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D_jaja 6 hours ago

5/6

omriex7 6 hours ago

1 more for 6p live everyone!

omriex7 6 hours ago

6p live 4/6

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6p live 3\6

laosiji 9 hours ago

live

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new 3p live up

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6 player live join

Les sept couronnes 12 hours ago

New live 6 player please

sydneygas 12 hours ago

one more folks

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2/3

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2/3, one more to go

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3p live

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2/3p live game

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Can we get another 3p love game going? Ta

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Live up - come join

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3p live unrated 2/3

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thanks waiting for one more

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NaKraWedzi
Master Blacksmith

Posts: 25
Games: 53
Rank Points: 243
Member since: 2017-Nov-01

Topic: Wildlings attack, The Horde Descends - destroying ships
Posted: 2021-Sep-30 13:57
Hello,
recently in my game we lost with wildlings with card The Horde Descends.
Baratheon was considered lowest bider and he had to:
"Baratheon has to destroy 2 units at one of his Castles or Strongholds instead of 1 unit anywhere."
and he destroyed ships in Blackwater Bay.
Should it be allowed? He can muster ships there, so it counts as a castle area? I will add that he had land units available.
Harakon
Grandmaester of Reports

Posts: 3,634
Games: 903
Rank Points: 3,430
Member since: 2014-Aug-24

Topic: Wildlings attack, The Horde Descends - destroying ships
Posted: 2021-Sep-30 14:05
Hi NaKraWedzi

Without a game ID we are not able to see into the ship and access the situation.


NaKraWedzi
Master Blacksmith

Posts: 25
Games: 53
Rank Points: 243
Member since: 2017-Nov-01

Topic: Wildlings attack, The Horde Descends - destroying ships
Posted: 2021-Sep-30 14:51
https://game.thronemaster.net/?game=270112
Necrarch
Knight of Ni

Posts: 2,050
Games: 135
Rank Points: 1,003
Member since: 2019-Feb-01

Topic: Wildlings attack, The Horde Descends - destroying ships
Posted: 2021-Sep-30 16:41
Seems to be a bug on the card implementation, Bara should have been forced to remove his units in the castles / strongholds instead of anywhere.

Could you create a Bug with the game link and your comments on it please ?

Tracker > New Case

Thanks for helping the game getting improved.


PhantasticPhil
Hand Of The King

Posts: 205
Games: 558
Rank Points: 4,262
Member since: 2016-Jun-23

Topic: Wildlings attack, The Horde Descends - destroying ships
Posted: 2021-Sep-30 16:59
actually it is not a bug. The card says destroy 2 units at ONE of his castles, if that is not possible he has to destroy 2 units anywhere. As all his castles only held one unit, so there was no suitable castle and he can choose the units to destroy freely.


NaKraWedzi
Master Blacksmith

Posts: 25
Games: 53
Rank Points: 243
Member since: 2017-Nov-01

Topic: Wildlings attack, The Horde Descends - destroying ships
Posted: 2021-Sep-30 17:09
Well, nice!
I guess you are right, errata had this question also!

Q: When resolving the penalty on “The Horde Descends”
Westeros card, can the two units that the lowest bidder must
destroy be from different areas?
A: No. All units that are destroyed must come from one
area with a castle/stronghold.

I guess losing control of 2 castles with single units would be too bad
PhantasticPhil
Hand Of The King

Posts: 205
Games: 558
Rank Points: 4,262
Member since: 2016-Jun-23

Topic: Wildlings attack, The Horde Descends - destroying ships
Posted: 2021-Sep-30 17:51
I searched for it a few months back as well, because i also thought there was a bug.

Couldn't find the source again when i answered before


Necrarch
Knight of Ni

Posts: 2,050
Games: 135
Rank Points: 1,003
Member since: 2019-Feb-01

Topic: Wildlings attack, The Horde Descends - destroying ships
Posted: 2021-Oct-01 09:22
Ah, well found, missed that! Thanks guys.



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