aicemxxice 1 h 39 min ago

need 3live fast room

Lord Crook 5 hours ago

Sorry accidentally aborted

Lord Crook 5 hours ago

3 up

Phobey 8 hours ago

2/3 live up

Phobey 8 hours ago

2/3

Phobey 8 hours ago

3p live up

D_jaja 11 hours ago

3p live up

sydneygas 13 hours ago

one more needed for war

sydneygas 17 hours ago

why not!

Nicky 17 hours ago

Anyone 3p live?

lilbills 21 hours ago

2/3

Kaka8Miranda 22 hours ago

Any MOT around got 3 guys who want to play live

gb730320 23 hours ago

3p fast

Strongest_Gallic 25 hours ago

@Nightcrawler: for beginners it’s good to create 3p games. They go faster and it’s therefore more fun to learn how to play

Highlander55 27 hours ago

Need a replacement for a rated game. Greyjoiy, T8, good position. Visit the forum in the replacement section.

omriex7 35 hours ago

3p live 2/3

Les sept couronnes 37 hours ago

New game live please

NIghtCrawler 37 hours ago

I created some blue beginners games that more people can join!

Taxodium 37 hours ago

beginner game still need 2 players seemingly

Les sept couronnes 38 hours ago

One more please

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Community Forum
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Strongest_Gallic
King's Councillor

Posts: 586
Games: 382
Rank Points: 3,001
Member since: 2015-Jun-01

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Nov-30 15:50
I was trying to find something in the rules and came on to this:

If, during the Resolve Consolidate Power Orders step of the Action Phase, there are enemy ships in the sea area connected to a port, any Consolidate Power Order assigned to the Port
is removed without effect. Otherwise, a Consolidate Power Order in a Port is resolved normally (as if it was in a land area containing no Power icons).

As far as I know this is not (yet) a feature in the online game?

If I understand well, this would mean in a 6p game that for example the port of storms end is almost useless to martell?


nils
Royal wedding planner

Posts: 265
Games: 81
Rank Points: 210
Member since: 2014-Oct-24

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Nov-30 16:15
Raiding or supporting from the port of storm ends is usefull for me.
Strongest_Gallic
King's Councillor

Posts: 586
Games: 382
Rank Points: 3,001
Member since: 2015-Jun-01

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Nov-30 16:52
Ofcourse, I misformulated that, but I am right this is a rule only for the board game?


poncho
One Of The Kingsguard

Posts: 1,729
Games: 90
Rank Points: 878
Member since: 2009-Jul-09

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Nov-30 17:13
No, as far as I know this is already implemented on the site. So yes, Martell cannot consolidate in the port of Storm's End if Baratheon has a ship in Shipbreaker Bay.


KronusPL
Stonemason

Posts: 133
Games: 30
Rank Points: 46
Member since: 2015-Nov-08

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-15 09:14
why is player elimination not mentioned here? why is it even implemented?


JM Grip
The 8th God

Posts: 5,236
Games: 92
Rank Points: 686
Member since: 2007-Sep-28

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-15 11:07
player elimination[...]
why is it even implemented?

There were no PBEM mode in the beginning of this site. And in LIVE games it's makes sense to implement such a thing, because players intent to leave if there is no chance of winning anyway.


Duesterwald
Faceless Man

Posts: 2,604
Games: 102
Rank Points: 441
Member since: 2013-Mar-21

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-15 11:51
why is player elimination not mentioned here?
Added.
KronusPL
Stonemason

Posts: 133
Games: 30
Rank Points: 46
Member since: 2015-Nov-08

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-15 13:46
I understand player elimination after leaving/being kicked, but I don't understand the reasons for it when all player has left is ships or even no units. There is still power tokens and always a chance his home territory is liberated.


KronusPL
Stonemason

Posts: 133
Games: 30
Rank Points: 46
Member since: 2015-Nov-08

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-15 13:47
Also please add the player elimination proccess after being kicked - orders changed into defense, land units being neutral forces


Duesterwald
Faceless Man

Posts: 2,604
Games: 102
Rank Points: 441
Member since: 2013-Mar-21

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-15 15:40
@KronusPL: thanks for the suggestion
KronusPL
Stonemason

Posts: 133
Games: 30
Rank Points: 46
Member since: 2015-Nov-08

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-15 20:23
@Duesterwald
If a player gets kicked, all the orders will turn into Defense Orders, and all units become neutral units. The Defense Orders are removed at the next end of turn.
Support Orders change into Def, maybe Marches too, I don't know in what priority.
Consolidate Power Orders don't change - might be relevant info if player is replaced later after initial kick for example.
Also I thought the Def Orders are removed at the end of the same turn - the round after elimination there is no orders placed from eliminated player, is there?


derBleede
Master Blacksmith

Posts: 377
Games: 115
Rank Points: 246
Member since: 2014-Mar-24

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-15 21:22
- the round after elimination there is no orders placed from eliminated player, is there?
no there are not, as your quote says: they are removed at the next end of turn (not at the end of next turn - word order )
KronusPL
Stonemason

Posts: 133
Games: 30
Rank Points: 46
Member since: 2015-Nov-08

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-16 10:15
the word 'next' is therefore obsolete and confusing.

is supporting other players against neutral forces implemented? if not, please mention it


Duesterwald
Faceless Man

Posts: 2,604
Games: 102
Rank Points: 441
Member since: 2013-Mar-21

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-16 10:32
Consolidate Power Orders don't change
How about Raid Orders? Does anyone know?

is supporting other players against neutral forces implemented?
AFAIK it is not implemented yet. Will add it.

Maybe we should have given you edit rights for that post, Kronus
KronusPL
Stonemason

Posts: 133
Games: 30
Rank Points: 46
Member since: 2015-Nov-08

Topic: Differences between 2nd Edition and this version here?!
Posted: 2015-Dec-16 10:44
haha maybe.

I think Raid orders disappear.

edit:
I reviewed a game where a player was kicked, raid disappeared because it was raided even before the kick, and you were right, CP are also changed into Def order. What I would like to know is what happens when there is Marches, Support and CP orders - are all change to def +1 orders, even though normally you only have 2, or what is the priority?

https://game.thronemaster.net/?review=1&game=62045



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