Daredevil Z 2 h 43 min ago

2/3

Daredevil Z 3 hours ago

2/3

Mad King 4 hours ago

cant see the game unfortunatly

omriex7 4 hours ago

6p live come join

Mad King 4 hours ago

anyone up for a 6p live fast?

omriex7 5 hours ago

3p live 2/3

eilon53 7 hours ago

2/3 live

travis23 9 hours ago

3p live's up

Daredevil Z 11 hours ago

3p fast, welcome

First Sword of Braavos 11 hours ago

2/3

First Sword of Braavos 11 hours ago

Sad this game is less popular these days

Kamil14 14 hours ago

If they don't controll any castles/strongholds and have units, then they still participate in bidding

Kamil14 14 hours ago

They are in the game as long as they have at least one land unit.

The Sphinx 15 hours ago

If a player possess 0 castles or strongholds and a clash comes, are they able to bid the tracks?

Sean_Snow 15 hours ago

And that's how Dusteppe became a turncoat

Sean_Snow 15 hours ago

And rhapsody how Dusteppe became a turncoat

Sean_Snow 15 hours ago

And rhapsody how Dusteppe became a turncoat

holtaf 16 hours ago

There's no way to cancel if you had pressed proceed

dusteppe 17 hours ago

Is it possible to cancel an attack after clicking proceed? I clicked the wrong region by accident

zbh711 17 hours ago

2/3

I never asked for this.



Community Forum
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Antonix
Hand Of The King

Posts: 649
Games: 524
Rank Points: 3,658
Member since: 2013-Mar-08

Topic: AFFC PBF - General Discussion
Posted: 2013-Oct-14 20:59
It is good idea i think . It is good soluttion for problems with orders.


james_brown
One Of The Kingsguard

Posts: 707
Games: 120
Rank Points: 899
Member since: 2011-Nov-09

Topic: AFFC PBF - General Discussion
Posted: 2013-Oct-14 21:06
good idea. especially the last entry is good because you might be reminded that an order you placed isn't allowed this turn.


El_Diablo
Squire

Posts: 2,175
Games: 81
Rank Points: 480
Member since: 2011-Nov-08

Topic: AFFC PBF - General Discussion
Posted: 2013-Oct-16 21:08
As there were no demurs or ideas for a further improvement, i added the suggested scheme to the FAQ Thread and the first postings of the actual game thread.


El_Diablo
Squire

Posts: 2,175
Games: 81
Rank Points: 480
Member since: 2011-Nov-08

Topic: AFFC PBF - General Discussion
Posted: 2015-Apr-21 06:49
I want to pick a the "Road" topic again:

How should we handle roads (Goldroad, Kingsroad, Roseroad)? Should they provide a little extra benefit?

Question I:
Should we keep a mechanism which is based on gaining power token?
[A] yes
[B] no

Question II:
If we keep the mechanism of gaining power token, how should it be handled?
[A] You gain a power token during Game of Thrones, when you have established control over the area with a power token or an unit inside
[B] You gain a power token during Game of Thrones, only when you have a unit inside the area

Question III:
If we decide not the keep the power token based mechanism, what other solution should we implement?
[A] No additional mechanism, keep the rules simple
[B] You can take your march order into that area, when its empty and it does not come to a fight, the mechanism would represent the faster movement on roads (we would have to clarify, if the moved march has to be executed at once or not, to avoid delay tactics)
[C] Units of different players can stay within the same area (further rule clarification would be needed), it would represent that is must not come to a fight on roads
[D] Other suggestion


Tony
Warden Of The North

Posts: 591
Games: 351
Rank Points: 2,211
Member since: 2012-Jun-26

Topic: AFFC PBF - General Discussion
Posted: 2015-Apr-22 23:24
Question I:
[A] yes

Question II:
I would say a combination of both [A] and [B]; you can gain the token if you have a unit present and/or have a power token in the road area. This method would not strictly mean that the area behaves as though it has a crown symbol since any CP orders placed would only generate 1 token at the end of the turn.

