Ser HodorSon Of HodorPosts: 756
Games: 1,331
Rank Points: 10,054
Member since: 2016-Mar-20
Topic: Openings and their Winrate on Thronemaster.net
Posted: 2018-Mar-30 21:12
Just throwing this out there:
Comparing my own stats over 500 ranked 6p games to those from original post, they mostly line up. My Bara stats are slightly above and Greyjoy stats slightly behind the field, but the biggest difference is that my Stark stats are markedly better than those listed for any of the potential openings. I've posted a 30% win rate over 70 games, without ever having started with a regular CP in White Harbor.
So I do not agree, because neither the data provided by OP or my own experience backs it up, that dropping to 4 tokens on the first round is a DISASTER. Mostly because this highly aggressive Baratheon is a boogeyman that doesn't actually exist, and also the nightmare clash scenario is only even a possibility if Stark sees it coming and decides to hoard their tokens and allows Bara to buy the blade for 2 . If you bid 3-4 tokens, Bara has to give up their shot at stars to outspend you. And they are (justifiably) loathe to go all-in on the blade for fear that Doran can promptly swipe it and leave them with absolutely nothing to show for their profligacy.
If Stark spends their money in a 2nd turn clash, and still winds up with nothing to show for it, it basically means everyone else is broke too, and now having Karhold is vital to put you back into the race for cash. Even with dominant track positions, Bara is going to have limited order space to launch an effective sea assault, land invasion, and CP themselves to keep them competitive for power.
Basically, y'all talking like invading the North is easy. It's not. Stark units are practically immortal thanks to their deck, and especially as Bara you always have potential threats at your flanks that can cut you up before you can secure much of the copious amount of territory Stark can maneuver around.
Imo putting cp in wh is indeed a better choice for Stark.You may cxpect an early war between gj and lanni,or a friendly bara engaged in southern fight,but no one can take them as granted.I have seen a very good bara player putting march 0 in shipbreaker,+1 in kingswood and -1 in dragonstone.It's obvious what he wished to do.I have also seen a gj player who took winterfell in turn 2 because of clash of kings and web of lies.In that game Stark had 4 tokens in clash. He lost quickly without getting double-teamed by gj and bara.
A good bara player should never give up the idea to invade the north.On this site most bara players tend to weaken gj in ties in clash or wilding attacks instead of help them.But if bara DOES tend to help gj in early clashes(bara players like me etc),2 toekns becomes a great difference.When I play bara,I usually help gj a lot espeicially when he is bery agressive so that he can fight 2 or 3 players,which helps decrease the pressure I face.Even when I'm allied with stark,it's usually because Lannister has a rahter firm alliance with gj and fighting for blackwater is a must,and even when it does happen,I still backstabb stark as long as I can.
Let's stand on the bara side.You can't win easily fighting in south. You need to take Storms End from Martell,The Reach from Tyrell,Blackwater and Harrenhal from lannister.Even if you have 5 castles,you may still lose because of supply.Whats more it's very hard to keep them in turn 10.To invade Martell is even a worse idea,for doran and arianne can greatly slow down your pace.So getting allied with gj,finding a friend in south(either Tyrell or Martell)and fighting Lannister is the best strategy for bara.When the time comes,dont hesitate to crush Stark,espeicially when gj is taking the whole north land and becomes unstoppable.The biggest problem for Stark is,you need to defend both gj and bara whose best way to win is to knock you down,while you are quite weak in the first several turns.
What's more,if Lannister puts cp in stoneny sept in turn 1,the possibility of clash may be more than 50% in turn 2 instead of 33%. Since it's a fairly good opening for Lannister if he's allied with gj,it becomes even more significant for Stark to consolidate in wh instead of march.
Last but not least,since you will need to put support in white harbour after you lose bay of ice,what's the point to leave a token there early?It seems quite stupid...
I agree with much of your reasoning, but not your conclusions.
As I went on about on earlier pages, I completely agree that as Bara, I'd prefer to be fighting in the North. But it doesn't matter how exhaustively I catalogue the reasons for that preference, because I can only really make it happen if I am not facing an aggressive Martell, or Tyrell, or Lannister. It's my ideal scenario, but in general I plan for more likely ones, which means focusing first on consolidating my holdings around Blackwater Bay and KL, and keeping a healthy CP production going. That doesn't mean I am not going to look for openings to head north, just that I'm not going to be shocked (or unprepared) if whole games go by without an opening presenting itself.
To that end, I think your approach of helping GJ is completely counterproductive. For one, Greyjoy is already very powerful to start with, and if he is going immediately north it basically means he already has an ally in Lanni. A Greyjoy with two friends is a frankly disgusting prospect that should offend any gods-fearing man of the Kingdoms. But my real point is that you shouldn't look it as simply as weak Stark=easy conquest. You have to think about how you are going to do it too, and a strong start for Greyjoy likely means that the Ironborn lock down Bay Of Ice early. At that point, all you've done is consolidate Stark's sea power on your side of the board for the rest of the game. So you may have succeeded in handing Greyjoy gains while making your own path harder. Better that Stark is feeling his oats enough to put 3 ships in the West, I say. But in any case, I'd rather see a stalemate in the North until I'm ready to strike than GJ planting a firm foothold in the areas I intend to compete for.
As to Stark's CP in White Harbor, it may in fact be a superior move. But I think the proponents tend to misconstrue the purpose of marching from there. As a (soft) proponent of marching from WH, I don't need to be convinced why having 2 more tokens in a clash is beneficial. But my whole purpose in marching is to set up better power generation in Karhold. It's not foregoing power for a barrel or extra MP, it's trading immediate tokens for more tokens over the long term.
And to that end, an immediate clash is definitely bad, but it doesn't leave Stark utterly helpless. Unless it is paired with a muster, Greyjoy is still going to be moving slow with limited units, giving you another turn to get situated and beg for help. And even with 4 tokens, you have a chance at taking the blade away, or at least making it expensive enough that if GJ keeps it, he loses his chance at a star or ability to use Aeron (no small thing).
Finally, while CP in Stony Sept is an increasingly common opening for Lanni, I don't think it necessarily means they will pick Clash if the choice comes up. It's more likely, for sure, but if I'm Lanni I like having the raven and good turn position. I look at turn 2 clash as mainly serving to punish the "poor" Stark/Martell houses, who I am not in direct contention with, while my three neighbors all have just as much money as me, I feel I have more ground to lose to them than to gain over them (Tyrell in particular).
Actually, I hardly ever choose Clash when DWDW. Basically only if I have an overwhelming $ advantage on everyone, or am actively warring with someone who had the blade and less $. Or if someone is at 6 castles and will end the game immediately without interference. Otherwise, I'm not risking my premium star package for a marginal gain, and none of those scenarios are going to apply on turn 2.