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LevinC
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3p up

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One more for quick game

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3 up

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try it

sutusendi 4 hours ago

i ll try to change it

Chillmon 4 hours ago

so hard for rookie to find a game

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would love to play but I can't join

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3p live unrated for fun

AhmdElonsndME2MarsRYvr- 8 hours ago

One more

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Quick cgg anybody?

Badghost 12 hours ago

Are you creating 3P Ahmd?

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2 Morecambe?

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3/6 random

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live 5/6 密码123456

AhmdElonsndME2MarsRYvr- 14 hours ago

Would love to join Italy fun (:

AhmdElonsndME2MarsRYvr- 14 hours ago

Yooo boys on fire game what is the code? Bro's need another?

Lord Crook 15 hours ago

3 live up

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One more for 3p quick game

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im here sorry

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3 live up with a present host

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PMeisterGeneral
One Of The Kingsguard

Posts: 124
Games: 180
Rank Points: 959
Member since: 2019-Apr-27

Topic: Lannister - 7 Castle analysis
Posted: 2021-Oct-16 17:10
So for the next installment of my 7 Castle analysis series (long awaited I hope!) we're looking at one of the hardest and most interesting houses to play - the lannisters.

Arguably the only house able to reasonably challenge the targaryens in the incest league the lannisters are very unforgiving in the hands of a new (or drunk!) player with a steep learning curve.

So without further ado:

Lannisport and riverrun - 50/50 - 100%
Harrenhal - 46/50 - 92%
Seagard - 38/50 - 76%
Pyke - 29/50 - 58%
Flints finger - 27/50 - 54%
Crackclaw point - 26/50 - 52%
The reach - 24/50 - 48%
Moat cailin - 18/50 - 36%
Kings landing - 17/50 - 34%
Highgarden - 12/50 - 24%
Oldtown - 6/50 - 12%
White Harbour - 3/50 - 6%
Winterfel - 2/50 - 4%
Sunspear and starfall - 1/50 - 2% (you absolute mad lad well done!)


Nomaris
Maester without a chain

Posts: 2,611
Games: 410
Rank Points: 2,739
Member since: 2017-May-19

Topic: Lannister - 7 Castle analysis
Posted: 2021-Oct-16 17:23
Great analysis! Thank you!

Except for Sunspear and Starfall this is exactly as I would suspect it:

Best chances for a 7 castle Lanni win are against Greyjoy + Moat Cailin, followed by combinations against Bara and Tyrell.


PMeisterGeneral
One Of The Kingsguard

Posts: 124
Games: 180
Rank Points: 959
Member since: 2019-Apr-27

Topic: Lannister - 7 Castle analysis
Posted: 2021-Oct-16 19:30
Thanks nomaris, just my little low tech attempt to build and deepen the body of theory behind this game

Key takeaways are that greyjoy are your primary route to victory followed by baratheon and tyrell in that order. Most of these games ended with greyjoy almost entirely wiped out.


PMeisterGeneral
One Of The Kingsguard

Posts: 124
Games: 180
Rank Points: 959
Member since: 2019-Apr-27

Topic: Lannister - 7 Castle analysis
Posted: 2021-Oct-16 21:53
Couple more points on reflection:

More than half these wins require a conquest of greyjoy.

Tyrell should be more afraid of you than you of tyrell (they might QoT stony Sept but they won't end the game controlling your castles).

Once we hit the middle game we should have 3 stony septs: the original stony Sept but also harrenhal (if you are above baratheon on the iron throne (worth it despite super stannis) and control Blackwater (which you should) a raid from Blackwater to crackclaw makes harrenhal unreadable support) and eventually ironmans Bay.

Just like tyrell ironmans Bay is your meal ticket. While tyrell are only your 3rd best prospect to conquer you will want the same areas so be on guard. Based on my tyrell analysis lannister is 5 times more likely to conquer tyrell than vice versa.

Never forget ironmans Bay is to you what the narrow sea is to baratheon. Early game to paraphrase yoda in attack of the clones

"around stony Sept, a perimeter create" with your midgame objectives being to prepare to backstab greyjoy and lock down either ironmans or harrenhal as a 2nd unraidable support hub.

If you manage to get all 3 you really should be winning this game bar a timely Web of lies.


Necrarch
Knight of Ni

Posts: 2,218
Games: 141
Rank Points: 1,043
Member since: 2019-Feb-01

Topic: Lannister - 7 Castle analysis
Posted: 2021-Oct-16 22:27
One surprise I see is that none of the Lannis above has taken the Eyrié, which is NOT a bad plan if you manage to get a control on CCP. Thanks for the analysis, great one.


Ser Hodor
Son Of Hodor

Posts: 758
Games: 1,358
Rank Points: 10,286
Member since: 2016-Mar-20

Topic: Lannister - 7 Castle analysis
Posted: 2021-Oct-22 22:24
The Eyrie is 2 steps away from CCP, which is already outside Lanni's secure perimeter. Getting an army there while exposed to enemy sea support/transport is practically impossible.
PMeisterGeneral
One Of The Kingsguard

Posts: 124
Games: 180
Rank Points: 959
Member since: 2019-Apr-27

Topic: Lannister - 7 Castle analysis
Posted: 2021-Oct-23 13:05
One thing I was surprised at was how often baratheon castles show up given the constant sea support from shipbreaker and Blackwater bay. I suspect these were the last castles taken before baratheon could recapture.


Nomaris
Maester without a chain

Posts: 2,611
Games: 410
Rank Points: 2,739
Member since: 2017-May-19

Topic: Lannister - 7 Castle analysis
Posted: 2021-Oct-23 13:47
Or sea support was countered by HH and/or BW support.


PMeisterGeneral
One Of The Kingsguard

Posts: 124
Games: 180
Rank Points: 959
Member since: 2019-Apr-27

Topic: Lannister - 7 Castle analysis
Posted: 2021-Oct-23 15:34
I think harrenhal is the key, once you take ccp harrenhal becomes your second stony Sept. I think its importance is slept on maybe because it 'only' supports 4 territories but those 4 territories are stony Sept, riverrun ccp and Blackwater - all lynch pins of lannisters game.



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