Topic: Openings and their Winrate on Thronemaster.net
Posted: 2018-Feb-27 02:54
Let's take a look at the data for a second before I address your point my dear Cornie.
In the case of Martell, the win-rate data supports what you are saying. The vast majority of people put a M+0 in Salt Shore, which makes this the standard Martell opening and gives you the base win percentage. Then you have the more 'savvy' individuals who realized that CP in Salt Shore is the better overall move, so you see an increase in the win percentage with that opening move (~1%) when compared to the base. In fact, if you look at Greyjoy and Tyrell, the same thing emerges, gaining power in round 1 leads to higher win-rates. So it does fit your assertion that this game is about power.
With Stark, you have an almost identical situation to Martell (March+0 in White Harbor is the standard move), and the CP in White Harbor is the main alternative for your savvy individual. In this case however, there's no improvement in the win rate, there's actually a decrease of approximately 1.5% in the win-rate. How do you explain this discrepancy?
You can't claim it's about the complexity of the move, or that people misplay more with Stark... unless you have some evidence to back this up other than your gut feeling
If anything, the March+0 order set gives you more room to mess up, since the CP is static. If anything, the fact that you have a better win-rate with a March+0 in White Harbor is even more evidence that the move is better than CP. You have more ways of messing up the M+0. The easiest example of this is moving the footman to Widow's Watch, and leaving a power token behind in WH. I think we can all agree that this is inferior to CP in White Harbor in almost every way.
Edit:
Now as for your point, I agree with what you are saying there, it's a pretty solid analysis. Now if you also take the Eyrie turn 2 like I usually try to do with a friendly Bara, get a footman to Karhold and CP* in White Harbor, I'm sold, CP in WH 1st turn is the net superior move.
I do understand your point about the Clash of Kings. It could screw you over if the Clash comes, Bara bids like a beast, and then stabs you and attacks you in the narrow sea. That's a lot of ifs though.
As I mentioned previously, I like the fact that M+0 to Karhold also puts you in a better spot for both Mustering and for a GoT, while a CoK shouldn't be disastrous with a friendly Bara.