Whenever possible, please submit your actions to me ahead of time. Obviously, this is not possible in many situations.
Map:
Please take a look at the Westeros area, each deck has a card with the available options represented. The current card from each deck is shown between those cards and the Wildlings track.
Westeros cards:
Deck 2: Game of Thrones. All houses receive power tokens. Tarly of the Reach: 7+2=9 Lannister: 5+3=8 The Citadel: 5+0=5 Martell: 6+0=6 Stark: 7+1=8 Greyjoy: 5+2=7
Deck 3: Put to the Sword. The holder of the Valerian Steel Blade chooses Rains of Autumn (no M+1 orders), Storm of Swords (no defence orders), or no effect.
The Citadel chose Rains of Autumn, thus there will be no March+1 orders this turn.
Messenger Raven:
The Citadel will choose after orders are revealed. The Citadel decides to change nothing.
Raids: No raids have been issued this round
Marches:
Round 1:
Tarly of the Reach: Lannisport M-1 KN and FM to Stoney Sept, leaving a power token in Lannisport. Power token count to 8.
Lannister: Ironman's Bay M-1 Ship to The Golden Sound
The Citadel: Oldtown M+0, FM to The Arbor, FM to Dornish Marches, KN to Three Towers.
Martell: Blackwater M-1 KN to Harrenhal. Victory track to 2
Greyjoy: East Summer Sea 2 Ships to Shipbreaker Bay
Round 2:
Tarly of the Reach: Stoney Sept M+0 KN FM FM to Riverrun. BATTLE: 4 vs 4 with Lannister. KN FM FM vs KN and Garrison of 2. Tarly House card received, Lannister to post openly. Lannister sends Robb to the fight, Mace defeats him and Riverrun falls to Tarly of the Reach. Lannister KN retreats to Flint's Finger. Victory track to 3 for Tarly, also to 3 for Lannister
Lannister: The Golden Sound M+0 Ship to Ironman's Bay
The Citadel: West Summer Sea M-1 Ship to East Summer Sea
Martell: The Narrow Sea M+0 Ship to Shipbreaker Bay. BATTLE: Martell 1 vs Greyjoy 2, The Hound attacks and is repulsed by Theon Greyjoy. Final battle strength Martell 2 vs Greyjoy 4, Martell's ship retreats to The Narrow Sea protected against the Greyjoy forces by The Hound's two fortifications.
Round 3:
Consolidate Power:
Tarly of the Reach: Kingswood CP, 2 power tokens
Lannister: Seagard CP, 2 power tokens
The Citadel: Highgarden CP*, Ship into West Summer Sea
Martell: Mountains of the Moon CP, 1 power token
Stark: White Harbor CP, 1 power token
Greyjoy: Sunspear CP, 2 power tokens
Lannister: Pyke CP*, 2 ships into Ironman's Bay
Martell: Crackclaw Point CP, 1 power token
Stark: Winterfell CP*, FM in Winterfell, Ship in the Bay of Ice
Greyjoy: Prince's Pass CP, 2 power tokens
Lannister: CP in Riverrun removed by conquest.
Greyjoy: Starfall CP*, FM
Results for power tokens from CP orders:
Tarly of the Reach: 8 + 2 = 10
Lannister: 8 + 2 = 10
The Citadel: 5 + 0 = 5
Martell: 6 + 2 = 8
Stark: 8 + 1 = 9
Greyjoy: 7 + 4 = 11
Tokens have been added to the Power Tokens section of the second post.
Defense orders:
Support orders: