
[/spoiler]
Round 5:
[spoiler]
The Citadel: The Red Viper
Greyjoy: Patchface
Stark: Gregor Clegane
Tarly of the Reach: Renly
Lannister: Eddard
Martell: Davos Seaworth
Round 6:
Martell: The Blackfish
Lannister: Rodrick Cassell
Tarly of the Reach: Mace
Stark: Tywin
Greyjoy: Theon
The Citadel: Cersei
Round 7:
The Citadel: Dagmar
Greyjoy:
Stark:
Tarly of the Reach:
Lannister:
Martell
The Citadel: deranger
House Greyjoy: rangercardoso
House Stark: Bran the Baker
House Tarly of the Reach: Stannis Baratheon
House Lannister: BranisStannis
House Martell: Lannie85
List of draftable items:
[spoiler]
House Cards:
4:
Euron
Mace
Tywin
Eddard
Stannis
3:
Robb
Areo
Renly
The Mountain
Ser Loras
2:
Brienne
Ser Jaime
The Hound
Greatjon
Darkstar
Obara
Randyll
Ser Garlan
Theon
Ser Davos
Roose
1:
Melisandre
Ser Kevan
Nymeria
Asha
Margery
Alester
Ser Rodrick
Dagmar
The Blackfish
Tyrion
Arianne
0:
Catelyn
Cersei
Patchface
Doran
Queen of Thorns
Influence Track Spots:
The Iron Throne Track:
2
3
4
5
6
The Fiefdoms Track:
2
3
4
5
6
The King's Court Track:
5
6
Available to be chosen as Capitals:
Flint's Finger
Pyke
The Eyrie
Dragonstone
Storms End
Unavailable as capitals, but available as adjacent territories:
Sunspear - Yronwood
Starfall - Yronwood
White Harbor - Winterfell
Moat Cailin - Winterfell
Seagard - Riverrun
Lannisport - Riverrun
Not available to be chosen:
Harrenhal
King's Landing
Highgarden
Chosen as capitals:
Oldtown
Crackclaw Point
The Reach
Winterfell
Riverrun
Yronwood
Available adjacent territories and seas depend on capital selection, and are hard to list out.
[/spoiler]
Map: this map is not updated, I posted anot updated map in the telegram chat. deranger will update the map.
[spoiler]
[/spoiler]
Rules:
[spoiler]
Players will be randomly assigned a number between 1 and 6. Drafting will be done in a 1,2,3,4,5,6,6,5,4,3,2,1,repeat fashion.
~~Things that take a draft pick~~
* Initially, you may pick a house card, an influence track position, or a capital. Once a capital is selected, the next draft pick a footman or ship may be placed in adjacent an territories or sea.
A. selecting a house card for your deck
B. selecting a position on any of the influence tracks
C. picking your capital(which automatically comes with a garrison of 2, a footman, and a knight) takes a draft turn
Ca. picking a territory to place your footman in (must be done after capital is selected) (see rules on below)
Cb. picking an adjacent sea or your captial's port to put a ship in or another territory to put a footman in (must be done after capital is selected) (see rules below, particularly for land locked castles)
~~Additional Rules~~
House Cards
1. Decks must still follow the 0,1,1,2,2,3,4 format
2. Which cards are allowed can be decided game to game (for the first playthrough, I recommend only using the 2nd edition base game cards)
3a. All house card abilities will be made non-house-specific (for example, Saladhor will have "non-Baratheon ships" changed to "ships of other houses", Kevan will have "Lannister footmen" changed to "footmen of your house", and Victarion will have "Greyjoy ships" changed to "ships of your house". This list is nonexhaustive- for example, if ADWD cards are included Paxter Redwyne's ability would have to be changed as well)
--- location specific cards may be made generic as well, though I have little experience with them
Influence Track Related:
1. You may choose any spot on the influence track, you do not have to pick the top one
Land Related (These need the most specification. In general, I tried to make picking territory first more of an advantage so land might be drafted at a similar time to cards and influence. "----" denotes a discusssion of the rule above it):
1. Any castle or stronghold can be your captial. If it is a castle is immediately upgraded to a stronghold.
---- This is to allow for more diversity in the board and create interesting scenarios
2. All strongholds adjacent to a chosen capital are immediately downgraded to castles
---- This is to balance the number of mustering points on the board. Under this system, choosing Flint's Finger, Starfall, Storm's end, or the Eyrie as a capital increases the number of mustering points, while choosing The Reach, Moat Cailin, or any stronghold bordering another stonghold will decrease the number of mustering points on the board. Under this system, the board will contain between 25-34 mustering points, where it usually has 30. I think this keeps the board in acceptable range, and the resource of mustering points being more or less valuable could be interesting.
3. Any coastal capital gets a port if it did not already have one. Any capital bordering two seas gives a choice of which sea their port is connected to, at the time of that capital selection. Port locations cannot be changed if the region selected as a capital already has a port.
---- Ports are important. This also encourages players trying out new capitals, and choosing a capital bordering two seas give your more options but makes you more vulnerable too.
4. All capitals (even King's Landing or the Eyrie) get a garrison strength of two if chosen as a capital.
5. If the Eyrie or King's Landing are not chosen as a player's start territory, only then do they get their neutral force tokens.
6. No capital may be placed next to another player's capital or starting territory. No territory may be selected that borders another player's capital. (Non-capital starting territories of opposing players may still be adjacent. Also, potential territories are not the same as territories.)
---- This is to force a little bit of breathing room. Seas are too big, however, and I don't think being able to have THAT much control with a boat should be allowed.
7. Both island strongholds come with a free boat in the adjacent sea if chosen as capitals and no other player has already selected that sea.
---- Island capitols are high risk high reward.
8. If an island stronghold is selected as a capital, the player may place their non-capital footman on any territory that borders the sea surrounding it as long as that territory is not a stronghold
---- Just like the base game
9. If The Reach or Harrenhal (the two landlocked forts) are chosen as a capitol, a second footman may be placed in a second territory adjacent to that player's capital (following all above territory rules). This costs a draft pick.
---- This is to make landlocked strategies viable. The second footman and the supply he starts on is compensation for the lack of any starting ships (and a capitol port), and costs a draft pick to do, just like placing a ship does.
10. Initial supply is determined by the number of barrels started on, as usual.
[/spoiler]
This thread is for the players to confirm their desire to play this variant and also to start drafting.
If you are seeing this and would like to join a second game, please find our original thread https://www.thronemaster.net/?goto=community&sub=forum&fid=3&tid=34821#top and post there.
If you are in game #1, please post your house choice and a tiny bio about yourself. Stannis Baratheon has already responded and chosen House Baratheon. Do remember that your house choice is not linked to anything helpful in this variant.
Stannis Baratheon: House Baratheon
deranger:
Bowl o Brown:
BranisStannis:
BranTheBaker:
Lannie85:
Tiny bio about your moderator:
I live in Washington State of the USA, I am 38 years old. I own a cloud bookkeeping company and drive a party bus on the weekends. I grew up in Central Africa and frequently travel internationally. I don't break alliances and I am looking forward to interacting with all of you.
Stannis Baratheon has suggested that we use the Telegram messaging app for communications, I have installed it and it looks good. Please subscribe to this forum thread to receive email alerts when there is a post.