Question III:
[B] sounds interesting, however, perhaps extend it so that even if you have a unit already in the area you can take the march order with you provided that there is not already an order in that area?
[C] might work but could raise difficulties during the planning phase, how supply is calculated, whether units of different Houses can take advantage of orders attached to units of other House in those areas, and retreating


El_Diablo
Squire

Posts: 2,175
Games: 81
Rank Points: 480
Member since: 2011-Nov-08

Topic: AFFC PBF - General Discussion
Posted: 2015-May-14 12:20
Question II:
I would say a combination of both [A] and [B]; you can gain the token if you have a unit present and/or have a power token in the road area. This method would not strictly mean that the area behaves as though it has a crown symbol since any CP orders placed would only generate 1 token at the end of the turn.

Answer [A] was meant like that. I clarify the answer a bit.


Bjarni
One Of The Kingsguard

Posts: 400
Games: 221
Rank Points: 1,066
Member since: 2015-Jul-09

Topic: AFFC PBF - General Discussion
Posted: 2015-Aug-14 06:56
Hey all.
I would love to try this variation.
If I could host a game, is it alright to play maybe simultaneous games on this forum?
Waiting for a spot to free up, not sure I could do that!


El_Diablo
Squire

Posts: 2,175
Games: 81
Rank Points: 480
Member since: 2011-Nov-08

Topic: AFFC PBF - General Discussion
Posted: 2015-Oct-19 18:30
My vote:
1B
2B
3B


Antonix
Hand Of The King

Posts: 649
Games: 524
Rank Points: 3,658
Member since: 2013-Mar-08

Topic: AFFC PBF - General Discussion
Posted: 2015-Oct-19 20:05
1B
2B
3B

In 3B better you can take road an if you want continue with march you can imidiatly but you must need leave here one unit.
And what you think about special raid order? Im think it will be more powerfull if you can use special raid orders before clasic raids.


El_Diablo
Squire

Posts: 2,175
Games: 81
Rank Points: 480
Member since: 2011-Nov-08

Topic: AFFC PBF - General Discussion
Posted: 2015-Oct-19 20:10

In 3B better you can take road an if you want continue with march you can imidiatly but you must need leave here one unit.

Good idea! That would make these marches not to powerful.


And what you think about special raid order? Im think it will be more powerfull if you can use special raid orders before clasic raids.
I think that would make the Kingscourt track stronger compared to the Ironthron track. I dont like the idea.


OursistheFury
Lord Paramount of the Stormlands

Posts: 849
Games: 522
Rank Points: 3,555
Member since: 2013-Sep-23

Topic: AFFC PBF - General Discussion
Posted: 2015-Oct-19 20:41
1. A
2. A
3. B -why not allow delay? could be useful move if you don't have a march plus 1 and are higher on the Iron Throne track.


☠ Dele✝ed User

One disappeared.
One came back from the dead.

Topic: AFFC PBF - General Discussion
Posted: 2015-Oct-20 15:37
I would love to join that game! I'm waiting for more than a year to play the 9p game! Please please save me a seat of its possible!! Thanks!
ThyLear
Hand Of The King

Posts: 903
Games: 505
Rank Points: 4,139
Member since: 2012-Jan-26

Topic: AFFC PBF - General Discussion
Posted: 2015-Oct-20 19:34
1A
2B
3C - I don't see a problem with this option; just need abiding two simple rules: 1) no fighting; 2) more than one house is allowed to occupy the road at the same time


MembersOnly
Knight

Posts: 396
Games: 101
Rank Points: 682
Member since: 2013-Dec-18

Topic: AFFC PBF - General Discussion
Posted: 2015-Oct-21 04:38
I really like the idea of accelerated movement in these areas, but there are simply too few of them to be able to implement this. If a march could be carried into the area then it should come at a cost. The idea of having to leave a unit behind could work.

The Road areas cannot however both enhance movement and provide power tokens though -- that would be too OP. It should be one or the other.

So, if we stick with power tokens:
1A
2B
3A

And if we change the function to movement:
1B
2 none
3B, but with restrictions


Radagast
King's Councillor

Posts: 552
Games: 430
Rank Points: 2,732
Member since: 2015-Aug-26

Topic: AFFC PBF - General Discussion
Posted: 2015-Oct-21 14:18
The idea of having to leave a unit behind could work.

What about lowering the power of the march order? if you have a march+1 order, it turns in a march+0 order once carried on the road. if you have a march+0 order, it turns in a march -1 order, and lastly, if you have a march -1 order, it turns in a march -2.
This way you can represent the fatigue of the double march.

just my two cents. sorry everyone for the disturb.

Radagast

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